Statistical proof of cheating in Minecraft speedruns [pdf](mcspeedrun.com) |
Statistical proof of cheating in Minecraft speedruns [pdf](mcspeedrun.com) |
While I know many of the elements used in the paper (bias correction, bonferroni correction,...) from some classes, I still find this paper a very good example how all of the methods are used to make a compelling argument. This is something that I am missing from many classes, where we either look at the theory, or use one method in isolation on given data. The document on the other hand constructs a narrative and combines all of the "separate" elements and shows how statistics can be used "in the real world". Lastly, it's also interesting to see how difficult (read: how much knowledge you need) it is to prove that some numbers are off in a system where we know the odds (because we have the code). This only shows how difficult it is to do proper statistics about systems in nature, where many more unknowns exist and even unknown unknowns.
Here is also a video introducing the paper: https://www.youtube.com/watch?v=-MYw9LcLCb4
Short background: The accused is a streamer (or youtuber?) who does random seed Minecraft speedruns. This means that a random world is generated and he tries to finish the game on this random map as fast as possible. Some people thought that he was a tad too lucky and started digging deeper.