ML turns video of a 360° turn into 3D model of a person(sciencemag.org) |
ML turns video of a 360° turn into 3D model of a person(sciencemag.org) |
First of all, the title should include "video of a predefined 360° turn".
And then they say something along the lines of "average accuracy of about 5mm" for joining the constructed modeled joints to their model, while you see the body wobbling around happily.
This is an impressive demo, but gah!
Binocular stereo vision has just approached general applicability, and SfM is mostly used in very constrained environments (traffic analysis) or with large computational resources with manual correction (offline 3D mapping from aerial data).
¹ Numbers are metaphoric only, based on experience in scientific and industrial CV.
Which is not to say that ML is necessary for this sort of computer vision task, but I wonder if it yields better or sharper results than other techniques?
it's a cool idea though :)
I would expect minor textural differences in a hand-drawn or painted source would make it a lot harder to correlate points between frames, but it’s an interesting idea to think about!
basically, the whole scenes will be transferred to believable 3d models seemlessly, and you can reanimate parts of everything. I feel like that's doing to happen for sure, for big Hollywood productions at least (like the Marvel stuff)
While you’re essentially correct, it is currently an overwhelmingly manual process. The amount of work and time necessary is substantial (some would say outrageous), and exponentially higher for certain types of shots. Many shots remain impossible or cost-defeating.
Is this a bug or a feature?