Presumably because Nash is on the warriors coaching staff.
This seems to be just searching the clip title. For example, if you search 'curry 3' ('curry three' returns nothing), it'll return things like "Curry 2' Finger Roll Layup (6 PTS) (Iguodala 3 AST)" or "Curry REBOUND (Off:0 Def:3)". If it could match the search query with play-by-play data, now THAT'd be cool.
The NBA may be the only US pro sports league that actually doesn't mind having highlights compiled and shared online. In fact, the current commissioner has said, "We’re incredibly protective of our live game rights, but for the most part highlights are marketing."[0]
[0]http://www.si.com/nba/2015/03/01/mit-sloan-sports-analytics-... (number 30)
For example, this well circulated failed dunk attempt by Curry from earlier this season is not there: https://streamable.com/mntc
Theoretically, it shouldn't be terribly technically difficult to attach a few sensors to each player to get a relatively hi-res 3D representation of each player's position throughout the game, should it?
Annotating the action accurately, not so easy, or might there be some trick?
e.g., if I search "westbrook dunk", I probably don't want the normal dunks first, or the time he passed to someone else who then had the dunk. Show me the great Westbrook dunks first, then the normal ones, then the assists to other dunkers.
A suggestion: limit the search to the substring of the title between commas. It seems to always match a player with his play.
http://www.nba.com/sitemap_videos_0001.xml
However it appears outdated since the dates only go up to 8/4/2016.
If this needs some special syntax or keywords, you should let the user know.
0 results lol
Also videos of every play are available as clips on the NBA site, this just seems like a more searchable version.
every letter search becomes a new route.. yikes that is awful for going back
also, I searched for ginobili assist but it found all plays with ginobili and any assist.
good start and the video quality is pretty strong on mobile
with that said, bluetooth beacons, along with 3 bluetooth receivers for triangulation, could be used for inexpensive player tracking, but the data would be noisy and not as accurate (probably ~1 ft resolution or so). i've actually been wanting to put such a system together to determine how good it might be.
I think Disney has plenty enough in-house talent and they're usually pretty forward thinking, it's surprising they haven't done something along these lines.
When I took the job, the realities of licensing footage hot hard: the leagues were not keen on letting a third party like ESPN have historical, searchable footage like this available on demand. The leagues were still figuring not how to make money from digital and rights to their games are the biggest asset they have.
Things have changed since then but the tl; dr is that from 2002-2005 the reason this wasn't built by ESPN was not technical or due to a lack of imagination, but a business reason - it was prohibitively expensive / impossible to get licensing rights from the leagues.
We source our content from social media, not from the league's sites so we do not have every play but we have a lot. Usually 30 or more per game.
If you're a sports fans try it out would love to hear your feedback!