Slide to Unlock(cs.uwaterloo.ca) |
Slide to Unlock(cs.uwaterloo.ca) |
* 80% of the time they get triggered by accident, causing some loss of modal state or user data
* other 80% of time they DONT trigger when you DO want, because your gesture wasnt EXACTLY perfect or timed right
Oh thats the game!
Slide to unlock ... a new puzzle - https://news.ycombinator.com/item?id=36112310 - May 2023 (4 comments)
I was at 4 fingers :(
I think maybe the focus and fine motor control needed to keep the ball within the lines…
Also in the code: if you want to see all the levels without touch, add ?debug=1 to the URL and use the spacebar to advance.
Did you know that "double-click" on early Windows literally meant "click the same pixel twice in rapid succession"?
Very cool... Unless it doesn't remeber your stage, and so... I cried when I swiped out the Firefox tab by mistake.
Edit: it does remeber, just need to slide once
Now there are finger prints all over my screen...
Any tips?
Goes without saying that I immediately disabled this. /shrug
This cannot be turned off, and the new phone can't be used in the first place until you set up credit card billing. It also seems to trigger "automatically" and "by accident" very frequently.
Sounds pretty neat if it's accurate.
Swipe bottom to up, to show the list of open apps, it will detect the images on the app preview. Click on an image, and there is a "shopping" option (part of Google lenses).
Did it think they’re chromosomes and try to sell DNA testing services?
If you're at Waterloo and have the chance to be in Craig's class, jump at it.
Rotating phone solved it but that’s against the point.
My big annoyance is how these massive balls of JavaScript and images and crap have infected UIs of web apps everywhere, as though people couldn’t understand a checkbox or something. Silly “UI designer” fad, and quite pathetic for a designer really, to just copy whatever Apple did.
The feedback is immediate and highly discoverable.
The Lock Screen on your phone has totally different criteria (ease, muscle memory) than a toy that uses the same metaphor (fun/challenging)
Also: isn’t it more fun this way??
Meanwhile, I find typing anything on my phone very annoying.
Really cool!
(This was extra cool when iPhones supported 3D Touch.)
Samsung Galaxy S20
At least with this you don't need to rebuild the whole tower!
Also, the cost of failing is not much, quick iterations. You just have to remember what you did.
Uncaught TypeError: can't access property Symbol.iterator, _0x2129b3.changedTouches is undefined touchEnded https://cs.uwaterloo.ca/~csk/slide/slide.js:1 _onmouseup https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js...
This also feels like playing a game of Operation [1]. The author just needs to add an annoying buzzer sound whenever you fail.
There are 31 levels, though I didn't personally finish. Proof [0]
I wonder if there is optimum phone size for this, mine might be smidgen too small
Game: "level 2: moar fingers required"
Me: "damn you fingers! y u get in each other's way all the time??"
Frustrating, but intriguing.
(To watch. Not to try to actually speedrun yourself. That sounds painful, emotionally as well as physically.)
You discard all the psychographic data and blindly apply let's call "apple-ify.css" where you change the fonts, colors and contrast to just knockoff apple and then charge something like $499 for it with an elaborate pitch using buzzwords about machine learning and big data on how you're doing the latest in analysis driven design with cutting edge AI.
Meanwhile it's just a stupid static css file.
It'd probably work frighteningly well
My Note9 is able to register at least 10 separate touches in Chwazi app (just tested). Seems weird a newer phone in the basically same line would downgrade to three.
Quite fun game!
You have data scientists busy analyzing telemetry all the time. It's conceivable someone figured "the data shows" most people don't even use 3 fingers at a time, much less 5+, so why not simplify the screen driver / hardware to save costs (or trade it for some improvement elsewhere)...
Newer phones are more optimized than older ones. On the market, optimized doesn't mean better.
1. https://en.wikipedia.org/wiki/Kakao
2. https://www.forbes.com/sites/forbescontentmarketing/2019/05/...
Fortunately we got a refund from customer service the first time. The second time, I saw the email soon enough to cancel within the 2 hour deadline. (This was after removing all our payment info from the phone, which was the only way I could see to enforce that he couldn't do it again, but then someone made a payment and ended up saving the payment method again.)
I feel like it's only a matter of time before it happens again; at least the address is correct now so we'd actually receive the item if we were unable to cancel/refund.
They're the ones that will click on ads and "browse" a site. They interact in a much richer way than I do.
I've often heard that a sites most "active" users seem to be women in their mid 30s. That's because those stats include the woman and the toddlers she hands the phones to.
I've been frequently flabbergasted how these obvious observations come across as novel to people I talk to, as if 2 year olds have their own email address and password.
I even heard someone say unboxing and cartoon videos "somehow" are popular among women in their 30s.
I mean come on now...
Even though we're way below what seems to be average in terms of exposing kids to digital content, at this point my wife's digital activity on Spotify, YouTube, Netflix and Storytel is actually between ~30% (YouTube) to 95% (Spotify) the activity of our kids. Spotify only plays music they like to sing or dance to. Storytel is pretty much only ever playing kids' stories (to the point that even with kids asleep, we sometimes let those stories play as background noise). YouTube much less, plus I tend to yt-dlp any music/show we intend to play to kids often (which probably generates its own interesting telemetry stream, as we play those files from my wife's previous phone). Netflix... Netflix has Paw Patrol.
I bet that her advertising profile is in half really an advertising profile of our kids. And I imagine the effect is much, much stronger with moms that hand their phones to their toddlers (we don't).
On that note, I remember "learning" more than a decade ago that apparently casual games are a huge market, very popular with adult women. I kind of accepted it as fact, even though it went entirely against my life experience ("they must be right and I must be wrong, after all they've measured it, they're doing Data Science!" - thought the naive me, not yet aware just how much bullshit this "data science" is). But now I'm reconsidering - it would make much, much more sense if those results were actually coming from kids (up to teenage years) playing those games on their parents' computers / phones, logged in to their accounts.
EDIT: interesting corollary - IIRC, the thing about causal games and adult women came up around the time Zynga became a big deal, and was quoted to explain and justify investing in/developing these kinds of games. But if it's really just a misclassification - i.e. the market is real, but it's not the women after 30 that play those games, but their kids, then Zynga and all the follow-up companies were effectively targeting kids, while thinking (or pretending) they're targeting adults.
Holy shit, you just blew my mind. This explains so much of the mainstream internet's degeneration into a family-friendly dumbed-down version of it.
The dangers of having big corporations raising a new generation of people (instead of their parents doing it) are even more concerning. I bet that's the exact reason we are moving towards a woke authoritorian dystopia.
I would not know about unboxing videos, but there are several cable channels that seem to show nothing but hours and hours of close ups of hands fondling more or less tasteful necklaces, and I'm pretty sure those do not cater to toddlers.
Christ, man, I can literally see it, seen it tons of times, and yet ... just wow.
- The fridge had both front and back cameras
- It had a microphone
- It could play music, which maybe was important if you considered it for a glorified kitchen tablet
- It could install regular android apps
- It could sync photos and notes
- It was compatible with the Uber app, so I have to assume you could actually have payment info in there
I have never bought a nice fridge and I will go out of my way to avoid pointless smart, so it really came as a surprise to me, but the situation seems posible and probably will happen to someone at some point
But I do find it interesting to compare with my own upbringing. Seems kids are given relatively unfettered access to phones/tablets these days, proper ones with a regular OS. I suppose the upside is learning/becoming familiar tech stuff sooner, downside as they enter tween/teen years is probably social media :(
Mainly he would watch photos and videos of himself and his big brother. We did not install any kid-specific apps and did not allow YouTube at that age.
He did enjoy Wordle - at his peak he knew how to type in around 8 different valid five letter words, which I thought was pretty impressive at age 2! His favorite was TRAIN.
When it comes to durability, I have little trust in companies today, and the quality of techniques and materials they use - not in a hyper-optimized economy we have now. Especially when we're talking about prints ordered through a button in an app made by an advertising company, one that wants you to stay subscribed to their digital playground (instead of focusing on physical ownership of media, such as photo albums), one "products" (services, really) have a half-life on the same order as digital print/ad shops.
Nah, the very presence of this "feature" actually pushed me away from Google Photos. In a perfect world, it would make sense. In the real world, it's just first-party user interface spam.
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I'm sure there's many top female gamers. No question. (I don't play video games so excuse me ignorance on the details)
The rest are all potentially useful as well, but more important than any of these are security and longevity - a flagship phone from Samsung gets something like 5 years of updates if I recall right, and those updates are prioritized according to how premium the phone is - how far down the list are fridges? I would definitely want my fridge to last longer than 5 years and NOT be a security risk in my network.
Apparently fridges get at a minimum 2 years of updates with Samsung, but after that no updates are guaranteed
All these techniques capture the attention of children who then get miscategorized as their parents.
What you're talking about is companies trying to maximize their customer base by trying not to offend or alienate people. That makes things less direct, more bland and less specialized. That's because there's been efforts to decrease localization of international marketing and expand customer bases.
Starbucks, for instance, is so boring because it's identical in every country and thus caters to the sensibilities of everyone. They avoid shapes, flavors, numbers and colors that are off-putting in other cultures and use ingredients that can be globally sourced. That's just international industrial capitalism trying to be efficient.
The real problem is suburbia has been robbed of local color and all you have left there is Starbucks. It's a soulless corporate wasteland that totally sucks. I agree. That's a city planning and urban development problem.
I wasn't trying to mirror your opinions, I just gave my own thoughts.
If toddler's usage in analytics can drive UI design, I don't see why would it be implausible that it also drives content policies. I get reminded of it every time I open youtube from a fresh browser - all I get is a bunch of toddler-level videos with people doing stupid shit like spilling a barrel of hot chocolate on the table while shouting "CHOCOLATE!" in an obnoxious toddler-like manner.
There's an alternative world of frontends that don't suck. Check here
It's worth noting adult advertising fetches a higher rate than child advertising and ad networks will fill at a much greater rate, especially in RTB systems.
So even if they do realize it, it's um, better to stay quiet and pretend.
Yeah, when you put it that way... I really feel ashamed now, because as I said, I actually believed that, back when it was not Minecraft and Roblox, but a some random mind-dumbingly stupid casual games. I explained it to myself as those women using those games to relax or wind down after a hard day of work (at home, at dayjob, or most likely both). It was almost believable with simple causal games - ones that you can pick up at any moment and play 5 or 15 minutes at a time.
Good point about advertising rates. This seems like a good explanation why this isn't talked about more.
Companies with millions in funding and probably hundreds of people were based on this assumption.
Irrational exuberance is complicated. Don't be hard on yourself