Google Photorealistic 3D Tiles and Unreal Engine(nilsbakker.nl) |
Google Photorealistic 3D Tiles and Unreal Engine(nilsbakker.nl) |
How do we try it for real?
AI should to context fill more detailed textures and fix some geometry issues with the buildings.
Thanks for watching out for a fellow user!
I'd love to know because I've been looking for several years
A chunk of Manhatten I extracted is about 30mb glTF, but 7mb with all compression options in gltf-Transform (https://twitter.com/Omar4ur/status/1657361031763578881). But this is not the highest resolution available.
See terms of use: https://developers.google.com/maps/documentation/tile/polici...
Early: Google does primitive tech (Google Earth)
Later: Microsoft does amazing implementation (Flight Simulator / Bing)
Finally: Google tries to copy but fails (Google Maps)
Warning: Potential Security Risk Ahead
Firefox detected a potential security threat and did not continue to nilsbakker.nl. If you visit this site, attackers could try to steal information like your passwords, emails, or credit card details.
And:
$ curl https://nilsbakker.nl/portfolio/3d-tiles/ curl: (60) SSL certificate problem: self-signed certificate More details here: https://curl.se/docs/sslcerts.html
curl failed to verify the legitimacy of the server and therefore could not establish a secure connection to it. To learn more about this situation and how to fix it, please visit the web page mentioned above. (hf-course-3.9.13)
Hey owner of nilsbakker.nl Your domain name is not linked to your web hosting package, reseller package or virtual/dedicated server. If you need support in connecting your products, you can contact your provider."
emailAddress = root@dns-redirect001.axc.nl, CN = dns-redirect001.axc.nl, OU = SomeOrganizationalUnit, O = SomeOrganization, L = SomeCity, ST = SomeState, C = --
A self-signed certificate that expired on 6/11/19, 4:35:46 PM GMT+2
It's probably been taken down.
This is a mashup.
They used to be the typical "dirt cheap, low spec, PHP 5.4" hoster of choice for students and people looking to save a buck, but they've since raised their prices significantly (and I don't think they've raised their quality of service much).
Would not recommend. I wouldn't recommend shared hosting in the first place, but if you do, it's worth looking around for better hosts. There's a good chance you'll be better off with Github pages for hosting websites that you expect any visitors to see.
Bing came out with 3D buildings after Google did and the coverage was a small fraction of that Google had and hasn't increased very much in the intervening years.
(I hope apps will offer both as data sources and maybe select the one with the best fidelity for a given region)
This demo reminds me of that dream.
I'm hoping that at some point in the next 10 years, Google/Microsoft come up with a high-res version produced mainly by Street View-type data or similar drone-supplied data. I suspect that basic photogrammetry is the easy part -- that the challenging part is dealing with changing sun position, hourly/daily/monthly weather/seasons, and all of the pedestrians and moving/parked vehicles.
I've been looking for a game that lets me drive around real towns ever since.
Also, GTA V doesn’t model LA 1:1 but holy fuck it’s practically LA.
https://en.wikipedia.org/wiki/Project_MyWorld https://www.wrld3d.com
Didn't really end up going anywhere.
And you can build your own maps - and you set A and B and you win creds based on winner.
Fuck you Morgan Roberts at BLIZZARD you stole my legos
Does the 3D tile mao extend down to the street level? I would have loved to see flying along the streets between the buildings.
You also have some nice features such as the possibility to grab the sky to rotate the sunlight.
This demo looks nice though. The post processing has nice colours, though the fake chromatic aberrations may be a bit high.
The company I work at has a massive UE-base codebase and we've been working hard for months to purge as much blueprint logic from our it as we can because it's simply impossible to maintain them. Epic is pushing them hard but I just can't see them as more than a way for amateurs to mock up stuff.
I worked at Real Time Worlds on that too. Probably before it was called My World, then I think we were calling it Real Driving or something then.
Small world!
Cheers James
Do you have some more details you could share, like screenshots or trailers/videos? Sadly the video link to the trailer on YouTube is not working anymore.
https://www.youtube.com/watch?v=pfJwX_HnLpU
This is Mike (who did the first lemmings)'s test to se how many lemming-like things you could render in the world. He, myself, and Bill (GTA physics) went on to build a fun game out of this where you could run over them in tanks and blow them up.
https://www.youtube.com/watch?v=2O6WS1VolKA
Blowing them up test:
It basically allows you to replay your hikes, running or biking adventures in 3D.
I wonder how much Google's gonna charge once it's out of experimental mode.
There's a limit of 250K "3D Tiles renderer requests per day" so it'll stop serving tiles if exceeded.
I’m not really sure if there’s a limit per user. It’s still beta and I can’t or don’t dare to increase the quota for now.
"message": "Quota exceeded for quota metric '3D Tiles root requests' and limit '3D Tiles root requests per day' of service 'tile.googleapis.com' for consumer 'project_number:174664172126'.",Back then, one could - using professional, multi-thousand-dollar software, and expensive services like land surveyors - painstakingly, manually build up a small-scale 3D scene encompassing an individual owners land. The result would look average/generic, and the rendering performance and navigation limitations would be abysmal.
On that same PC, one could then load up Crysis, marvel at the vastly superior output, navigability, and point-of-view realism - covering massive land areas - and think 'Holy Shiz, if I could just get my data into this, it'd be a revelation, industry-changing'.
It's great to see how things are progressing.
All enterprise software is optimised in man/hours, as in the maximum amount of features for some given hours of work. Enterprise customers will then invest in the extra hardware, because "developers are more expensive than computers".
Games can't afford that, they need to run in many different kinds of shitty and good hardware, so it is optimised over and over, by very dedicated and underpaid developers. And they mostly code in C++. But games are sold by the millions, so it's a different market.
P.S. For those who haven't visited Google Earth (instead of Google Maps) in a long time, it's alive and well, and still pretty fun to go on a mini excursion with: https://earth.google.com/web/
I think the beauty of this is the fact that it's now easy to do this for anywhere that has coverage from Google tiles.
I'd love to see a side by side of achieving this with Unreal Vs open source tools though, would give a good indication of the gap between them (if any).
On a side note.. regulation came in quite quick for the no-drone areas in a lot of places, scuppered our farmer unmanned livestock checking startup idea!
Drone pictures are nice but most people aren't allowed to fly them in many places and even if they are, many densely packed cities have restrictions of their own.
Very impressive work from OP! And cool suggestion from you.
This is a really fun way to combine something that is being discussed to death with something that is visually beautiful. I'm fairly disinterested in most ChatGPT usages at the moment, but this is a really good way to show its utility. Particularly because it doesn't place _too_ much emphasis on the factual accuracy of the responses ;)
Very nice!
Throw in some Carmen Sandiego stuff and i'd buy this for my kids
As for sounds from the scenes below, that's a lot of work. Where do you think people should source that from?
source available somewhere?
Is there a way that we can play with this ourselves, or is it just the demo video?
Either way, it's really great!
But I think whatever data GPS software uses is already detailed enough to know lane config, it tells you exactly what lane to be in when making turns.
30-ish years ago, DVD players supported alternate soundtracks so people could offer a soundtrack with music and without. I don't think I've ever seen that basic affordance on a web video. That would probably lead to more diegetic sound, and the tools to simulate it.
There are so many cities I've always wanted to walk down the streets of!
I brought my Quest Pro and a gaming laptop with me to visit a nursing home a few months back and took some of the residents on guided Earth VR tours of their hometowns/places that they remember fondly. I’ll never forget all the tearful smiles I witnessed that day, and it’s all thanks to you and your team.
Quick question: are these new 3D Tiles the same as what’s in Earth VR, or are they higher resolution/newer imagery? The video demo linked upthread looks incredibly crisp, but I’m wondering if that’s just an artifact of seeing it in 2D (the upclose castle textures on flyby looked a lot more like what I’m used to from Earth VR).
(Also, no, MS/Asobo are not doing fine, their photogrammetry is renowned for looking like a molten hellscape, and the bing maps look pretty terrible compared to even plain gmaps, but it's MS so "it has to use Bing" =D)
I think in Google Earth desktop there is (was?) a time slider for aerial imagery as well.