Show HN: Dungeons and Business Cards(arispen.itch.io) |
Show HN: Dungeons and Business Cards(arispen.itch.io) |
I've always been a fan of GURPS UltraLite - it fits in a little booklet and will let you play a 'real' TTRPG with very little effort - https://www.sjgames.com/gurps/books/ultra-lite/ .
- Your character begins with a single starting skill Do Anything (1).
- Any time you preform action that might fail, select a character skill that applies and roll that number of dices. The GM sets the target you are rolling against.
- If you roll all sixes, your character learns a new skill specific to the attempted action, at proficiency one level higher than the one you used.
- For every roll you fail you get 1 XP, which can be used up to eliminate a non-6 dice for purposes of skill advancement.
- At the start of a game, roll to check if you have shoes.