Ask HN: What is the best way to handle latency in a simple multiplayer game? I'm making a multiplayer game. I'm just about done. I've got the mechanics worked out, I just need to handle latency in some way. The game: tron lightcycles, but to turn, the user must solve a math problem. What I've tried:
Stack: Python/Django, PostgreSQL, javscript/jqueryI need help. Can anyone help? |