Ask HN: How do you design your prototypes for physical products? As a developer who's been tinkering with Arduino, I've had a couple of ideas for physical products but I struggle with building a prototype i.e. an aesthetically pleasing casing branding and some hardware peripherals that would make the product come to life. a) Which is the best way to develop a 3D design for my product after which I could possibly 3D print the product? b) I also worry about revealing too much of the products specs before going to market. How can this be handled? What I've considered: 1) Using a service like upwork to find a reliable freelancer (this brings me back to question 'b' above) 2) Taking a crash course on 3D modelling and doing it myself (I'm a self-taught developer and I've always thought I could learn anything but I have come to appreciate that it takes time to be good at anything) EDIT: What is the prototype for? A pitch to investors. |