Game Failures Graveyard Tour(kevinw.github.io) |
Game Failures Graveyard Tour(kevinw.github.io) |
In my experience, the most common advice that professionals give to new game developers is to finish their projects. You're past the "new" stage, but I still think you'd find value in cutting your scope back and releasing projects like these. If you have 16 + 40 levels that aren't finished, polish 7 of them and ship it. You've already got these on itch.io- is there an extra 5% that would let you change the tag from "in development" to "released"?
The only parts of this post I didn't understand were "Tech dolt dramatically chucks pencil..." and the bit about interdisciplinary mountains. I think I figured out your intent but the cutaway metaphors lost me. You're good at describing what you did, what you learned from it, and what you want to do differently. I value that way more than vague self-deprecation. Just my personal opinion.