Swift for Windows(swiftforwindows.codeplex.com) |
Swift for Windows(swiftforwindows.codeplex.com) |
https://github.com/Microsoft/WinObjC/tree/master/Frameworks/...
If people could reliably and legally install it on any PC they want it could still cut into Windows' share a lot more than it currently can.
It's not hard to imagine that before long, enterprising people will release custom "distros" of it, say with an up-to-date OpenGL, or even a Wine/DirectX emulation layer baked in so we can just double-click on any .exe and have it run natively.
* As I'm assuming/hoping it's going to be called starting June 13. They could open source "OS X" while keeping the "macOS" brandname for themselves.
> If people could reliably and legally install it on any PC they want it could still cut into Windows' share a lot more than it currently can.
But Apple would lose a huge amount of money on hardware sales, which is where they make their money. Apple even tried an approved clones program in the 90s, it was a miserable failure and one of the first things Jobs did on his return was kill it.
> It's not hard to imagine that before long, enterprising people will release custom "distros" of it
Which Apple really wouldn't want. One of the selling points of OS X is the lack of variation in both software and hardware.
The Darwin kernel is already open-source, released mostly under the Apple Public Source license. It's the kernel for OS X and iOS.
Granted, there's not much userland...
I agree that Apple's darwin release doesn't have much of an open-source community around it.
As such, waiting for a new 15 MBP (current is 13) with Type C connector(s) and then will upgrade.
OSX being available on non-Apple hardware would just make it where my desktop and laptop could play nicely together.
For one, many more people will have access to the Mac App Store and the iBook Store, leading to increased sales for apps like Final Cut and Logic. There'll be many more potential customers for their iCloud Drive storage plans. Last but not least, it will drastically lower barriers for iOS/tvOS/watchOS development as people will be able to develop on any PC they want, not to mention it would increase the pool of people making native Mac apps as well.
Apple can still differentiate Macs through their hardware, things like their pressure-sensitive trackpads, form factor and by keeping bundled apps (like Photos and stuff) closed-source and exclusive to Macs.