The User Interface Design Process(fakeclients.com) |
The User Interface Design Process(fakeclients.com) |
- Research who will use your product and how it will be used.
- Start with paper and pencil sketches. It’s faster than other methods.
- Turn those sketches into digital mockups. Fill in details.
- Have someone else look at your stuff.
The few other comments on this thread already provide more insight into the UI design process. I wish more content marketers spent more time on the content part.
1. The "sketch" step yields about 80% of what you'll benefit from the whole process. If you can't do anything else, at least do that.
2. Very often, getting something, anything, built and working, and letting your users test and critique it will reveal far more than any amount of thoughtful design process will.
Sadly, some of the value of a UX process is that many teams will not test with users at all. A process can give people a better shot at building something useful to begin with.
But your point stands well for most software: sketch something Good Enough, build it quickly, and get feedback.
In my 20 year tech career, I've seen far fewer cases of "why was the UI designer so involved, here" than cases of "Oh, the developers will know what makes sense to users, so we'll just have a designer come in at the end and make it look nice." The latter is a much bigger mistake than the former.
> I would like you to create an interface design of an on/off switch. Can you do that?