Show HN: Text Battle – AI-simulated fights, daily leagues (Elo Ranking) I built Text Battle, a lightweight web game where you: - Write a character prompt in ≤ 100 chars (e.g. "A sarcastic cyber-ninja with a plasma katana"). - Earn Elo and appear in daily or unlimited-season leagues. Feedback I’m looking for: - Whether the 60 s cooldown feels fair vs. annoying. - Balance of Elo gains between free and paid matches. - I added micro-transactions because LLM costs are non-trivial; any tips on model/infra optimization to keep it free-to-play are welcome. Auth: Email, Google, Supabase Anonymous Sign-Ins Source / tech stack: React + Supabase + Gemini API Thanks in advance—happy to answer questions! |
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