Show HN: In Browser, Serverless Quake 3 Arena(quake.wolcott.cc) I wanted to play an FPS with my kids. Every option required creating accounts, installing launchers, granting permissions, downloading companion apps — a 20-minute ordeal before anyone fires a shot. Per person. I just wanted something that works. So I (lets be honest, Claude) compiled Quake 3 to WebAssembly. One link, no installs, no accounts. Click Host, share the 4-letter code, and you're fragging. Game traffic goes peer-to-peer over WebRTC, signaling is a single Lambda function. The whole thing costs about $1/day under heavy load. Notes: There's probably a ton here that could be better, faster, cooler. Please fork and DIY if you're into this sort of thing :-) https://github.com/JWally/web-quaker |