I am one of the developers of Anchorpoint. We have been working on this project for some years right now, because we really like Git and think that it's totally underrated for large projects, such as game development.
Anchorpoint uses Git LFS, but tracks all binary files automatically before the staging process. It also has file locking and sparse checkout if you work on TB sized repositories.
We did a test where we had 1TB of files on a GitLab repo on AWS and could work fluently with it with sparse checkout.
We put a lot of effort on the UX. An artist can press a single "sync" button and Anchorpoint will do all the Git operations (stage, commit, pull, push) in the background.
THere are also some asset organization features included, because that's part of a game development workflow.
It would be really cool to know what you think or maybe share your experiences with Git LFS.