Show HN: Building the basics of an impossibly large game(bobbybobbybobby.com) |
Show HN: Building the basics of an impossibly large game(bobbybobbybobby.com) |
With a procedurally generated world (unless part of that procedure was simulating a very detailed history) the answer to all of my questions are, this particular oddity, just like all other oddities, is just an artifact of a psuedo random number generator.