I built OpenClaw plugins for the three major game engines. The AI agent controls the editor directly through native APIs: creating objects, modifying scenes, simulating input, running play mode. Instead of copy-pasting code from ChatGPT, you tell the agent "place 3 enemy spawners near the bridge" and it actually does it in the editor. - Unity Plugin (~100 tools): GameObject/Component manipulation, Play mode, input simulation - Godot Plugin (30 tools): Scene/node management, resources, editor control - Unreal Plugin (40+ tools): Actors, components, blueprints, level management How it works: - Install via each engine's package manager (UPM, AssetLib, Marketplace) - Plugin runs an HTTP server inside the editor - OpenClaw connects and exposes editor operations as agent tools - Works in Editor mode too — no need to enter Play mode All Apache 2.0. Solo dev. - Unity: https://github.com/TomLeeLive/openclaw-unity-plugin - Godot: https://github.com/TomLeeLive/openclaw-godot-plugin - Unreal: https://github.com/TomLeeLive/openclaw-unreal-plugin Game dev AI personas also available: https://clawsouls.ai/souls |