Microsoft Game Development Kit (GDK)(github.com) |
Microsoft Game Development Kit (GDK)(github.com) |
"Publishing to GitHub" used to be synonymous with donating open source code, with all the goodwill and recognition that entails. Publishing proprietary binaries on GH effectively steals attention in a space that used to be reserved for FOSS projects.
As annoying as it is to deal with binaries over source I absolutely would rather deal with a git repo than just a handful of URLs.
Now this says:
> [Although] the Universal Windows Platform was introduced [...] as a bridge between [...] Windows PCs, and Xbox One[, now] UWP apps and games are community-supported only.
And I thought Win32 was dead, only to see it resurface again and again and the new shiny thing that was supposed to replace it is dead instead.
For desktop / high performance apps I'm not sure XAML / WinUI3 (even though it is called the premiere native user interface (UI) framework) is really that much quicker.
Are there some examples of larger spreadsheets apps or other solutions for 10+M row files using XAML. Every time I've tried to play the Windows GUI game with their new and improved solutions the things fall over. But I've been out of touch with space forever now. UWP was the last big push I made to get on board with the "better" way of doing things - was surprised a trillion dollar company was making that sort of thing the premier platform for their busuiness.
OK, so what does this let you do then? interact with Xbox services (friends, leaderboards, achievements, etc.) on Windows?
Slowly I am becoming less and less inclined to click on Microsoft Github links, but maybe I am the only one, and Microsoft is happy to increase that engagement.
Any game or game engine (like Unity or Unreal) which wants to run on Xbox natively is required to use GDK. But the details are only available to licensed developers.