A great example of two polar opposite worlds:
- Bandcamp: lets artists set their prices, lets consumers purchase lossless DRM-free files. Mobile site works fine without Google. No uninvited algorithmic feeds ruining your personally curated collection.
- Google: entire business relies on the open web, yet the mobile platform follows a sharecropping model from the 1800s, the video platform pays creators fractions of a penny per view, and everything is nailed down with DRM.
Unlike on iOS, there's nothing on Android stopping Bandcamp from releasing a standalone sideloadable app with any payment system they desire.
Antitrust rules apply to monopolies, and Google has no where near monopoly over app stores or phones, the relevant systems here.
You’re conflating some ideas here. A marketplace owner always has “dominant market power” over the market they own. That’s the nature of marketplace, the owner gets to set certain rules like the types of payments accepted at the marketplace, because that is literally the job of a marketplace.
Google also has dominant market share, since their App Store is the best for android, but that’s legal (keep in mind Amazon, another $1tn company actively competes in this space) - the government does not want to force consumers to use worse app stores. Competition for the sake of competition is not pro consumer.
What Google probably isn’t doing (and what is illegal) is using its OS market power to crowd out other app marketplaces. As mentioned above Amazon meaningfully competes in this space. The closes you could get there is Google doesn’t publish its own apps to other app marketplaces, but that’s likely not across the bar of anti-competition.
Google could've made it possible but did not, that's monopoly.
https://www.xda-developers.com/android-12-alternative-app-st...
On iOS, just as on Android, there is nothing stopping you from handling purchases and payments through your own website and having your app only handle content consumption as companies like Netflix and Spotify have done on iOS for years.
I don't think users really even care.
'Download Here' and it's good to go.
I don't think people think that much about 'viruses' in their mobile.
Some do of course.
Maybe Google should put the playstore behind a developer option flag in the menu with a warning that it's unsafe and see themselves if it'll work.
Some (niche reddit subs) think Musk bought out Twitter just to shit on the short sellers of TWTR that overlap with targeting Tesla, and "just because he could".
Yes, if epic controlled 1 of only two serious video games in the entire world, then yes anti trust law should apply to them.
But that is clearly not the case, whereas Google and Apple clearly are much closer to being anti-competitive.
Pull the app and pull a Fortnite at this point and make people sideload it. I'm too tired of watching this fight over and over again, especially now that they're in the position of actually having a special deal that was given to them (even if it was pre-Epic).
Hoping nothing bad happens to it as it’s one of my favourite places on the Web.
I have of course no idea how Amazon does their deals (just anyone outside Amazon I guess).
I agreed with epic when they made this argument with Apple but that's because the App Store was the only way around.
Epic could just distribute an APK they build themselves. They just can't use the play store. Simple link on a website. Or the app. Doesn't the desktop launcher auto update?
Android is a lot more open so it's just weird to cry foul here but I also understand it does have an effect on their visibility.
Apple/Google/Anyone else trying to limit general purpose computing on mobile/PC platforms is a terrible thing for computing, but thats just my view. The ideal situation is we have a default app store - where the system integrator enforces all their policies, but then a user can voluntarily choose to download a separate app store where that store is run by different less exploitative policies. To make it easy for users, you can have an central store-front which then re-directs users to the different store pages. No different than a "Nike store" on Amazon.
Tim Sweeney is buying creator marketplaces. The Github in each market: 3D (sketchup/artstation), 2D (artstation), music (bandcamp), etc. It's the Microsoft play, but for creatives.
He's trying to leapfrog the gaming industry and build a content creation engine that encompasses Hollywood, marketing, architecture, automotive, you name it. He's actively cultivating skilled creator mindshare and winning.
He's also trying to set legal precedent that siloed distribution marketplaces can't charge an arm and a leg and enforce draconian rules, because his play is a two sided multi-channel marketplace where he wins regardless of where you buy or sell.
The endgame for Tim is huge if it works.
Apple on the other hand has a war against "evil" sideloading. :P
Relatively rich/privileged software developers making their problem (App Stores wanting a 30% cut) the musicians' problem isn't noble, it's evil.
Edit: The way I see it, Tim Sweeney/EPIC is responsible for breaking the status quo that allowed bandcamp’s niche to operate the way they did, which seems a reasonable assumption. That acquisition turned the userbase into a pawn in the App store battle.
No, they don't. Most antitrust cases don't involve monopolies, since those are actually quite rare, and most monopolies don't involve anticompetitive behavior.
Antitrust is about regulating anticompetitive market activities, which ranges from price fixing to monopolies.
I'm sure that will be consolation to the growing number of victims whose businesses and livelihoods were destroyed when an overworked reviewer or an algorithm allowed to go rampant kicked out their products from the app stores where the overwhelming majority of users could discover them.
Your definition of monopolies and applicable antitrust rules is divorced from reality, and from the legal framework based on which these monopolies have been repeatedly fined, and will be forced to open up their platforms.
To qualify you must
- App primarily offering video, audio, or books in which users pay to consume content - Over 100,000 monthly active installs on Google Play - High quality user experience with strong Google Play rating - Developer account in good standing - Integration of specific Google platforms and APIs based on type of media content - Additional requirements apply depending on the type of media content
It is about doing payment within the app once it is installed. In that case Epic is paying/maintaining its payment infra. Your point is irrelevant
So if back in 1999, internet explorer only allowed you to download something, if they took a percentage fee, then you'd be OK this with use of monopolistic power.
There are roadblocks and deficiencies though, a major one being that sideloaded app stores cannot automatically update their applications, making them permanently inferior and crippled compared to Google's offering.
I don't know what the reason for this is, but the result is that Android is not a truly "open" platform.
Google controls the platform and they're the ones who set up scary warnings for installing apps via sideloading (despite malicious apps being not uncommon in the Play Store itself.)
In this case, the leveraged market is the app store, and the restrained market is mobile payment processing.
My friend, does Lyft take Mir as a payment method? Can you choose to use Stripe to pay for your Airbnb (vs. their in-house processor)?
I really am curious about the legal precedent you're relying on - when has a marketplace ever been found to be acting anti-competitively by choosing the payment rails they use?
No, it's preloaded on every device, that's why.
If some other App Store, 'App Store B' were preloaded on every device, and App Store were not, then that 'App Store B' would ultimately be 'that much better'.
That said - I don't agree with Epic here.
If you want your merchandise in Walmart, it's fair that Walmart does the selling and the checkout. You can't put your merch in there, and expect to be able to buy it 'online' and walk out with it. This is irrespective of Walmart's position in the general market.
Google Play preloads are another question.
Sideloading is also another question.
But stuff in Google Play, I think it's fair if they set the rules there.
Did you enjoy your Fire phone, because that's exactly what you're describing. Somehow people decided they did not like it...
Say I sell my album for $10 for easy math.
I think Bandcamp takes something like 10-15%, there’s a small PayPal fee (~1%) and the rest goes to me.
That’s ~$8.41 in my pocket.
If Google takes their cut at the beginning for providing…the App Store where the buyer downloaded the app… the artist’s cut becomes ~$5.89. For a $10 album.
It just doesn’t line up with the whole point of Bandcamp.
How do you feel about 10%, which is what it probably would be according to TFA?
Well you should. Because regardless of if Epic bought bandcamp or not, the fee that google charges would come directly out of musicians pockets.
Regardless of who is running bandcamp, that feel would directly cause artists to not make as much money.
> I personally feel that 30% isn't even outrageous
Ok, and now the end result is that fee is coming out of artists pockets.
If you don't care about artist compensation, and want them to make less money, well fine. But don't pretend like you are on the side of artist compensation.
You can argue that google provides the foothold that gets the app on the device, so maybe a small fee could be justified, but taking place in all transactions that enables in perpetuity despite providing no technical contribution to them is ridiculous.
Bandcamp could do a billion dollars a week in sales and it wouldn’t cost google a dime.
The only reason it’s a store is because… Epic wanted to be the only vendor. Whereas you’re acting like it’s something inherent to the product category. No, it was a decision Epic made.
Epic doesn't want to be in that business. That's fine. We can regulate them like a store. Apple wants to be in that business. Also fine. Let's regulate them like a marketplace.
Do you suggest they shouldn't warn someone when they download an APK? It's also browser specific and I imagine all major browser give the same kind of warning because , you know, downloading an APK directly from a website might be harmful.
And besides, even for side loaded apps they have a database of "bad" apps that get deleted by Google called "play protect"
[1] https://developer.android.com/reference/android/Manifest.per...
This model exists on desktops and laptops, where there is signing or browser scanning, just not on mobile.
There are plenty of good apps I've sideloaded, but thinking of the majority of the population being relatively tech-illiterate, there's a big difference between a bad actor having to convince someone to change their settings to enable sideloading (despite a big, scary warning) and then convincing them to install an app versus just convincing someone to run/install a random APK. Case in point: a huge percent of the population unknowingly opens and/or installs random bad binaries on Windows every day.
Sideloading (and all that entails) should absolutely be allowed, but the "scary warnings" do a great job preventing a huge portion of people from unknowingly opening a huge threat avenue to some of their most valuable devices/information.
It happens on a regular enough basis that consumer tech sites are warning users to be careful of what they install from inside Google's walled garden.
>With malicious apps infiltrating Play on a regular, often weekly, basis, there’s currently little indication the malicious Android app scourge will be abated. That means it’s up to individual end users to steer clear of apps like Joker. The best advice is to be extremely conservative in the apps that get installed in the first place. A good guiding principle is to choose apps that serve a true purpose and, when possible, choose developers who are known entities. Installed apps that haven’t been used in the past month should be removed unless there’s a good reason to keep them around.
https://arstechnica.com/information-technology/2020/09/joker...
They currently have it both ways: 3rd party app stores get scary warnings front and center, whereas Play store gets the scary warnings and disclaimers of responsibility buried in TOS.
You can argue that the testing Google does is bad or minimal, but it seems like the ideal solution would then be "improve the testing". I'd also prefer to see such tests moved on-device so they could apply to APKs from any source, but I don't know how technically feasible that'd be; depends on how they're doing the testing, I guess.
"Android" (by Google) takes a reputation hit when someone downloads malicious APKs from anywhere, including Google's store. Google, therefore, wants to reduce the availability of bad apps in their ecosystem; maintaining an app store that enforces their standard of quality is one approach to accomplishing this goal, dissuading unknown apps they can't vouch for is another.
Obviously, there are both pros and cons to these approaches (from both Google and the end-user's perspectives), and they could definitely be improved, but they accomplish a concrete goal of "reduce malware on Android".
Yes why would we believe Google on the APK scanning? There's zero transparency on this subject, zero code shared and the store is visibly full of scams anyways.
Edit: Sorry, didn't read to the end of your comment. Yeah doing it on-device would be good but I'd guess there's some stuff they want to keep secret.
Why does this have to change now? Why does the platform need a cut?
The point is that you could distribute your software any way you wanted to without permission or license fees paid to the maker of the computer or its operating system.
If there's a new store on the iPhone, virtually no one will use it.
The default is good enough, it's already installed on ~1Bn devices, and most of those devices use it somewhat regularly already.
Not saying 10 or 30 is the correct amount. It's just different now.
Android could also be paid as a part of the purchase price of a smartphone and maybe it already is, but of course a one-time payment would be much less profitable for Google than a continuous stream of revenue from the apps.
To meet shareholder expectations of continuous growth.
UPD: At least while ago in 2019 Epic claimed to give a choice of payment processor to use for games on their store: https://www.gamesindustry.biz/articles/2019-12-06-epic-games...
Running a store means deciding what goes on the shelves. The only features that Google could use to decide whether they want to sell an app are the features that are apparent after installation. Your argument would suggest that they shouldn't be allowed to curate their content at all.
Other comments describe a few specific examples of that abuse (like also thwarting Epic's attempts to be preloaded by OEMs), but I think it's more interesting to look at how money is changing hands as evidence of market power being abused.
In particular, consider that Google in theory should be fine accepting payments as low as their hosting costs (and probably much less since their app store helps attract phone purchasers to fuel their ad network, since they also take a cut from OEMs, etc). Compare that to each individual developer on the store who in theory is able to afford at most some large fraction of revenue for the privilege of being on the store. Note that the latter number is (usually) much greater than the former and that the latter is what's actually being paid. If there were any real competition for something as trivial to build as an app store then you wouldn't expect Google to be able to successfully price discriminate across so many orders of magnitude of prices and extract nearly all of the surplus value from the end user purchasing an app. The fact that they're able to do so and are doing so should serve by itself as a strong indication that something suspiciously anti-competitive is happening. My $20 app wasn't 20x harder for Google to host than your $1 app, so why are my fees 20x higher? Because they can get away with charging that much because they stomp on any competition.
That isn't any kind of nail-in-the-coffin proof mind you, but it serves as a useful heuristic for spotting abuses of market power in many markets. Throwing that same idea at the right to repair movement, the amount paid to John Deere for tractor repairs is many times greater than what people have been able to achieve on their own (when they've been able to do so), and the only barrier is DRM that was added to prevent unauthorized repairs. If John Deere were really that much better at repairing their tractors than third parties then they wouldn't have to artificially exclude everyone else from attempting it to retain market share and command those prices.
Nobody's saying that Google or John Deere shouldn't be allowed to profit from the things they make, but using existing power to hamper competition and seek greater rents isn't good for society as a whole.
When people claim that the app store fees are excessively large they're usually comparing to payment processor fees, but neither major app store functions solely as a payment processor. So if not that, what are we comparing to when we say the fee is high?
Epic isn't doing that. Epic wants access to Google's customers, with Google paying all the bills, without paying Google anything. Despite the fact that Android allows them to run their own app store or sideload apps.
A few years later, there were shops that specialized in burned or pressed CDs of Linux/BSD distributions back when dialup was the standard and fetching a few gigs of Debian was out of reach.