Haskell to Perl 6(docs.perl6.org) |
Haskell to Perl 6(docs.perl6.org) |
Not sure why you felt the need to include this. How did you come to this conclusion? Is this in comparison to Haskell, or what?
From that viewpoint, I think there is a fair bit of beauty in being able to pick and choose your approach based on the problem at hand without worrying if that is an idiomatic choice dictated by language designers. P6 goes to great lengths to give you all the expressiveness you could hope for, regardless if you are doing functional, OOP, or dealing with concurrency etc...
Perl is a great experiment in language design, or, rather, a battery of experiments. It's the opposite of a cleanly designed language.
One of the places this shows up to me is being able to say "it" (in essence). That is, we humans, when talking to each other, we say things like "Read in a line of input. If it looks like an XML tag, pass it to the XML handler function". But you can't talk to a computer that way. The computer says, in effect, "Read in a line of input from where? And put it where? And what do you mean 'if it ends in a newline'? If what ends in a newline?"
But in Perl, you can write it just like the humans say it, and Perl says, "Well, you didn't say where to read the input from, so I assume I should read it from the standard place (which is perfectly well defined in Perl). You didn't say where to put the line of input, so I'll put it in the default variable. You didn't say what to check to see if it looks like an XML tag, so I will check the default variable." The default variable, essentially, plays the role of "it" in human language.
And the whole language is like that. There are shortcuts that work most of the time, and precise ways of saying things that work when the shortcut isn't what you want. And what the shortcut does is well defined (in the docs; it can be very opaque in code).
None of this makes Perl an ideal language. But it has a perspective on language that is (as far as I can tell) unique among programming languages. It is only fair to judge the coherence of the design within the framework of what Perl is trying to be.
Another internal use is an AWS infrastructure management tool that we built. A cli util that handles the initial bootstrapping for new AWS projects and a few helper features to simplify some of our common management tasks.
Perl 6 has been pretty easy to work with. Even in situations where a module isn't available or the requirements are too complex to build it with Perl 6 within our project time constraints, its facilities as a glue language really make it simple to work with external tools, modules, libs.
If you like the Perl 6 syntax then I'd recommend just spending some time with it. It's stable and fast enough for regular use now.
She didn't question whether Haskellers needed something like P6, she just implemented it and pushed Haskell to greater heights. I think that is a worthwhile point.
But I don't understand why you've introduced your point about what you perceive as the level of need for this document.
Given a non-zero number of lang X to lang Y documents, one or more of them will be the most likely needed, one or more the least likely. And given such a scenario, it'll likely seem one way to some folk and another to others. So?
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[1] The first P6 compiler prototype was written by Audrey Tang. https://en.wikipedia.org/wiki/Audrey_Tang The P6 project follows several principles she established such as being optimized for fun, and a "forgiveness > permission" policy for most contributions. So someone wrote a nice doc and it's been made available.
So which is it? Complex enough for only elites to grasp? Or just some toy language with no real capabilities, let alone unique features of interest to elite programmers?
Nevertheless it shows that Perl 6 can do real functional programming. Even if the syntax looks exceptional sometimes, even for people familiar with Perl 5.
It's for someone who has already decided they like P6, has learned the basics, and wants to tighten up their understanding of P6 as it relates to Haskell things they know. It deliberately picks things that are basic in Haskell even if they're not so basic in P6.
That's why it says:
> Note that this should not be mistaken for a beginner tutorial or overview of Perl 6; it is intended as a technical reference for Perl 6 learners with a strong Haskell background.
This conclusion is clearly unfair because the author tried to port simple Haskell solutions to Perl.
I don't use either day to day but have had some exposure to both. I think both languages will have influence on future of language design at a minimum. Doubtful Perl does a phoenix routine but weirder things have happened.
> There is also say, which behaves similarly, but will call the gist method of its argument.
And after having read the linked-to docs for say[2] and gist[3], I not only cannot understand what is being said, I have no idea how anyone else could, either.
1) https://docs.perl6.org/language/py-nutshell 2) https://docs.perl6.org/routine/say 3) https://docs.perl6.org/routine/gist
In cperl I rather use proper maybe types as in every other language. ?Int is (Int | Undef) you cannot use Int? as this would confuse the parser to look for the matching :
P6 supports something more powerful and uses that instead:
https://en.wikipedia.org/wiki/Tagged_union
In P6 the symbol Int, when treated as a type by the compiler, denotes Int:_, which is a sum type, with two subtypes, namely a generically existentially quantified Int (Int:D) and a generically universally quantified Int (Int:U).
Thus Int can be used in the role of a nullable type, but is an improvement in the sense that the equivalent to None (Int:U) encodes its type.
In P6 all constructable types are automatically sum types with :U and :D subtypes.
> need to check for definedness
There is relatively little need for users to check definedness. The language and compiler ensure basic type/memory safety and the user can just write code and it'll automatically be type safe at this basic level.
When the need arises, the user only need type one or two characters in almost all cases (either `:D` if writing a type constraint or `if foo` or `?foo` if writing an explicit check).
> at run-time
In P6 definedness refers to the notion that something actually exists and this is deliberately aligned with the notion that something exists at run-time.
Users seldom need to concern themselves with this but when they do the P6 approach is simple and convenient.
> one of its major design blunders. Also this syntax!
I see the Int, Int:D, Int:U semantics and syntax as a design triumph. See another comment in this thread for an introduction to my view: https://news.ycombinator.com/item?id=18647590
> I rather use proper maybe types as in every other language.
When I read things like "proper" and "as in every other language" in this manner I experience them as appeals to authority.
Perl 6 is not a typical language. Just as Perl 5 isn't either.
For example, a P6 compiler is allowed to statically check that types match at compile time:
sub foo (Str $bar) {}
foo 42
yields the compile time error: Error while compiling .code.tio
Calling foo(Int) will never work...
but it doesn't view static type checking as a panacea any more than it considers dynamic type checking as a panacea.P6, like Perl, is designed around the notion of a this and that view of things rather than an either/or view.
> The default gist method in Mu re-dispatches to the perl method for defined invocants, and returns the type name in parenthesis for type object invocants. Many built-in classes override the case of instances to something more specific that may truncate output.
And I have no idea how anyone that isn't already fluent in Perl 6 is expected to read that.
EDIT: My point is mostly that it just seems... weird. Like, I get the animating idea of Haskell, even if I don't understand all of the concepts. Perl 6 just seems... alien. It's incredibly funky.
put/say are output functions which automatically add a newline at the end.
If you want fancier formatting, printf is available as well.
And notice the relative lengths of these names. As much as possible, p6 is organized so that the more commonly used thing will have the shorter name.
PS I don't think I have ever used put in p6. My code uses say, or print if I don't want a newline added to the output.
class Chemical {
has $.formula;
method gist {
my $output = $!formula;
$output ~~ s:g/(<[0..9]>)/{(0x2080+$0).chr}/;
$output;
}
}
my $chem = Chemical.new(formula => 'Al6O13Si2');
say $chem; # Al₆O₁₃Si₂
#`[
Without overriding the `gist` method:
say $chem; # Chemical.new(formula => 'Al6O13Si2')
]Perl 6 is alarmingly concise in a lot of cases (hyper-operators come to mind), so it's super weird to see it called verbose. I'd wager that the ideal, or at least shortest, Perl 6 solution to most problems is shorter than most other languages...I don't know if it's necessarily more readable (you have to know a lot of the language to read really concise Perl 6 code, and there are many new concepts for most developers), but it's definitely not verbose.
Int:D, Int:U, etc. provide information about types. They aren't arbitrary extra boilerplate. Every language with types specifies them in somewhat comparable ways. Perl 6 has gradual typing, you can use as much or as little of it as you want, and as suits your problem domain. You don't need those types, but if you use them well, you can do things more concisely...e.g. for multi-method dispatch based on type of arguments.
given/when are keywords. Every language has keywords, and sometimes they'll be new ones that you haven't seen in other languages.
Sigils, again, provide additional information, both to the reader and the compiler. Perl 6 is probably an improvement, or at least simplification, over Perl 5 in that the sigil is constant and doesn't reflect the usage. e.g. in Perl 5, when you want a single element of an array, you use $name[1], but when you want the whole array you use @name. The idea (sort of) being that $ is singular (a "scalar" value), while @ is plural. Some people don't like sigils, but I don't see any point in re-litigating it 30 years on. Perl has sigils. That's just how it do. Some like it, some don't. Enough Perl developers like it that it's never gone away.
This assumes I think Perl (6) is precise and comprehensible.
In terms of interpolation, that's the variant that I like best.
It's 100% not added verbosity in any way. Added complexity, sure, but it's a pretty straightforward application of some of the main ideas of the language, usable in the standard C-language-family way out of the box, and powerful and flexible when you understand it.
Given and when were listed as separate items, not “given/when”; I agree with you about given (encompassing the given/when construct), but I can understand seeing “when” as an oddity (though I think it's a plus for comprehensibility, because it's general behavior is a consistent generalization of it's behavior in given/when.)
So really...all depending on what you mean.
Given/when is not really a syntax oddity, it's (in the simplest case), a structurally and semantically common construct in other languages that goes by various names (case/when, switch/case, etc.), the name is unique to Perl but the naming fis all over the map between other languages, and Perl matches English much better than most others (though it would do so more precisely if “when” was “when it is”), so that's a plus for readability except for people who come to Perl more fluent in some other programming language than in English.
Other uses of when might be unique to Perl, but they generalize the use from given/when (and have the much the relation to English), so there is a deep consistency there; learning a concept that is more limited in other languages buys you more in Perl.
my \foo = $ = 42; # bind sigilless name to a container with 42
say foo; # 42
foo = 666;
say foo; # 666
See https://opensource.com/article/18/9/using-sigils-perl-6 for more information. </plug>It doesn't sound to me like you are the right audience for the document you're reading.
Quoting from that page:
> this should not be mistaken for a beginner tutorial or overview of Perl 6; it is intended as a technical reference for Perl 6 learners with a strong Haskell background.
It is not wise to start with a technical reference unless you are already fairly well versed in the basics of the technology you're learning and are motivated to deepen your knowledge of it.
If you are interested in P6 you should start with overview or beginner material. Then, if you have a strong Haskell background, you can refer to the technical reference if and when the overview or beginner material isn't working for you.
(If you are not genuinely motivated to have fun learning P6 then nothing related to P6 will work for you. Are you genuinely motivated to have fun learning P6?)
----
> I'd like to hear opinions on how the use of sigils and the other syntax oddities
If you view childishly simple and natural syntax as "oddities" then your mind is already made up that they are oddities.
So the rest of this comment is intended primarily for other readers and secondarily for you on the off chance that you are able to transcend your mind's confirmation bias against the following constructs actually being simple and natural.
> use of sigils
Many programmers think in terms of three fundamental primitive data types from which all other datatypes are composed:
* single items
* collections of numbered things
* collections of named things
P6 adopts this view and assigns three sigils to these three abstract notions.
This makes it both easier and quicker to both read and write code -- once you've learned how they work. In P5 sigils were onerously complex. In P6 they are childishly simple. So now it's also easy and quick to learn them as well as to use them.[1]
> Int:D, Int:U
In P6, every type that's created using any of its type constructors is a sum type with two sub-types. This includes types defined in the standard language such as Int. The sub-types are named D and U. For example, to refer to Int's D sub-type, use `Int:D`.
This makes it easy and quick to read and write code once you've learned what they are. Fortunately, it's childishly simple to learn what they are.[2]
> given
The `given` keyword means essentially the same as the English word `given`.
This makes it easy and quick to read and write code once you've learned the English meaning of `given`.[3]
> when
The `when` keyword hides a good deal of complexity. But one can hop on Wittgenstein's Ladder easily. Because for the first rung, it just means the same as the meaning of the English word `when` used in the context of something that's `given`.
The keyword `when` makes it easy and quick to read and write code once you've learned the English meaning of `when` in the context of `given` -- and it can then be used in other contexts.[4]
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[1] 27 second vide clip covers it all: https://www.youtube.com/watch?v=Nq2HkAYbG5o&t=10m&list=PLRuE...
[2] They're called "type smilies" for a reason. :D is the definite, happy, valuable type. What's `42`? Simple. Definite. Happy. Valuable. Unlike :D, the other subtype, :U, is undefined, unhappy, not a value. What's `Int`? Is it `42`? No, because that would be defined. Every value/object is either definite/happy or it isn't.
[3] From dictionary.com: given: noun: "an established fact"
[4] From dictionary.com: when: conjunction: "in the event that"
Probably your comment hints to this already in which case the following will be redundant but I wanted to mention them more explicitly. This is mainly for people unfamiliar with Perl 6.
Using the type smileys(:U, :D) are also ways to specifically match against a type object (`Int`, `Str`, `Rat`, etc.) and an instance object of a type object (-5, 'Hello', 1/5, etc.):
Int ~~ Int:U; # True
-5 ~~ Int:U; # False
-5 ~~ Int:D; # True
Int ~~ Int:D; # False
There is also the :_ smiley which is used by default whenever
the other two aren't specified: Int ~~ Int; # True, same as: Int ~~ Int:_;
-5 ~~ Int; # True, same as: -5 ~~ Int:_;Sure. But that's an inevitable consequence of what the document aims to achieve.
The problems chosen were the ones for which Haskell had simpler solutions.
The point of the document was to help someone who is already motivated to learn P6 and knows Haskell to get to grips with P6.
If the point were to motivate someone who knows Haskell to want to learn P6 then the examples chosen would be ones for which the P6 solution is better than the Haskell one.
And it is hardly "tongue in cheek" when you talk trash about the language (which you have never used) throughout this news item.
Most other subsystems of Rakudo Perl 6 have been improved significantly, some by orders of magnitude. And then there's work on the basic runtime of MoarVM and its JIT that will benefit all programs running on MoarVM.
The Perl Foundation recently approved another grant for the JIT: http://news.perlfoundation.org/2018/11/september-2018-grant-... about http://news.perlfoundation.org/2018/10/grant-proposal-moarvm...
my @menu = <hamburger fries milkshake>;
say @menu.contains('hamburger'); # True
say @menu.contains('hot dog'); # False
say @menu.contains('milk'); # True!
say @menu.contains('er fr'); # True!
say @menu.contains(<es mi>); # True! # Let's drop `<>` (quote-words constructor) and
# use a more familiar array of strings:
my @menu = 'hamburger', 'fries', 'milkshake';
# Let's look at the definition of the `Str` method in
# the `List` class from which the `Array` class inherits:
#`{
method Str(List:D: --> Str:D)
Stringifies the elements of the list and joins
them with spaces (same as .join(' ')).
}
# Thus, after being stringfied, @menu is treated as
# the string 'hamburger fries milkshake'
# With this is in hand, we can gauge the possible
# result of the following statements:
say @menu.contains('hamburger'); # True
say @menu.contains('hot dog'); # False
say @menu.contains('milk'); # True
say @menu.contains('er fr'); # True
say @menu.contains(<es mi>); # True
If you'd like instead to search the array for
words as elements, we could use Perl 6's set
functions. However, I don't know if they're as
performant as regular string searches: say 'hamburger' (<=) @menu; # True
say 'fries' (<=) @menu; # True
say 'hot dog' ∈ @menu; # False
say 'milk' ∈ @menu; # False
say 'er fr' ∈ @menu; # False
`∈` is the unicode equivalent of `(<=)`.---
I'm not sure if I'm missing something in the "odd design choices" in this specific case so it'd be great if you could elaborate a little bit further here.
my @menu = <hamburger fries milkshake>;
say so @menu.grep('hamburger'); # True
say so @menu.grep('hot dog'); # False
say so @menu.grep('milk'); # False
say so @menu.grep('er fr'); # False
say so @menu.grep(<es mi>); # FalseIt should have used a different word.
A similar example would be the word `length`.
There is no `length` in Perl 6 because it is ambiguous. Instead there is `.elems` and `.chars`.
It is perhaps even a worse because there are other languages which use `contains` to see if the container has a given element.
One liners are fun, and life-saving. I am curious about this aspect compared to Perl 5. With Perl 6's new syntax and language features, can we still easily [ab]use one liners for fun and profit?
* Rakudo -- the only P6 compiler for now (and likely many years, maybe forever) -- has a slow startup, around 0.1 seconds or so.
* Rakudo is still a work in progress. What's done is pretty solid but, for example, no one has implemented the `-a` awk/autosplit command line option (cf https://gist.github.com/raiph/1d0cbefcb3cfe45b0b906282e6e405...) and command line usage is currently `use strict;` by default so you have to declare variables with `my`.
* Pros
P6 makes for sweet oneliners...
25 one liners being written up this month: https://perl6.online/category/advent-calendar/
9 categories last updated a year ago: https://github.com/dnmfarrell/Perl6-One-Liners
https://www.google.com/search?q=perl6+oneliners https://www.google.com/search?q=perl6+one+liners
"I have {some-complex-calc($i)} frobitzes"
Regardless, I'm glad you've written your comment to clarify. :)
I'd be delighted to hear about any of the several big or small mistakes I am about to make in the following.
Also an honest opinion about whether the following approach I take boils down to one that is complete gibberish, vaguely interesting but terribly complex, OK but meh, good but a bit abstract, enlightening, or something else. If you do let me know, please clarify whether you mean what you say for just you, or for what you think might be true for others that don't know P6 at all. TIA.
----
Like a lot of P6 stuff this basic aspect of its type system is both childishly simple but also so general, abstract, and high level, and comes at things from such a different angle than pretty much all other languages, that it can be difficult to explain.
Another attempt at what I was trying to get at in my second footnote in my GP comment...
----
A P6 type and its two standard sub-types are a simple and fun unification of the universal/existential "quantification" that our inner logician loves and the "article definiteness" distinction recognized by our linguistic side.
From https://en.wikipedia.org/wiki/Article_(grammar):
> The articles in English grammar are "the" and "a/an" ... In languages that employ articles, every common noun, with some exceptions, is expressed with a certain definiteness, definite or indefinite
From https://en.wikipedia.org/wiki/Quantifier_(logic):
> The two most common quantifiers mean "for all" [Universal] and "there exists" [Existential].
----
:D denotes a definite thing.
It is directly analogous to "the".
The value `42` is considered definite.
Definiteness implies that a thing actually exists. Its the linguistic analog of existential quantification.
Many coders talk about happy/sad path processing. :D is associated with the happy path, perhaps because it has no existential crisis. :D
----
:U is related to Universal quantification.
As a type, it is also related to "a". Quoting wikipedia:
> An indefinite article indicates that its noun is not a particular one identifiable to the listener.
:U corresponds to an indefinite thing, something that's only identifiable as a Universal, not a Definite thing.
:U is also associated with Undefined things, even if they are supposed to be undefined.
In the context of talk about happy/sad path processing, :U is associated with the Unhappy path, because it can denote a thing that should be definite but isn't.
----
As a value, a type name without a `:D` or `:U` smiley is the same as the type name with a `:U`.
As a type, a type name without a smiley is the same as the type name with a `:_`, where the `_` denotes either `D` or `U`.
Thus:
* `Int`, as a thing in of itself, is the same as an `Int:U`.
* `Int`, as a type of thing, denotes either an `Int:U` or an `Int:D`.
Everything you wrote seems fine to me and you even expounded on what I wrote! However, even if it wasn't, I'd be hardly pressed to come up with a response as clever and resourceful as your responses. For this reason, I quite enjoy reading your comments whenever I come across them on /r/perl6 and /r/programminglanguages.
> Like a lot of P6 stuff this... is both childishly simple but also so general, abstract, and high level... that it can be difficult to explain.
You're totally spot on. The most recent example of my struggle (mainly due to my ignorance of Perl 6 and probably CS concepts too) was the concept of containers and how they interface most assignments in Perl 6. I think the fact that many Perl 6 constructs/concepts, which complex in nature, seem so natural can deceive people who haven't tried it yet. This is because it's easy to overlook (or plainly ignore) how much thought went into both integrating them into the language and make them play nicely together.
---
Thanks for your comments!
Given that your reply was just the right sort of clear answer that would make up for my original footnote I was especially happy to riff off your answer and get super detailed again. :)
> I'd be hardly pressed to come up with a response as clever and resourceful as your responses.
.oO ( Ever too clever by half )
> The most recent example of my struggle (mainly due to my ignorance of Perl 6 and probably CS concepts too) was the concept of containers and how they interface most assignments in Perl 6.
Yeah. Simple on the outside so noobs can just do their thing. Rich on the inside so gurus can develop new candy and gourmet meals.
Anyhoo, thanks for your reassuring feedback. :)
If you want to start from the bottom out, there's the ever improving language docs: https://docs.perl6.org/language.html
Quite a few languages have that kind of feature though I believe. PHP has print_r and var_dump, Perl 5 had Data::Dumper, Python has tools too which I forget the name of.
I like how Perl 6 has baked it into the language though rather than making it a part of the standard library.
But IMO, like others have said, it is not really that difficult to figure out what it means (if you know some OOP) (although some of the rarely-used words (e.g. "invocants") get in the way a bit.
Basically when I read your comment, I figured out that the default gist method (even the word "gist" is a clue) was something like a default-valued method (to print the representation of any object) that can be overridden on a case-by-case basis by any other object - something like Python's __str__() and __repr__ special methods, like others have said.
However, having read some of it, I'll have to agree with you that the Perl6 docs can do with some improvement (check out Phasers in the Perl 6 manual for an example of what I mean) - whereas, in contrast, the Perl 5 docs are considered by some (me too) to be good-to-excellent. But then Perl6 has been evolving for less time (yes, I know about the long time for the 1st stable release).
This specific example seems similar to the __repr__ vs __str__ thing in Python, and not very alien at all.
More info about it:
m, a Unix shell utility to save cleaned-up man pages as text:
https://jugad2.blogspot.com/2017/03/m-unix-shell-utility-to-...
Other resources exist which are targeted at newcomers and explain things differently.
The attempt to mirror human language is in the flexibility of the constructs. This is the much maligned There Is More Than One Way To Do It (TMTOWTDI) principle.
The language is designed to allow the programmer to express themselves in they way that makes the point best for their brains.
Now, this is almost a classical debate in programming at this point but it was really in high gear during the late 90s as Python's One Way approach quickly proved more useful for larger codebases, in contrast to the personalized anarchy of styles often found in a large Perl project.
Perl 6 changes the landscape of "personalizable programming language" considerably, making it less complex in some ways and more complex in others.
Whether or not TMTOWTDI is a boon or a bane to you is your choice. I find that having a language that is designed for personal expression is precisely the thing I want when I am reaching for scripting glue.
Actually, I find it maps rather directly to how a lot of people explain things. For example, "Examine each number, and as long as it's greater than 10 and odd, then pass it to the the work function."
for my $number ( @numbers ) {
next unless $number > 10;
next unless $number % 2;
work($number);
}
Perl generally allows you to structure your code as you would explain how to accomplish something to another person. This can be beneficial or detrimental depending on how deep you go with this concept. A lot of becoming a good Perl programmer is learning where a sane line is for this, but each language usually has a similar feature which the user needs to decide where the sane point to stop is before taking it to an extreme that is detrimental.There are definitely aspects of Perl that I think are better left untouched, and thankfully the community has pretty much come to consensus about the most problematic missteps the language allows.
for number in numbers:
if number <= 10: continue
work(number)
Do you have a better example where the Perl syntax would shine? for @numbers -> $number {
next unless $number > 10;
next unless $number % 2;
work($number);
}
Although personally, I wouldn't write it like that: I would probably write it as: for @numbers.grep( { $_ > 10 && $_ % 2 } ) -> $number {
work($number)
}
or use the postfix notation: work($_) for @numbers.grep( { $_ > 10 && $_ % 2 } );
If you want to spread this out over multiple CPUs and you don't care about the order in which the work is done, you only need to add the `.race` method: for @numbers.grep( { $_ > 10 && $_ % 2 } ).race -> $number {
work($number)
}
More info: https://docs.perl6.org/routine/race numbers.into_iter().filter(|n| n>10 && n%2!=0).for_each(work);
map work . filter ((/=0) . (`mod` 2)) . filter (>10) $ numbers
Insert tirade about how for-loops are free to do so much that they are slower-to-comprehend than specific-purpose iterator/list functions, here. for @numbers -> $number {
next unless $number > 10;
next if $number %% 2;
work($number);
}Also, "cryptic charade" could be a good name for what all non-Perl 6 languages call "regular expressions". It would make an even better name for a prog rock band.
Source code is instructions for two audiences: A human, and a computer. The computer doesn't care what the syntax is, but the human does. It is an ongoing challenge to write code in a manner which effectively and concisely communicates to other humans, including your future self. This is a thing at which Perl5 and Perl6 both excel, Perl6 more so IMO (although there is not yet enough history to prove it).
It is true that one can easily write unmaintainable spaghetti in Perl5. One can write unmaintainable spaghetti in any language, but Perl5 makes it somewhat easier to do it by mistake--this is an aspect of the same versatility which gives it its expressive power, which in turn is what makes it possible to communicate things using Perl more effectively (in the same space) than with many other computer languages. You have to employ some discipline not to sound like a gibbering lunatic. This is not much different from human languages: if you have ever read English 101 papers you will find some of them sadly similar to Perl5 scripts written by similarly undisciplined authors.
In contrast to Perl5, Perl6 makes it far easier to avoid accidental spaghetti and does so without sacrificing any of the linguistic expressiveness that makes Perl generally so useful.
Here's 'it' in lisp: https://en.wikipedia.org/wiki/Anaphoric_macro
https://docs.perl6.org/language/variables#index-entry-topic_...
Think of how much can be done with a small group of people who all speak the same dialect / lingo. If everyone is on the same page WRT code style, then TMTOWTDI is just the magic that allowed you all to arrive on the same stylistic page.
Perl 6 is much better than Perl 5 in this because some of the styles that ossified in the Perl 5 dinosaur brains are truly grotesque to behold when deployed in the 21st century.
> Do you have a better example where the Perl syntax would shine?
Unless you have "a ton of knowledge about Perl" your reply shows that it was a perfect example in response to the GGP.
There's a few things. Full word but lower precedence boolean operators (and, or, not) which allows for combining statements in a way that &&, || and ! doesn't always facilitate, but really shine in making boolean statements more readable. e.g.
die "some problem" unless defined $some_var and not $some_var eq "foo";
But I think you somewhat missed my point. What you've done in your example, is easy to read, but you've either unconsciously or consciously switched the order of some statements so they are valid in the context of Python. This is trivial and easy with simple conditionals, but if they are complex it can hide the point of the statement, which is that this is a shortcut to the next loop iteration. I find putting the "verb" first can make for much easier understanding of what's going on when it gets more complex. A comparison of that might be something like the following: for my $item ( @items ) {
# Standard barrage of tests
next if test1($item) or test2($item) or test3($item)
or test4($item) or test5($item);
# If it's a special item, do a couple more tests
next if test_guard($item) and ( subtest1($item) or subtest2($item) );
# If it's an end marker, skip the rest
last if is_last_processable($item);
...
}
Even though the actions are condensed, I quickly know what the point of each one is, and what it does. Condensing them also allows me to comment each without feeling I'm cluttering the logic and making it more verbose than needed (too verbose, and you raise the likelihood related code will be off-screen or not as easily visually associated, which hampers comprehension), but event without the comments having the defining action start the line helps clarify intent. I imagine in Python, the continue statement would either be far to the right from larger conditionals, or moved to a more traditional scope underneath taking up an extra line, or split into multiple if statements. This is also a good example in Perl of where the community has come to a fairly good consensus that while you can make very complex postconditional statements, don't, as it defeats the purpose (just split it into multiple simple ones or use a traditional precontitional if formatted to be more readable, or some other technique such as computing portions of the condition separately and comparing them later).Also, regarding if pre or post positioning, I feel that Perl allows the statements to be expressed as you might say them or think of them. That's the point of postconditionals in Perl. Also, like how you would express them verbally to someone, a postconditional only works on a single statement (it does not support blocks through braces). You wouldn't normally say "do X, do Y, do Z if A is true" and expect it to apply unambiguously to tasks X, Y and Z. On the flip side, a preconditional not only supports braces, it reqiures them, since the simple one statement case is easily handled through the postconditional. e.g.
# Valid
if ( $A ) {
do_something();
}
if ( $A ) { do_something(); }
do_something() if $A;
# Invalid
if ( $A ) do_something();
{ do_something(); } if $A;
This is an example of one of the places Perl not only allows you to use natural expressions to express yourself, but guides you away from odd or problematic ways of doing so (i.e. ambiguous speech patterns).As for sigils, some people really dislike them, but I find the useful. I see them a little signifiers of the nouns in any statement (and the type of noun, of which there are only a few).
Finally, there's "context", which has a specific meaning in Perl, and is probably the most interesting and unique thing about the language. It can be very useful, but the complexities can sometimes cause interesting behavior that was unintended or non-obvious initially. That said, its also what makes a lot of the "magic" (really just the rules put into action) of the array and hash data types work, so it's not something that could feasibly be removed (and nor would I want it to be). Instead, knowledge of the problematic spots is acknowledged by the community, so we try to avoid those problems, and for the most part they are old problems (this is usually a function that may produce multiple values being using within the definition of a hash or array in list context, exemplified by decades old projects based on CGI.pm which has been deprecated).
On the readable boolean ops, all the Perl people recommend shying away from them except for a few specific constructs (do or die, eval or do, etc), since the weaker precedence rules make it really easy to shoot yourself on the foot:
$a = $b or $c;
Where $a will never be assigned the value of $c.I didn't make a case as Perl being the only language, just that it's an interesting aspect of Perl. That said, I would be interested in what languages you are referring to. I haven't seen many.
> On the readable boolean ops, all the Perl people recommend shying away from them except for a few specific constructs (do or die, eval or do, etc), since the weaker precedence rules make it really easy to shoot yourself on the foot:
They are perfectly acceptable in a boolean statement. You only need to shy away from them when mixing them with assignments or higher precedence boolean constructs. The only case where you would have to worry is in non-simple boolean statements with assignment in the statement, or functions that omit parens for arguments in some cases, or mathematical operations without grouping parens, all of which I would argue should include their own grouping parenthesis for clarity anyway.
That said, I devoted space in both of my comments in this thread to noting that there are definitely places where you might shoot yourself in the foot with some of these features, and you'll note the examples I used them in are exactly as you've described, where they are either after a postconditional (in which case it's kept to a simple boolean statement which has no ambiguity), or to affect control flow (e.g. return or die), in which that assignment doesn't matter anyway.
> Where $a will never be assigned the value of $c.
Which I never used as an example for that reason, but that's the point of those operators. Being lower precedence allows for some alternate constructs than is possible in many other languages without them.
Someone asked for examples of constructs that help Perl match mental models of how might think of an algorithm, so I decided to explain a few. The purpose isn't to point out how Perl is better than Python or some other language, but how it's different in an interesting way. A lot of that was planned, but sometimes that came out to its benefit, and sometimes to its detriment. Like most interesting new things (because at the time it was), it's not entirely one thing or the other.
sub work($n) { say $n }
my @numbers = 1..100;
# rubyish
@numbers.grep(* > 10 && * %% 2).map(&work);
# lol turbo haskal
map &work <== grep * %% 2 <== grep * > 10 <== @numbers;
# same, but in proper reading direction
@numbers ==> grep * > 10 ==> grep * %% 2 ==> map &work;
The traditional function composition operator exists, see https://docs.perl6.org/routine/%E2%88%98 * > 10 && * %% 2
That is two WhateverCode objects which each take one argument. Since both are definite it gives you the second one. my &a = * > 10;
my &b = * %% 2;
my &c = &a && &b;
&c === &b; # True
If it wasn't split up by the `&&`, it would be a code object that took two arguments. # using multiplication (×) as a boolean and
# (it always cooperates in the WhateverCode lambda syntax)
my &c = (* > 10) × (* %% 2);
say so c(10,2); # True
say (1..20).grep(&c);
# ((11 12) (13 14) (15 16) (17 18) (19 20))
Note that `grep` is written in terms of `map` (1..20).map({ ($^a,$^b) if ($^a > 10) × ($^b %% 2) })
# ((11 12) (13 14) (15 16) (17 18) (19 20))
If you need to refer to an argument more than once, you (generally) can't do it with the WhateverCode lambda syntax. -> $n { $n > 10 && $n %% 2 }
{ $^n > 10 && $^n %% 2 }
sub ($n){ $n > 10 && $n %% 2 }
I say generally because array indexing will give you the number of elements for all the arguments you ask for. @a[ (* × ⅓) .. (* × ⅔) ]
@a[ (@a.elems × ⅓) .. (@a.elems × ⅔) ]I'm so glad I didn't try. As always you've provided a helpful answer and I learned something new. I hadn't twigged that `[...]` context would treat each Whatever as the same value -- though in retrospect I can see of course it would given the Perlish principle of doing something very useful rather than doing something useless (generating an error).
I noticed what looked like a mistake in your post:
my &c = (* > 10) × (* %% 2);
say so c(10,2); # True
I thought "surely that returns False" and when I tried, it did. @numbers.grep(* > 10 && * % 2)>>.&work;
https://docs.perl6.org/language/operators#index-entry-hyper_...This was something that surprised me when I first learned about Perl 5 in college. Most people in the internet would parrot it as a "write-only" language and yet I've always being capable of getting the whole picture of a code snippet posted on Perl Monks, Reddit, Stack Overflow, etc. Granted I've always steered away from golf code which obviously has its place but shouldn't be mistaken as being the "de facto way" of writing Perl 5 or Perl 6 for that matter.
Can you give some examples of that point, w.r.t. Perl6?
Earlier this year at perlmonks (perhaps the top resource along with stackoverflow for experienced perl folk answering questions) a poster wanted solutions to a fairly basic operation:[1]
> I need a function which will filter a nested hash, removing any fields I'm not interested in.
Their test data had a source that began:
my $source = {
f1 => 'garbage',
f2 => 'more garbage',
f3 => 'important data',
f4 => {
this => 'sub hash',
is => 'garbage'
},
f5 => {
f6 => 'more important data',
and a filter that began: my $filter = {
f3 => 1,
f5 => {
f6 => 1,
After a few days the person who asked the question summarized the community's P5 answers.[2]The first one listed (slightly trimmed):
#! /usr/bin/env perl
use strict;
use warnings;
use Carp;
use Deep::Hash::Utils qw(reach nest deepvalue);
sub hash_filter_recursive {
my $source = shift;
my $filter = shift;
my %output;
foreach ( keys %$filter ) {
if ( exists $source->{$_} ) {
if ( ref $filter->{$_} eq 'HASH' ) {
croak "bad filter: on '$_', expected HASH\n"
unless ( ref $source->{$_} eq 'HASH' );
$output{$_} = hash_filter_recursive( $source->{$_}, $filter->{$_} );
}
else {
$output{$_} = $source->{$_};
}
}
}
return \%output;
}
(This appears to include a modicum of input validation.)Here was my P6 answer, including the call to invoke the routine (which I omitted from the P5):[3]
sub infix:<landr> ($l, $r) { $l and $r };
say $filter «landr» $source
Even though this uses a parallel operation which will one day optionally be automatically mapped to multiple cores to run faster, I'm pretty sure this is currently slower than the P5 solutions.And I didn't bother with any validation that it was indeed being passed a nested hash.
But it makes a point. While P6 can typically do similar things to P5, it often turns out easier to do many things at a much higher level, which leads to less spaghetti.
----
[1] https://www.perlmonks.org/?node_id=1215517
say $filter «[&( -> $l, $r { $l and $r } )]» $source
Golfing it down a bit, the shortest I was able to get was say $filter «[&( &[and] )]» $source;
The `&[and]` references the infix `and` operator.I think the reason the following doesn't work that way is that `and` is too thunky.
say $filter «and» $source;
say $filter «[and]» $source; # identical to previous line
(Note that `and` is supposed to be thunky, so that isn't a bug.)---
I personally would write this:
sub infix:<l-when-r> -> $_, $r {
# note that the value to be matched with must be in $_
# prior to using the `when` keyword.
# it was done in the signature for conciseness
$_ when $r
}
Then the conditions can be code objects, regexes (which are a form of code object in Perl6), or literals. (I tried to get it to work with bare Junctions, but I was unable to get the `«»` part to pass it into the operator.)It does mean that you have to use `True` rather than `1`.
my $filter = {
f2 => True,
f3 => *.contains('data'),
f5 => {
f6 => /data/,
},
f10 => * == (0 | 1 | 42), # only match these values
f11 => 42, # only match something equal to 42
}
say $source «l-when-r» $filter;I'm not the one you replied to, but Python has got, not postfix conditionals, but what I might call infix ones, for lack of a better name. Here is a nested example:
Using nested conditional expressions to classify characters:
https://jugad2.blogspot.com/2017/04/using-nested-conditional...
Here's another quick example. It may or may not touch on your or the GGGP's point. So, no need to reply. I just thought I'd post something more while we wait for their reply.
say now - INIT now
This displays the time difference between the normal run-time moment that the `now` call before the minus is called and the `now` call after the minus sign which is run during the earlier INIT phase of execution: https://docs.perl6.org/language/phasers#phasers__INITIn P5, phased code didn't return values so one needed to create a variable and initialize it elsewhere in the code.
P6 has many more phasers than P5 and allows many of them to return values to code that's run at a different phase. (This is sometimes called "time traveling" code.) This saves a lot of jumping back and forth needed to understand a fragment of code.
I'll reply anyway, to say thanks again :)
I'll admit that I'm a bit phased by P6 phasers :) Had come across them just recently in the docs, initially thought, on a brief look, that at least the ENTER and LEAVE phasers were something like Python's __enter__ and __exit__ special methods used with context managers / "with" statements, or a way of wrapping a function call (or statement) in pre- and post-function invocations. which can be done with decorators in Python. But it seems like phasers may be something more, if not different. Also, there are many other kinds. Need to look into it some, including the "time traveling" code part.
.oO ( a pun set to stun? )
> ENTER and LEAVE ... like Python's __enter__ and __exit__
Aiui their primary usage involves similar use-cases and sugar.
The common aspect is that some code is declared and then the language/compiler calls that code when the time is right.
> But it seems like phasers may be something more, if not different.
Aiui P6:
* Has more of these hooks for block processing (eg PRE and POST for convenient pre and post condition assertions);
* Has hooks that aren't for blocks but instead much larger scale phases of program execution (eg there's CHECK which runs at the end of compilation, before running the program).
Also...
> Need to look into it some, including the "time traveling" code part.
What I meant by "time traveling" is as follows.
The compiler calls phased code when the times is right. Some of the time this is implicit. For example, in this Python code the __exit__ code gets called automatically by the Python interpreter as the block is exited:
with foo as bar:
qux
P6 phases can return values as follows: say now - CHECK now
the first `now` happens during regular run time. But the second happens during CHECK time -- which is at the end of compilation, before the program starts to run. The compiler knows to run the CHECK code earlier, then store the result, then subtract that from the `now` run at normal run-time.I don't recall who first called that time traveling and I'm not even sure on reflection whether it makes sense to call it that but that's what I meant.
Well done. Good one. :)
Thanks once again, I understand phasers better now.