Defold - Win/Mac/Linux/Android/iOS game engine(defold.com) |
Defold - Win/Mac/Linux/Android/iOS game engine(defold.com) |
But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins?
Mario Zechner (the main guy behind libGDX) wrote an excellent book[3] last year on Android gamedev that has you start from the basics up to creating your own game engine and games.
[1] http://code.google.com/p/libgdx/
[2] https://github.com/libgdx/libgdx
[3] http://www.amazon.com/gp/product/1430230428/ref=as_li_ss_tl?...
Thanks!
But it seems like as always Android is not being treated like a first class citizen.
Second, apparently Apple now allow interpreters, just not JITs.
(There are a number of game engines out there that say "here, write all your stuff in Lua!". I find they're generally a bad fit for the projects I work on because I expect a level of structure in my work environment that is actively difficult to build with any of the ones I've seen. Always looking, though, because rewriting the universe sucks.)