Best parts are the engine sound under load, slight delay when opening throttle and changing down a gear to force engine braking.
Are exhausts/mufflers modelled?
For ages I've wanted to simulate different designs for exhaust headers and systems, to be able to possibly create different/interesting sounds from certain engines - i.e. can you add some additional headers with a different length and make an I4 sound like an I6?
Live for speed IIRC did have a fully synthesized engine sound but most games now have samples and some clever interpolation / synthesis as mentioned by others.
"Simulating an Entire Car Engine (yes, it makes noise)"
Look up "digital waveguide" for some more details. This technique is mostly used in speech synthesis, where it can make pretty realistic human-speech-like sounds by modelling the vocal tract, but there's no reason it can't be applied to a car exhaust system.