Where $37k in Kickstarter pledges went(kickstarter.com) |
Where $37k in Kickstarter pledges went(kickstarter.com) |
$36,000 "raised"
$32,000 received after kickstarter fees
$12,000 spent on rewards
$2,000 spent on taxes because we didn't understand how LLCs work
$18,000 left for our company and game development (including $5,000 spent on incorporation, which seems a bit high for an LLC but not a total waste, and $3,000 attending PAX, which probably was a waste but you can't blame expensive lawyers for that)
You could be reasonably accurate and still sensational with a "How we lost 50% of our kickstarter funds to overhead" headline, but "ended up with $4k" is ridiculous and not supported by the article.
"How we lost 50% of our kickstarter funds to overhead" is not a better title, since your definition of "overhead" may not be mine -- it isn't, in this case.
There isn't due diligence on the part of supporters, so supporters are ultimately funding based on piece of marketing material and not a cogent business plan. I couldn't imagine expecting someone to give me $36k for my business without that person having a somewhat realistic and truthful plan on how that money will be spent.
I don't follow Kickstarter projects, so I don't know how common situations like this are, but if I were a supporting Kickstarter projects, I'd be upset if money I pledged was being spent for things other than what was stated. Fees, taxes, and deadbeats are acceptable and should be expected by supports. But investing in lawyers, hardware, etc. isn't nearly as clear. If this wasn't mentioned in the "ask", I'd assume that this stuff has either already been taken care of or the people behind the project do not have their act together.
And why would you provide t-shirts are certain levels without getting a realistic estimate of what those t-shirts cost?
I expected an article about inadequate fulfillment on KickStarter's part, but it turns out that the 32k loss was more a result of tax laws and the project's spending decisions than anything else.
EDIT: do you mean the title here on HN or the post's actual title, on the kickstarter website?
- Hire extra talent for things like music, sound effects and additional platform development like Android
- Promote and market to help sell the game and fund future expansions and possible sequels
- Localize the game to other regions like Europe and Asia
nowhere did they write they needed money to set up a company and pay the related fees and buy iPads. I'd be pretty pissed off had I given them money for something specific and then discover the money was used for something else. no?
Fund the project. Apologize for shirts and posters if they can't happen, and offer a more reasonable alternative for rewards if you can and when you can. Most people, I think, would understand that, especially if you deliver on the project as a whole. But I'd rather have the software and no t-shirt advertising it than a t-shirt advertising a piece of software I might never see.
Also, using your kickstarter funds to go to PAX was the biggest waste of all the project money you got. Yes, I know the visibility you'd get at PAX, but no, don't do it with your project funding unless somewhere in your project plan you stated you were going to spend some of those funds going to PAX and advertising vaporware. Your project funders were funding the project, not the advertising and the free ride to PAX.
Remember what you were asking for funding for - the game. Not the rewards, not the business setup costs, not going to PAX, not anything but the software. I'd even excuse the use for taxes because you didn't understand how LLCs work, but that'd only be in the realm of making sure your project stayed in good graces with the IRS so you could... deliver the project.
Actually, from the kickstarter page:
The funds generated from Kickstarter allow us to:
Hire extra talent for things like music, sound effects and additional platform development like Android
Promote and market to help sell the game and fund future expansions and possible sequels
Localize the game to other regions like Europe and AsiaSince it all look really time-consuming for someone not in the business of producing and shipping things.
FYI: There's apparently a time limit for editing a post. I can no longer change it.
A better title: "Want success using Kickstarter? Start with a business plan."
Your HN title uses language that is inconsistent with the tone of the update.
"Kickstarter pitfalls: 36k raised, actually ended up with 4k"
The problematic phrase is "actually ended up with". The use of the word actually implies that there was some deviation from what one would expect. Tied in with the use of "Kickstarter pitfalls", we end up with the impression that Kickstarter produces some outcome that is inconsistent with what we normally expect when funding a business.
Those of us who have run a company understand that when you receive income, there are many expenses that come along for the ride. Most of us are left wondering what amount you thought you'd have after fees and taxes.
Then there's the contrast in dollar amounts: $36k to $4k. The language I pointed out above appears to direct blame at Kickstarter, but the accounting provided in the update includes things you should have known and planned for.
From my perspective (as a reader), the opening paragraph of your update expresses a much different view than the HN title.
> In honor of tax day, we thought we would give some insight to our backers (as well as potential kickstarters) to how we spent the funds we were given at the end of September. Hopefully it sheds some light on why money disappears so quickly for game development.
The last sentence spells out the real value for me. You're sharing insight about where Kickstarter funds go. The title of your update is much better than the title you chose for HN.
BTW, I'm not affiliated with the kickstarter project in any way.