IOS source code for Wolfenstein 3D & Doom classic(bethblog.com) |
IOS source code for Wolfenstein 3D & Doom classic(bethblog.com) |
John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls.
here's a write-up from Carmack about his Wolfenstein iPhone development adventures: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...
Everyone benefits from Open Source, even the original creators.