How did you do collision detection and physics here?
It's confusing not just because hyperdimensions are inherently confusing to humans, but also because the resulting 3D projection is then reduced to a 2D projection by our computer screens. Just know that the representation is of a 3D projection that you can explore in the same way as any other 3D world inside of a computer game - until you rotate in the ana/kata axes, which will change the 3D universe.
It gets a bit easier to play the game if you hit "v" to enable additional orthogonal projections.