Voice Coder – Alexa skill to code by voice(voicecoder.net) |
Voice Coder – Alexa skill to code by voice(voicecoder.net) |
it would be awesome to do this on a raspi, without requiring internet connection!
The way I built it should be easy to use another voice ai input. The Alexa module of the code just passes the commands to the Core logic. It's all built in node.js.
I built this for Alexa Skills Challenge: Tech for Good. https://devpost.com/software/code-by-voice . More details about how it was built can be found there.
(No affiliation)
Is it possible to get started without creating an account on your website? I couldn't figure out how, but I figured there must be a way if it's "100% on-device".
I would like to make a version 100% on device. A few have suggest how.
The creator/main developer is a friend of mine and is one of the smartest people I know. The project can be used to control IDA for reverse engineering, play video games, program, and more.
The difference between this and Talon, is Talon can be used for real programming and uses very low latency offline recognition, while voice coder looks like a guided tutorial and the user experience is probably a fairly high latency single command call/response based on my previous Alexa experience. I'm not sure Alexa can recognize a streaming series of commands without large recognition pauses between each command.
How is its accuracy for daily use? How about random navigation within a file, for example.
Does it have an active community?
Silvius is unique in being the only project I know of to use Kaldi, which is very cool because it's open-source and doesn't require a GPU, but the recognition accuracy of Silvius isn't great and the voice model is fixed and has no feedback from the grammar.
https://github.com/melling/ErgonomicNotes/blob/master/progra...
A game template looks something like this: https://gist.github.com/jamesfdickinson/65b9f5a05f4902468c46...
What browser and device are you using?
Alexa: "Sorry, I don't know that"
Most of my background is in data security so this is definitely up my alley.
I plan to add more game templates with the create object command for more advanced users. You can set it's properties, game physic values and so on. The game itself will need to implement and execute that command. The game template just tells the Game Creator what that current game supports. So the magic happens in the game code. Hit view source on the game if want to see it.
The project was built in a 2 weeks; server, Alexa integration, mini-game, and game creator logic. If the project gets any traction, I'd love to keep working on it.