Can't Unsee: Select the design that is most correct(cantunsee.space) |
Can't Unsee: Select the design that is most correct(cantunsee.space) |
Some of them are genuenly good - the alignment ones for example, but others are open to interpretation where you have to pick the most 'in' option.
My main takeaway is that design has quickly diminishing returns. Which is probably not what the authors wanted.
Some of the stuff is objectively bad, but once you get into the hard territory... does it really matter if your users or even other designers can't perceive it after a couple of seconds?
I'm all for consistency in design, but considering how those extreme levels of UI _nitpickingness_ don't really affect the UX, I'd say this falls into overdesign.
UX is much more important than UI.
I can only toggle between them in-place after I've made a selection. It would be nice to be able to be able to compare them like this before I choose.
It also wasn't clear to me if by "correct" I was supposed to pick the one that I found most familiar, or the one I thought was better. Then eventually I figured out that this was a game, and there was a predetermined "right" and "wrong" answer for all of these.
What would be really cool is a service where people making a design could upload two possible samples, and you could have 100 users quickly select which one they thought was better. No comments, no analysis, no thinking. Just A or B, two possible views of the same data, and you click which you think is right.
I love your second idea though! Someone should make this if it doesn't already exist. Although if it's not gamified, what's the incentive for people voting between two designs?
Kerning being a specific adjustment between two letters and letter spacing being the general distance between the letters.
Nevertheless a fun little quiz, but I think it needs some improvement to not be so full of essentially arbitrary design decisions. Also, to not promote dark patterns.
Is there a standard to horizontal separator thickness? Oh, the separator didn't go the extra 20 pixels over to the edge? Whatever, the separator is there and doing its job, and it made its point.
X "Inconsistent labels"
Good design is not just consistent patterns, but also clear communications. This is the design equivalent of fraudulent small print in a contract. This is saying to the user: you have two options, but one is rather silly, don’t go for it.
In that regard: weighting and sorting options by how often they are used is good design (because it reduces the communicative friction in everyday life).
Making the (from a privacy standpoint) better option seem like no real alternative option is increasing the friction for some and manipulating others into not choosing at all. Like a car that warns you about steering right while it praises you for steering left, although both should be equal options.
Bad design, because it is bad communication.
The same way IKEA stores are designed to keep you furthest away from the exits. Designing that in a good way is much harder than simply designing a system where the user has to make educated guesses.