If you have any questions or proposals, I'm all ears!
Alongside original Doom it's probably in my top 2 games, and it's brilliant (and productivity destroying) that both still have so much active development and community around them[1][2], 15-25 years after they were released.
Did you guys know that FM used real world class scouts to give attributes to players? The scouts were so good that many of their discovered wonderkids went on to become world class players in real life.
Sergio Aguero comes to mind.
Also certbot doesn't directly support lighttpd but you can still automate the whole Let's Encrypt renewal process with a brief script on top of it.
Got interested, but don't have time to play it right now or in the next weeks, so I'll probably never play it.
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A question: I've thought about "fully player-driven economy" (not necessarily realistic) games in the past, and my problem was that I wanted to have a nice and beautiful way to have winners and losers and concrete goals.
The best solution I could imagine was: make everybody start with zero money ( without which they can't do anything) but offer then the option to take loans. The loans should be somehow very hard or impossible to pay. Instead you should just roll them. If you default you lose.
I'm just sharing this.
Good luck with this, hope to play it when you launch it on VR in some years!
Not obviously fun. Is it fun?
- "No, I don't control the players. I try and examine the other team and make sure mine has trained well in their tactics. It's fun though - I negotiated an awesome deal for a striker and I think he'll help us win the Swedish 2nd Division this season. I'm pretty close to getting a backup left-back from England but not sure he'll fit in my tight wage structure"
At this point, everyone has walked away
[Flexible SSL] is less secure than [even no SSL],
and could even cause you trouble when you decide
to switch away from it[1]
Then why even offer it? Particularly when they have "Full SSL", which can be used with a self-signed certificate, or "Full SSL (strict)", which can be used with Cloudflare's own freely provided "Origin CA"[2].I don't know if flatjaf's post is just referring to Flexible SSL, but if there are any issues with either of CF's "Full SSL" options I'd be interested to hear them (genuinely, in case that sounds like insincere sarcasm).
[1] https://support.cloudflare.com/hc/en-us/articles/200170416-W...
[2] https://blog.cloudflare.com/cloudflare-ca-encryption-origin/
For more serious things it shouldn't be used, but I like the fact that it is there.
Maybe browsers should distinguish it somehow for the user: "your connection with this site is safe from everybody except the site's administrators" versus "your connection with this site is safe from your neighbor, ISP and network administrator".
But perhaps that would be meaningless, as all servers may be hosted anywhere, and their SSL private keys may be anywhere also -- for example, if you're serving SSL from Heroku you must upload your keys to Heroku, which means Heroku folks can see your connections if they want. Am I wrong?
So, they are being manipulated?
The guy is making a simulation based game, and is free to make it however he wants.