Building Processors from the Ground Up(howcpuworks.com) |
Building Processors from the Ground Up(howcpuworks.com) |
Call me nit-picking but it's not a great idea to "not hide complexity". Largish designs and up are all about managing complexity. It doesn't help you to try and keep everything flat in front of you - whether in schematic or hardware form. The advance made with VLSI design was to use hierachical abstraction as much as possible to keep each level of the design clear and at least somewhat in control. This is about diagrams, consistent logic design families and signals, abstractions solid enough that they can be simulated, repeatedly encapsulated, composed - and so understood and kept in mind by the human designer.
And in this case they probably do. At least the PCB seems hierarchical. But that earlier wording is alarming.
That's a helluva chip and site though. I love how you can move all the diagrams around.
I wonder what sort of clock speeds a CPU like this could hit?
For example imagine somebody shares the "one instruction set computer" (https://en.wikipedia.org/wiki/One-instruction_set_computer) project or x86 MMU being turing complete (https://github.com/jbangert/trapcc). Both are clearly just interesting hacks (which may have some interesting implications about security and what does it mean to be "code" etc) and certainly are not intended to be practical products