The Steam Deck OLED spot ad was made with Steam Deck OLEDs(idlethumbs.social) |
The Steam Deck OLED spot ad was made with Steam Deck OLEDs(idlethumbs.social) |
Imagine playing on the one in the center of the orb. It's the ultimate Steam Deck gaming throne.
The music really helps sell that idea.
(I'm sure there are loads of people who have never had any issues but to me that's like people saying there are no problems with Linux on the desktop because they don't have any problems.)
Android using Linux is what single handily advanced the adoption of Linux among consumers.
Anecdotally, among friends and colleagues, people are only staying with Windows for gaming support.
People generally dislike Windows but are forced to stay their for gaming. As support for Linux improves, they'll be less willing to put up with Windows' BS.
For example: NASA spends billions on research and development just to be able to push a rocket upwards into space? How much of that will be cut out when we just go straight to AI-generated plans and schematics?
It only makes “a lot of sense” if you’re willing to compromise your standards and eliminate labor no matter the consequences.
What an inefficient way. How much time will be saved when we go straight to computers watching that content for us and summarising it in 140 characters.
Unless that's satire. But I'm not sure it is.
I have searched for answers on reddit and Google etc but I have only found the number to be 8hrs which is not for low power games. Given steam runs Linux and is hacker friendly, one should be able to juice it for much much longer if only early retro games are played.
https://www.ifixit.com/News/53272/nintendo-switch-oled-teard...
Edit: thanks for clarifying
> By counting the time each subpixel is displayed and at what brightness, a "wear level" can be determined for each pixel, using an algorithm to estimate the luminance degradation this can be compensated for. However, to do this, you must have some spare luminance headroom that gets utilized as the display gets older. Or alternatively, if the display unlocks full maximum luminance when new without saving any headroom, the algorithm would dim the other pixels over time to bring them down to the level of the burned-in pixels, so the peak luminance of the display would diminish over time as the burn-in occurs.
https://arstechnica.com/gadgets/2023/11/why-oled-monitor-bur...
https://www.ifixit.com/Guide/Steam+Deck+Screen+Replacement/1...
OK, the core functionality of downloading and running games works. But I think we can expect a little bit more from a billion dollar company.
But to be real honest I think the pricing parity is what goes too far. You want to charge 30%? okay, I should have the ability to pass that to the customer. the game is $15 but if you go to Itch or GoG you can get it for $10. But that's against steam's TOS.
And art is a term that's quite ambiguous and often means different things to different people. I think you would agree that a lot of people consume movies simply as entertainment. From that perspective, it matters less where the data about pixels came from. This is coming from a person who loves movies, artsy, not artsy, and everything in between.
Also, no one is going to force actors and movie studios to go full AI and those who wish can stay with the old paradigm. It will be up to customers to decide where their money goes. However, if AI allows for the same or higher quality and more creative freedom at lower costs, I'm pretty sure the old ways will get outcompeted.
> That's what I've heard too
Is any of this confirmed or just rumor from the LTT video?
if ((vendor_product->product == GALILEO_SDC_PID) || (vendor_product->product == GELILEO_BOE_PID)) {
// ...
I'm assuming SDC ("GALILEO_SDC_PID") is Samsung Display [Corp?] (a search seems to confirm that's their acronym).Android is as much a Linux distro as any other.
Also drivers for things on Android are for the most part done by third party manufactures and so its up to those third parties to upstream them. No different than any other driver used on more generic PC or server HW.
Also you realize that there's like 3 or 4 different libc projects for Linux distros to use right? Bionic isn't special in that regard.
No, both use kernel modules or statically compiled code for the part of the driver that actually talk to the hardware.
>they have their own patches for binder
Binder is part of mainline Linux, but yes I guess technically there are some patches that are related to binder, but remember that Android works on a mainline kernel.
macOS uses the XNU kernel.
Though as a user that likes having control over the software, I recognize that not having GNU/Linux being number one is a bit of a waste. (though one weekend of fighting NVIDIA and wayland tamed that quite a bit. Somehow my DE does not load with the proprietary driver unless I also load nouveau for some strange reason).
Looking back on that, this was mostly self-inflicted (used Debian testing rather than stable, and upgraded from Bullseye to Bookworm then to testing rather than clean install). I like twinkering a bit so I don't mind the pain that much but this is absolutely not representative of what new users would experience: my comment was clearly wrong (cannot edit/remove unfortunately).
This is not telling at all for regular stable distributions (Debian stable, Fedora). In general I had pretty good experiences with clean installations of those.
>though one weekend of fighting NVIDIA and wayland
Wayland is freedesktop software which is different than GNU.
> Improved display repair/replacement to not require taking rear cover off
I make this same mistake on iPhone all the time. Is it just me or does Apple need to step up their keyboard and autocorrect game?