Open Sourcing Seurat: bringing high-fidelity scenes to mobile VR(developers.googleblog.com) |
Open Sourcing Seurat: bringing high-fidelity scenes to mobile VR(developers.googleblog.com) |
The process is able to reconstruct occluded objects by using multiple images from within a view box. That way the scene should look fully intact as long as the viewer is within the box.
Think stitching together a 3d panorama but with enough capture data that you can also peek around things.
It really reminds me of RAGE for the iPhone.
View frustum culling wouldn't have been enough to render this stuff (https://www.roadtovr.com/preview-google-seurat-ilm-xlab-mobi...) in VR on a mobile GPU. :-)
If you want dynamic lights, you could try to bake a out the scene as diffuse and then again as normal maps. Then you can have simplified realitime illumination while still baking in AO, static diffuse lights, and the LODed mesh.