Int a = 5; a = a++ + ++a; a =? (2011)(gynvael.coldwind.pl) |
Int a = 5; a = a++ + ++a; a =? (2011)(gynvael.coldwind.pl) |
int a = 5;
int b = a++;
if it gives b==5 in this circumstance (which I would say is the correct value), then it seems that giving 13 for a++ + ++a is a bug in the compiler. I kind of feel like giving 6 as an answer would also be a bug in the compiler since postfix-++ should return the old value and then increment. int a = 5;
int b = a++;
has well defined behavior. The first line initializes a to 5. The second initializes b to 5 and sets a to 6. (The language doesn't specify the order of the two operations of assigning a value to be and incrementing a, but in this case it doesn't matter.)Giving 13 for a++ + ++a is not a bug in the compiler. It's a bug in the code.
The correct answer to "what does a++ + ++a do" is "it gets rejected in code review and replaced with code that expresses the actual intent.
Uh, 85% of them show the wrong result so 85% of them clearly do not support pre and post increment.
int a = 5; a = (++a * a++) + --a; a = ?
int a = 5;
a += a++ + a++;
I do remember that this particular code snippet (with a = 5, even) used to be popular as an interview question. I found such questions quite annoying because most interviewers who posed them seemed to believe that whatever output they saw with their compiler version was the correct answer. If you tried explaining that the code has undefined behaviour, the reactions generally ranged from mild disagreement to serious confusion. Most of them neither cared about nor understood 'undefined behaviour' or 'sequence points'.I remember one particular interviewer who, after I explained that this was undefined behaviour and why, listened patiently to me and then explained to me that the correct answer was 17, because the two post-increments leave the variable as 6, so adding 6 twice to the original 5 gives 17.
I am very glad these types of interview questions have become less prevalent these days. They have, right? Right?
These sorts of things are neat trivia to learn about things like sequence points but 99.9% of the time if it matters in your codebase you're writing something unmaintainable.
That's half of a reasonable answer. The other half is "but I do know the answer so if I see it when reviewing or working on someone else's code I can flag it or rewrite it, and explain to them why it is bad".
I still believe it's a good piece on your powerpoint if you want to teach. It's easy to fall, easy to grasp, and easy to unroll all the rules - that is, if the rules are actually set in stone.
On the other hand I've been through couple FAANG interviews, and twice I was presented with something similar and after I glanced at it for a half a minute the interviewer quickly proceed to "a ha!, you don't know! the interview is over , but I'm happy to tell you the right answer".
That part is not cool.
In the vast majority of the programming languages, the order of evaluation for the actual parameters passed to a function is undefined. In the few programming languages where the order of evaluation is defined, that is actually a mistake in the design of that programming language.
This is something about which any programmer must be well aware, because when composing function invocations it is very easy to write a function invocation where the result would depend on the order of evaluation of the expressions passed as actual parameters. The arithmetic operators are also function invocations, so that applies to them too.
If you can convince someone in a position of authority that they’re wrong about something technical without upsetting them then you’re probably a good culture fit and someone who can raise the average effectiveness of your team.
"What does this produce?" and expecting an answer of "17" is a bad question even if UB didn't mean the expected answer is wrong.
Are you referring to the type of interview questions where the question is ill-defined and no one should know the answer, or the type where the question is reasonable and well-defined, but the interviewer doesn't know the answer?
I had a phone screen with Google once where they asked how to determine the length of a stretch of contiguous 1s within an infinite array of 0s. I suggested that, given the starting index i, you can check the index i+2 and then repeatedly square it until you find yourself among the zeroes, after which you can do binary search to find the transition from ones to zeroes.
The interviewer objected that this will grow the candidate end index too quickly, and the correct thing to do is to check index i+1 and then successively double it until you find the zeroes. We moved on.
I passed that phone screen. But I still resent it, because I checked the math later and "successive squaring followed by binary search" and "successive doubling followed by binary search" take exactly the same amount of time.
Your phone screen story is quite nice. When I read your question, I would have answered with successive doubling as well. In fact, I faced the same question at an AWS interview a long time ago. The question was mathematically the same question but formulated differently. I answered with the doubling solution too, which leads to an O(log n) time solution, asymptotically. Your interviewer's immediate objection to your squaring solution seems like a major failure in their intuition. When I read your solution, purely by intuition, that is, without resorting to any rigorous reasoning, I felt: wow, that's interesting, your solution would land on the zero region in merely O(log log n) time. Why didn't I think of it? I think your solution should spark interest rather than dismissal in a curious person. Of course, the binary search after that to find the exact transition point blows up the time consumed back to O(log n).
Once again, thanks for these really interesting comments!
[1] By which I mean predicting the behavior of error-prone code that requires good knowledge of all the quirks of the language to correctly answer.
No, and it's also well defined in languages like C#.
If we're talking about this specific example at least. No sequence point issues like that in Java.
but still, if it were, it was and remained, as gp points out, bad practice...
The ++x is a "pre-increment", meaning the value of the variable is incremented prior to evaluating the expression, while the "post-increment" "x++" is the other way around: the expression evaluates to x, then x is incremented afterwards.
All expressions are left-to-right.
Other than the job for most programmers having nothing to do with whether they know the outcome, because hopefully they'd never write something like it or clean it up. And IF they found it they'd hopefully test it - given that it appears to be compiler dependent anyways.
<source>:5:10: warning: multiple unsequenced modifications to 'a' [-Wunsequenced]
5 | a = a++ + ++a;
|
<source>:5:7: warning: operation on 'a' may be undefined [-Wsequence-point]
5 | a = a++ + ++a;
| ~~^~~~~~~~~~~I just refuse to do interviews like that any more.
$ /bin/cat x.c; gcc -w -o x x.c; ./x
#include <stdio.h>
int main()
{
int a = 5;
a += a++ + a++;
printf("a = %d\n", a);
}
a = 18
Not what I expected.
This must be how it works:- The first a++ expression results in 5, after a = 6 - The second a++ expression results in 6, after a = 7 - Only then the LHS a is evaluated for the addition-assignment, so we get: a = 7 + 5 + 6 = 18
The horrible undefined behavior of signed integer overflow at least can be explained by the fact that multiple CPU architectures handling those differently existed (though the fact that C even 'attracts' its ill-defined signed integers when you're using unsigned ones by returning a signed int when left shifting an uint16_t by an uint16_t for example is not as forgivable imho)
But this here is something that could be completely defined at the language level, there's nothing CPU dependent here, they could have simply stated in the language specification that e.g. the order of execution of statements is from left to right (and/or other rules like post increment happens after the full statement is finished for example, my point is not whether the rule I type here is complete enough or not but that the language designers could have made it completely defined).
Luckily, I ended up with smug smiles in all those cases after showing them the output from different compilers.
No, if you invoke undefined behavior any result at all is possible.
But what often happens in practice is that "Bill's Fly-By-Night-C-Compiler-originally-written-in-the-mid-nineties" implemented it in some specific way (probably by accident) and maintains it as a (probably informal) extension. And almost certainly has users who depend on it, and can't migrate for a myriad of reasons. Anyway, it's hard to sell an upgrade when users can't just drop the new compiler in and go.
At the language level, it is undefined-behavior, and any code that relies on it is buggy at the language level, and non-portable.
Defining it would make those compiler non-conforming, instead of just dependent on defining something that is undefined.
Probably the best way forward is to make this an error, instead of defining it in some way. That way you don't get silent changes in behavior.
Undefined behavior allows that to happen at the language level, but good implementations at least try not to break user code without warning.
Modern compilers with things like UBSan and such makes changing the result of undefined behavior much less of an issue. But most UB is also, "No diagnostic required", so users don't even know they have in their code without the modern tools.
UB = run nethack or Emacs:
https://feross.org/gcc-ownage/
We should have kept this behaviour. It would make UB a lot more unpalatable and easy to find.
It seems like something that should trigger a "we should specify this" reaction when adding these operators, and there is at least one reasonable way to define it which is fairly trivial and easily implementable.
Failing to recognize the dangers would be an instant fail; knowing that something reeks of undefined behaviour, or even potential UB, is enough: you just write out explicitly what you want and skip the mind games.
There’s UB, so any answer is possible, isn’t it?
I'm going top-to-bottom through comments, and there was a similar question, so I'll link my answer here: https://news.ycombinator.com/item?id=48140821 (TL;DR: you are right, but there's another perspective on this)
I don't do a lot of C anymore, but even when I did, I always would do increments on separate lines, and I would do a +=1, or just a = a + 1. I never noticed a performance degradation, and I also don't think my code was harder to read. In fact I think it was easier since I think the semantics were less ambiguous.
After separating a++ onto its own line, replacing a++ with a+=1 or a=a+1 comes down to personal taste in syntax sugar. I vote for a+=1.
I wouldn't be surprised if someone read `b = expr(a++)` to indicate that `a` is incremented, and then passed into `expr`, especially considering that it is within parentheses. The fact that it does it after passing it in is weird, and not obvious, at least not in my opinion. In my mind, there's no reason not to do what you suggested, or do the increment of `a` on the line before if you want the prefix.
awk 'BEGIN{a=5; a = a++ + ++a; print a}'
12"When side effects happen is implementation-defined. In other words, it is up to the particular version of awk."
I <- I++
On the next hour another professor was giving lecture on C++ programming. I asked him the question: what would happen if we compiled i = i++
He went into some deep elaboration on it, but reassumed that only idiot would write like this...If you write:
int i = 0;
i = i++;
and never use the value of i, the declaration and assignment are likely to be optimized out. (The behavior of the assignment is undefined, so this is a valid choice).If you print the value of i, the compiler can still optimize away the computation, but is perhaps less likely to do so.
The solution, of course, is not to write code like that. Decide what you want to do, and write code that does that. "i = i++" will never be the answer to "how do I do this?", and wouldn't be even if the behavior were well defined. If you want i to be 1, write "int i = 1;".
You should start here:
https://c-faq.com/expr/evalorder2.html
I cannot recommend the C FAQ enough. It is written in an accessible way and contains proper references to textbooks and standards.
Disclosure: I was one of the contributors.
https://www.scribd.com/document/235004757/Test-Your-C-Skills...
No. It was published in late 90s. As per this copy on Archive.org 1997
(When I say "possibility", I meant that it would not be nonconforming, not that I have in mind a specific implementation where such a result can be reproduced.)
A side-effected object may be modified at most once in one evaluation phase.
But this problem already occurs in something simpler like:
b = a++ + a
where the problem is that a modified object is observed by a subexpression in the same evaluation phase, but that subexpression is independent of the side effect.If a is updated in some piecewise, non-atomic way, then it's possible that the right side of the + obtains a half-baked snapshot. Say that a is unsigned and wraps from FF..FF to 00..00, but say this happens byte by byte. The right side of the assignment could access a torn value like FF..00.
The wise nerd will not allow lines like it in their codebase, in the first place and, having seen one, will refactor it (probably involving more lines or parentheses) to make it more clear and easier to maintain.
The latter approach scales better, in long run.
(this is related to my other comment here https://news.ycombinator.com/item?id=48140821)
#include <stdio.h>
int main() {
int a = 5;
a = a++ + ++a;
printf("%d\n", a);
return 0;
}
x64 msvc v19.50 VS18.2 output: example.c
ASM generation compiler returned: 0
example.c
Execution build compiler returned: 0
Program returned: 0
13
x86-64 gcc 16.1 output: ASM generation compiler returned: 0
Execution build compiler returned: 0
Program returned: 0
12
armv8-a clang 22.1.0 output: <source>:5:10: warning: multiple unsequenced modifications to 'a' [-Wunsequenced]
5 | a = a++ + ++a;
| ^ ~~
1 warning generated.
ASM generation compiler returned: 0
<source>:5:10: warning: multiple unsequenced modifications to 'a' [-Wunsequenced]
5 | a = a++ + ++a;
| ^ ~~
1 warning generated.
Execution build compiler returned: 0
Program returned: 0
12It‘s the standard technical C++ blog post everybody seems to write.
This is how to keep simpletons out of your code base. Every numeric constant is defined in terms of a different lang quiz. Works well in JS as well of course.
const DEFAULT_SELECTION = true + true
const BASE_PRICE = 4 * parseInt(0.0000001)
const BILLING_DAY_OF_MONTH = a++ + ++aCrucially however these expressions have the unit type () aka the empty tuple as their result, ruling out hard to follow C like int a = 1 + (b = 2 + (c = d * 3));
Similarly the "Oops I wrote = instead of ==" gets so rare as to be negligible when you stop coercing everything to a boolean. In Rust only true is true and only false is false. So when you write if k = 5 rather than checking if k == 5 that's a type error. The expression k == 5 is a boolean, that would be fine, but the expression k = 5 is just () and that's neither true nor false it's just the wrong type.
LL and LR parser generates different derivation, and as such it is deterministically non-deterministic, hence UB.
The main, I would say, defining, feature of Java is "no of undefined behavior". Aka "write once, run everywhere".
This isn't quite the same case, but it's a good illustration of the effect: on gcc, if you have an expression f(a(), b()), the order that a and b get evaluated is [1] dependent on the architecture and calling-convention of f. If the calling convention wants you to push arguments from right to left, then b is evaluated first; otherwise, a is evaluated first. If you evaluate arguments in the right order, then after calling the function, you can immediately push the argument on the stack; in the wrong order, the result is now a live variable that needs to be carried over another function call, which is a couple more instructions. I don't have a specific example for increment/decrement instructions, but considering extremely register-poor machines and hardware instruction support for increment/decrement addressing modes, it's not hard to imagine that there are similar cases where forcing the compiler to insert the increment at the 'wrong' point is similarly expensive.
Now, with modern compilers using cross-architecture IRs as their main avenue of optimization, the benefit from this kind of flexibility is very limited, especially since the penalties on modern architectures for the 'wrong' order of things can be reduced to nothing with a bit more cleverness. But compiler developers tend to be loath to change observable behavior, and the standards committee unwilling to mandate that compiler developers have to modify their code, so the fact that some compilers have chosen to implement it in different manners means it's going to remain that way essentially forever. If you were making a new language from scratch, you could easily mandate a particular order of evaluation, and I imagine that every new language in the past several decades has in fact done that.
[1] Or at least was 20 years ago, when I was asked to look into this. GCC may have changed since then.
With modern register allocators and larger register sets, code generation impact from following source evaluation is of course lower than it used to be. Some CPUs can even involve stack slots in register renaming: https://www.agner.org/forum/viewtopic.php?t=41
On the other hand, even modern Scheme leaves evaluation order undefined. It's not just a C issue.
Anyway, yes, this one example has an obvious order it should be applied. But still, something like it shouldn't be allowed.
That would be nice, but don't forget the more general case of pointers and aliasing:
int a = 5;
int *pa = &a;
printf("%d", (a++ + ++*pa));
The compiler cannot statically catch every possible instance of a statement where a variable is updated more than once.I didn't open TFA but my first thought was "Is this even defined?".
It kinda make sense that suck fucktardedness could be not defined.
The OP article provides experimental details but annoyingly does not give the big picture w.r.t. C language specifications (provided in the links though).
There are three concepts at interplay here which is at the root of the problem; 1) Expressions (evaluates to a single value) 2) Statements (tells computer to perform an action) and 3) Sequence Points (specific moment during execution when all previous side-effects are guaranteed to be complete).
It is the sequence points during the evaluation of expressions which is important to understand here. From https://en.wikipedia.org/wiki/Sequence_point;
In C and C++, a sequence point defines any point in a computer program’s execution at which it is guaranteed that all side effects of previous evaluations will have been performed, and no side effects from subsequent evaluations have yet been performed. They are a core concept for determining the validity of and, if valid, the possible results of expressions...
1) An expression's evaluation can be "sequenced before" the evaluation of another expression. (Equivalently, the other expression's evaluation can be "sequenced after" that of the first.)
2) The expression's evaluation is "indeterminately sequenced", meaning that one is "sequenced before" the other, but which is unspecified.
3) The expression's evaluation is "unsequenced", meaning the operations in each expression may be interleaved.
The "Order of Evaluation" states; (from https://en.cppreference.com/c/language/eval_order)
"Order of evaluation of the operands of any C operator, including the order of evaluation of function arguments in a function-call expression, and the order of evaluation of the subexpressions within any expression is unspecified (except where noted below)."
The "Single Update Rule" states; (from https://www.accellera.org/images/eda/sv-bc/0282.html)
Between consecutive "sequence points" an object's value can be modified only once by an expression. The C language defines the following sequence points:
Left operand of the logical-AND operator (&&).
Left operand of the logical-OR operator (||).
Left operand of the comma operator.
Function-call operator.
First operand of the conditional operator.
The end of a full initialization expression.
The expression in an expression statement.
The controlling expression in a selection (if or switch) statement.
The controlling expression of a while or do statement.
Each of the three expressions of a for statement.
The expression in a return statement.
Putting all of the above together in OP's code snippet; The "single update rule" fails for the expression since the variable a is modified multiple times between two consecutive sequence points and hence the result is UB.For more detailed explanations, see Angelika Langer's Sequence Points and Expression Evaluation in C++ - https://angelikalanger.com/Articles/VSJ/SequencePoints/Seque...
At least according to this: https://en.wikipedia.org/wiki/Operators_in_C_and_C%2B%2B#Exp...
I think the main confusion here comes from the fact that "a" is just a value, not a pointer, where it matters when the value/address which the pointer points at is accessed (before of after the increment of the pointer's own 'value').
Anyway… my C skills are rusty. Maybe I get it wrong. :) In any case I always would use brackets to avoid any ambiguity in constructs like this.
So let me start by saying that that blog post was written was 15 years ago and I don't even remember the details of it and what I've written there. But, I have a hot-take on this topic you've touched on!
From a programmer perspective, you are absolutely right. The behaviour is undefined, end of discussion. A programmer should never rely on what they observe as the effective behaviour of an UB. A programmer must avoid creating situations in code that could result in the execution flow venturing into the areas of UB. And - per C and C++ standards - results of UB can be anything (insert the old joke about UB formatting one's disk being a formally correct behaviour).
However, I'm a security researcher, and from the security point of view - especially on the offensive side - we need to know and understand the effective behaviours of UBs. This is because basically all "low-level" vulnerabilities in C/C++ are formally effects of UBs. As such, for the security crowd, it still makes sense to investigate, understand, and discuss the actual observed effects of UBs, especially why a compiler does this, what are the real-world actual variants of generated code (if any) for a given UB for this and other compilers, how can this be abused and exploited, and so on.
My point being - there are two sides to this coin.
As a programmer, the solution to "int a = 5; a = a++ + ++a;" is to decide what you result you wanted, and write code that will produce that result, and probably to pass options to the compiler that tell it to detect this kind of problem and print a warning. (On my system, the result happens to be 12; if that's what I want, I'll write "int a = 12;").
But if you have an existing program that includes that code, it can be useful to look into the actual behavior (for all the compilers that might be used to compile the code, with all possible options, on all possible target systems). Fixing the code should be part of that process, but you might still have running systems with the old bad code, and you need to understand the risks.
But producing some numeric result is not the only possible behavior, even in real life. Compilers can assume that the code being compiled does not have undefined behavior, and generate code based on that assumption. The results can be surprising.
As for formatting your disk, that's not just a theoretical risk. If a program has enough privileges that it can format your disk deliberately, it's possible that it could do so accidentally due to undefined behavior (for example, if a function pointer is corrupted).
No, you're simply wrong. UB means that anything can happen. And from a security perspective, that is vital to understand.
The only proper response to this code (or similar UB due to ambiguous sequence points) if found in production is to rewrite it and fire or reeducate the author.
Sorry, but some people just aren't competent.
The problem is that it’s not specified which should be picked, but all pick something.
The obvious counterpoint in this particular instance is that there's no good reason not to make such an awful expression a compile time error.
I also personally think that evaluation order should be strictly defined. I'm unclear if the current arrangement ever offers noticable benefits but it is abundantly clear that it makes the language more difficult to reason about.
This doesn't really help portability all that much.
this simply means your functions aren't pure functions, and is doing side effects. If you rewrite those functions to not have side effects (including ones being used to generate the parameters), there would be zero issues of such nature.
I would be 100% behind a movement to replace interviewer freedom with externally-set, vetted questions.
:/ $ awk 'BEGIN{a=5; a = a++ + ++a; print a}'
12
:/ $ which awk
/system/bin/awk
:/ $ awk --version
awk version 20240728Actually the compiler (at least clang) warns about this:
$ gcc -W -Wall test.c -o test
test.c:8:7: warning: multiple unsequenced modifications to 'a' [-Wunsequenced]
a = a++ + ++a;
^ ~~
1 warning generated.
The undefined behaviour stems from the fact that "a" is modified multiple times between the "sequence points" (so it's irrelevant to the actual problem that this happens with ++, --, pre-, or, post-, or in which order) We only can modify the variable safely once on the right side without entering bizarro world.A construct like this certainly can be confusing.
There are two layers two this. On the formal, C and C++ standard lawyering layer, UB can have any result. I of course agree with this as per my previous comment.
However, the compilers are an actual implementation, and actual implementations do things in deterministic ways (even if randomness is involved, realistically it is limited to a certain set of outcomes). As such, in case of UBs it's not "anything can happen" - there is actually a limited set of things that can happen.
And I do believe you've missed the "especially on the offensive side" part of my comment. What you are saying about "if found in production is to rewrite it and fire or reeducate the author" is the defensive security perspective, not the offensive security one. From the offensive security perspective you aren't there to fix the code - you are there to exploit it and hack into the system / leak info / raise your privileges.
Yes the first one was probably written in C, however long ago. Not super relevant now though.
JVM/JRE, probably a different story
Today we don't have nearly the variety of architectures, so they in theory C doesn't need nearly as much UB (like more modern languages).
Although there is one modern case where C's "anything goes" attitude has actually helped: CHERI works pretty well with C/C++ even though pointers are double the size they normally are, because doing so many things with pointers is UB (I assume because of segmented memory). CHERI is a slightly awkward target for Rust because Rust makes more assumptions about pointers - specifically that pointers and addresses are the same size.
The reality is these are all edge conditions rarely encountered.
The reason the question is tricky is because those operators change the value of a as the full expression is progressively executed.
It's not immediately clear to me what the answer in Java would be.
Just take a++ + ++a for example:
If the value if `a` is hoisted by the jvm then it could be 5++ + ++5, so 5 + 6.
But if it's executed left to right and `a` is looked up every time, then it becomes 5++ + ++6, so 5 + 7.
The semantics of Java is not undefined on multiple assignments to the same variable in an expression, so it can't hoist something if it would change the outcome.
Now, I don't actually know what the outcome is, because I don't remember whether `a += e` reads the value of `a` before or after evaluating `e`. The code is still confusing and unreadable to humans, so you shouldn't write it, but the compiler behavior is not undefined.
And if your variable is accessed from multiple threads, it may be undefined which intermediate values night be seen.
$ cat a.java
class a {
public static void main (String[] args) {
int a = 4;
int b = a++ + ++a;
System.out.println(b);
System.out.println(a);
}
}
$ javac a.java
$ java a
10
6Having an understanding of how the code gets transformed into machine code helps. For this case, there's the basic idea that `a++` will boil down to three basic conceptual operations: fetch, add, and store, and those can be potentially interleaved with other parts of the statement. In something like `a++ + ++b` the interleaving doesn't affect the outcome no matter how it's done. In `a++ + ++b` the interleaving can affect the outcome, and that's your sign that something might be wrong.
Any memory safety issue in C code had to involve UB at some point. And you can see how prevalent those are, and deduce how not-particularly-great we are at keeping track of UB.
I'm not sure about that. Knowing assembly is not a substitute for knowing how the language is defined. Sometimes C/C++ programmers with some assembly knowledge reason themselves into thinking that what they're asking of the language must have well-defined behaviour, when in fact it's undefined behaviour. It doesn't really matter whether interleaving order can change the output. (++i)++ is, apparently [0], undefined behaviour in C but has well defined behaviour in C++.
I write "in general" because, as with other forms of memory reinterpretation (memcpy or copy through a character type), evaluating a trap representation triggers UB.
I would argue that most languages only have one compiler so it doesn't matter what is in the specification.
Just switching between left to right or right to left wouldn't be that useful but it also permits to interleave the subexpression evaluation. Grouping memory fetches/writes, taking into account how many execution units and registers of different kinds a CPU has can have some performance benefits.
For example if you have something like `++a[0] + ++a[1] + ++a[2] + ++a[3]` instead of evaluating each increment one by one both GCC and Clang will vectorize it loading all 4 values from memory using single simd instruction, incrementing and then writing result back to memory. And if you add fifth one (but not 8) which needs to be handled using regular instruction, that will be done after the first 4. If standard defined that left subexpression of addition is fully evaluated before the right expression that wouldn't be allowed.
I'm no expert, but surely this would still be allowed so long as the compiler can prove that incrementing a[0] has no effect on the value of a[1]?
And when I checked 3 different compilers, each of them chose a different way to use FMAs.
Even with integer math, you can get different numerical results via UB (e.g. expressions with signed overflow one way and not another).
[0] the C meaning of an object, not the C++ one
No, that's not right. It's undefined behaviour, not merely an unspecified order of evaluation. Roughly speaking, the behaviour of the entire program is unconstrained by the language standard after execution of that statement. It could crash the whole process, for instance, or go haywire.
(Again, that's in C, apparently, but not in C++.)
Anyway, I didn't mean to imply that things behaved as written aside from ordering issues. I only meant that this sort of principle can help you remember where UB lurks. Generally, where a kind C compiler might just mess with your numbers a bit, an evil C compiler can legally make demons fly out of your nose.
Look at the addressing modes for the PDP-11 in https://en.wikipedia.org/wiki/PDP-11_architecture and you'll see you can write (R0)+ to read the contents of the location pointed to by R0, and then increment R0 afterwards (so a post increment).
Back in the day, compilers were simple and optimisations weren't that common, so folding two statements into one and working out that there were no dependencies would have been tough with single pass compilers.
You could argue that without such instructions, C wouldn't have been embraced quite so enthusiastically for systems programming, and the world would have looked rather different.
C just wouldn't be C without things like a[i++]
Both are favorite idioms of C developers. And they are ok if done correctly, clearer than the alternative. They are also unnecessary in modern languages, so those shouldn't copy it (yeah, Python specifically).
The reason that these operators pull their weight in C is because iteration over arrays is achieved by manual incrementation (usually via the leading clauses of the for-loop) followed by direct indexing. Languages with a first-class notion of iteration don't directly index in this way, which overwhelmingly eliminates not only the vast majority of array indexing operations in codebases but also the need to manually futz with the inductive loop variable. Case in point, Rust doesn't have `++` in any form, and it doesn't miss it, because Rust has first-class iteration; on the then relatively rare occasion where you want do want to increment, you can do `+=1`, which doesn't have the footguns of `++` due to assignment being a statement rather than expression, while leading to a simpler language due to leveraging the existing `+=` syntax rather than needing a whole new set of operators.
I think if anything people have been leaning more and more into expressions over statements, because when everything is an expression you end up being able to walk the gradient of complexity a bit more nicely than when you end up with a thing that just has to be broken down to a bunch of statements.
> which doesn't have the footguns of `++` due to assignment being a statement rather than expression,
So then I implement the local equivalent of inc( v ) and ... same issue, right? Plus with rust macros is there any technical reason you can't trivially implement ++ for yourself? That's the case for most lisps that I touched on earlier.
I'd say that when you're writing a mildly complex loop that involves pointer juggling, one should prefer to be defensive and explicit rather than cleverly trying to compress everything into one-liners.
> So then I implement the local equivalent of inc( v ) and ... same issue, right?
This isn't done in Rust because there's no benefit. It's rare to find an occasion where it's necessary to do something tricky enough to forego using iterators, and when working with raw pointers Rust code just plain doesn't use basic addition for pointer arithmetic; instead it has a variety of pointer arithmetic methods for being explicit about the desired semantics (e.g. ptr::add, ptr::offset, ptr::wrapping_add, etc).
> Plus with rust macros is there any technical reason you can't trivially implement ++ for yourself?
There's not, but people might look at you sideways. Here, I implemented it for you: https://play.rust-lang.org/?version=stable&mode=debug&editio... . It expands to nested blocks with internal assignments, which results in a well-defined semantics following the defined order of evaluation in Rust.
People tend to use FP abstractions for the "x[i++] = f(y[j++])" though, not iteration.
> The other half is "but I do know the answer
Except you don't!If you claim to know the answer you've made a grave mistake and fooled yourself.
If you ran the code in a compiler and used that to conclude "this is the answer" rather than "this is an answer" then now is a great time to learn how easy it is to fool yourself. You just need you ask yourself what assumptions you made. I'll wager you assumed all compilers process this line in the same way.
Or just RTFA, or Susam's, as that's exactly what they are about. They explain why this is undefined behavior.
| The first principle is that you must not fool yourself — and you are the easiest person to fool.
- FeynmanYou would lose that wager.
What I mean by "I do know the answer" is that I know that this is undefined behavior and why it is undefined behavior and that different compilers can give different results and also that even if I test the compiler I use to see what it does I can't count on that not changing any time the compiler gets updated.
Except you can do, because "The answer is that this isn't a valid C program." is a sentence you can know.
That's the feedback I would want, and it's the feedback I give to my colleagues in reviews. Actually I tend to be too verbose, so you might get a full paragraph explaining what the ISO document says and that you shouldn't assume it does whatever it is your compiler says.
My actual feelings for this specific case are that the language is defective, but if we're wedded to a defective language then the reviews need to call out such usage.
> Actually I tend to be too verbose, so you might get a full paragraph explaining what the ISO document
I'm verbose too, but I love it when others are. Honestly, it's usually easy to triage (and I write to try to make it easy). I like verbosity because learning why means I not only won't make that mistake again but I won't make any similar mistakes again.Verbosity isn't bad. Not everything needs to be a fucking tweet
I am not sure this code could be interpreted the same by different programmers and compilers alike. So I would never write it.
It's common for interview questions to explore unusual code, perhaps poor quality code, that hinges on edge cases of the language. A candidate with a strong understanding of the language would be expected to take the opportunity to demonstrate it.
Susam's post doesn't make this clear. The quotes from K&R say that the modifications to the variable may take place in any order, but they don't directly say that doing this is Undefined Behavior, which would make it permissible to do anything, including e.g. interpreting the increments as decrements.
The C99 standard is quoted saying this:
>> Between the previous and next sequence point an object shall have its stored value modified at most once by the evaluation of an expression.
It's possible that something else in the standard defines noncompliance with this clause as Undefined Behavior. But that's not the most intuitive interpretation; what this seems to say, to me, is that the line of code `a = a++ + ++a` should fail to compile, because it's not in compliance with a requirement of the language. Compilers that produce any result at all are suffering from a bug.
(It seems more likely that the actual intent is to specify that, given the line of code `b = a++ + ++a`, with a initially equal to 5, the compiler is required to ensure that the value stored at the address of a is never equal to 6 - that it begins at 5, and at some indefinite point it becomes 7, but that there is no intermediate stage between them. But I find the 'compiler failure on attempt to put multiple modifications between two sequence points' interpretation preferable.)
Heh, yes that's exactly what I was thinking when I put roughly speaking.
> where a kind C compiler might just mess with your numbers a bit, an evil C compiler can legally make demons fly out of your nose
Yes, signed integer overflow being another. Presumably it's defined that way as it's simpler than trying to spell out all the behaviours the compiler is permitted to implement, and on top of that there are trap representations to worry about. I doubt modern compilers get much optimization benefit from it though. There's a StackOverflow thread discussing the reasons it's defined this way: https://stackoverflow.com/q/1860461
I tried googling but couldn't find hard numbers on the performance impact of GCC's -fwrapv flag. As you'd imagine, it forces wrapping for overflowing arithmetic on signed integer types. [0]
I also have to wonder how instructive that would be anyway. The GCC devs presumably don't prioritise the performance impact of that flag. If the C language mandated it, they might find other ways to achieve similar optimisation.
This page [1] looks at the related flag for trap-on-signed-overflow, and found an impact of very roughly 6%.
See also: John Regehr's posts on this topic. [2][3] He dislikes Java's implicit wrap behaviour, as it's rarely what the programmer wants to happen. Java programmers almost never use the addExact method, [4] as it's so syntactically clumsy.
> surely it's UB because some systems trapped on overflow, or produced different results due to using 1's complement, and the optimization side of the rule was a happy accident
Per this StackOverflow answer [5] I think you have it right.
[0] https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
[1] https://danluu.com/integer-overflow/
[2] https://blog.regehr.org/archives/1401
[3] https://blog.regehr.org/archives/1154
[4] https://docs.oracle.com/en/java/javase/25/docs/api/java.base...
The behavior of "int a = 5; a = a++ + ++a;" is undefined. There is no guarantee of a numeric result, because there is no guarantee of anything.
I think the objection thaumasiotes has raised there is valid and I have made an attempt to answer it as well in the same thread.
A conforming implementation could reject it at compile time, or generate code that traps, or generate code that set a to 137, or, in principle, generate code that reformats your hard drive. Some of these behaviors are unlikely, but none are forbidden by the language standard.
I was looking at this:
https://en.cppreference.com/cpp/language/eval_order
I'm not sure where precisely this sequencing exception to the default "eval order undefined" rule is given, but after the 24(!) sequencing rules they do give this "++i + i++" as an explicit example of undefined behavior.
Interestingly that page says that since C++17 f(++i, ++i) is "unspecified" rather than "undefined", whatever that means, and presumably plus(++i, i++) would be too, which seems a bit inconsistent.
> 2. If a ‘‘shall’’ or ‘‘shall not’’requirement that appears outside of a constraint is violated, the behavior is undefined. Undefined behavior is otherwise indicated in this International Standard by the words ‘‘undefined behavior’’ or by the omission of any explicit definition of behavior. There is no difference in emphasis among these three; they all describe ‘‘behavior that is undefined’’.
Compilers will not refuse to compile the code, indeed the blog post we are all commenting on reports the results from a bunch of different compilers. Historically the reason the C standard specified a lot of undefined behavior is that the actually existing C compilers at the time compiled the code but disagreed about the output.
Yes, I see that. I just said they should refuse.
edit: apparently Wunsequenced is enabled by default so clang should warn you out of the box.
Also, imagine a situation where the line of code actually lists three different variables, but all three of them are passed in by address. It quickly becomes impossible for the compiler to know you violated the spec by reusing the same variable. And even optimizations that make sense here could corrupt the value pretty badly and possibly lead to worse errors.
OK. What is the value of a spec to which compliance is impossible?
It lets you tell people you have a spec? It makes it easy for compiler developers to dismiss bug reports with "your code violated the spec"?
But more seriously it's the job of the program to not do undefined things.
Are you saying, what's the value of a language spec that allows undefined behavior, as C does?
Well, it's that it allows for compiler implementations that aren't too hard to implement and maintain.
It allows for a language that's close enough to hardware (and allows you to do programming on a low level), while still offering a reasonable amount of abstraction to be useful (and usable).
It's also difficult to define a formal system that won't have undefined expressions. Mathematics itself is full of them (in logic, "this sentence is a lie" has no truth value; you can't define the set of all sets, or a set of sets that don't contain themselves; etc).
That said, I think we've settled on a rather silly choice here with the "++" operator.
Personally, I'd do away with the ++ operator in either pre- or post- increment forms, or at least disallow it in arithmetic expressions.
The only thing having it realistically accomplished is saving a few characters when writing a for-loop in C.
Even for that it's not necessary.
The problem with it is that, unlike normal arithmetic operators, it both returns a value and assigns one, which means that you can assign values to several variables in a single arithmetic expression, as in
a = b++;
...which C, in general, allows, as in: a = (b = b + 1);
The result of these two expressions, of course, is different.Now, I have the following religious belief, and it's that arithmetic operators shouldn't have side effects. That's to say, assignment and evaluation should be separate.
So that when I write
x = (arithmetic);
..I could be sure that the only outcome of this computation is changing the value of x.Perhaps calling the function sqrt(x) would summon Cthulhu — I'll read the documentation for it to be sure. But in general, I'd hope that calling abs(x) wouldn't change the value of x to |x| in addition to returning it.
But K&R decided to have fun by saying that "x = 5;" is both an assignment and an expression with a value. Which allows one to write:
x = y = z = 5;
as a parlor trick.That's it, that's the only utility.
Instead of defining this as a special initialization syntax and otherwise disallowing it (as Pyhthon does), they went YOLO and made assignment an expression rather than a mere statement.
Which means that the very useful statement "increase the value of this variable by one" became two expressions with different values.
In an ideal world, the following would be equivalent, and would not evaluate to anything you can assign to a variable:
++x;
x += 1;
x = x + 1;
...while "x++" would not exist at all (or would be equivalent to ++x).And that's how it is in Go. Thompson fixed the design mistake after 4-5 decades of it giving everyone headaches.
Sadly, C++, Java, C# all wanted to be "like C" in basic syntax, so we're stuck with puzzles like this to this day.
TL;DR: if you're asking "what's the value of the spec that makes assignment an expression", i.e. why is making "a = (b = c + d);" valid syntax a good idea, the answer is:
It isn't. It's a bad decision made in 1970s that modern languages like Go no longer support.
> The precedence and associativity of operators is fully specified, but the order of evaluation of expressions is, with certain exceptions, undefined, even if the subexpressions involve side effects. That is, unless the definition of the operator guarantees that its operands are evaluated in a particular order, the implementation is free to evaluate operands in any order, or even to interleave their evaluation. However, each operator combines the values produced by its operands in a way compatible with the parsing of the expression in which it appears. This rule revokes the previous freedom to reorder expressions with operators that are mathematically commutative and associative, but can fail to be computationally associative. The change affects only floating-point computations near the limits of their accuracy, and situations where overflow is possible.
So I think, the text in K&R serves as warning against writing such code, at best. The C99 draft has more relevant language. From § 4. Conformance:
> If a "shall" or "shall not" requirement that appears outside of a constraint is violated, the behavior is undefined. Undefined behavior is otherwise indicated in this International Standard by the words "undefined behavior" or by the omission of any explicit definition of behavior. There is no difference in emphasis among these three; they all describe "behavior that is undefined".
This along with the § 6.5 excerpt already mentioned in my post implies a += a++ + a++ to be undefined. When I get some more time later, I'll make an update to my post to include the § 4. Conformance language too for completeness.
Thank you for the nice comment!
The concept of "compiling a program that doesn't comply with the spec" doesn't even exist! A text file that doesn't comply with the C spec isn't a C program. That's what it means to be "the spec".
Wrong. Lots of spec violations only happen at runtime and can't be predicted at compile time.
Here's an easy example. You're the compiler. I hand you what appears to be valid C code that allocates an array and then asks the user which slot to use. It doesn't verify the slot is in bounds, just puts a number in array[slot], does some math with it, and then prints the result. Does my program comply with the spec? Do you compile it?
For example if you attempt an equivalent mistake in WUFFS that will be rejected.
Your WUFFS compiler will say this variable named slot must be a non-negative integer smaller than the length of the array, but as far as it can tell you didn't ensure that was true, therefore this code is nonsense, do better.
As I explained in my sister reply, in a broader context some of these are semantic properties and so there's a dilemma and C++ chooses to resolve that dilemma by accepting nonsense programs, but that wasn't the only available resolution and I am confident it's the wrong choice.
Yes.
> and not compile programs that don't.
No, there is no limitation on what a compiler does in this case.
> The concept of "compiling a program that doesn't comply with the spec" doesn't even exist!
It does, it is called "undefined behaviour".
> A text file that doesn't comply with the C spec isn't a C program.
That's the point. A program that contains UB is not a valid C program. That's what UB means.
C++ has an even more trivial example: To be a valid C++ program, all loops without side-effects must terminate. Thus determining if some C++ programs are valid would require solving the halting problem.
The mechanism in the ISO document is phrases of the form "Ill-formed, No Diagnostic Required" which is often shortened to IFNDR. Lets break that down. "Ill-formed" means this is not a valid C++ program. On its own that means the compiler should provide a diagnostic (an error messag) explaining that your program isn't valid. For example if the program text were to just consist of the word "fuck" that's ill-formed and will be diagnosed. "No Diagnostic Required" says in this case though, we don't require the compiler to report this problem.
Why do that? So originally there's a purely practical reason, but ultimately there's a philosophical one. C++ like C before it wants to translate many individual program files and then somehow cobble the resulting output into a single executable. So this means function A over here, using type T from a different file cannot know for sure about type T, instead C++ has a thing called the "One Definition Rule" which says you must somewhat define T each time it's needed, but all the definitions must be the same. What if you don't (by mistake or on purpose)? Well that will cause chaos, so, IFNDR.
Philosophically IFNDR is a way to resolve the dilemma from Rice's Theorem. Back in about 1950 this guy named Henry Rice got his PhD for proving that any non-trivial semantic property of a program is Undecidable. This isn't "Oh no, it's quite hard to do this" it's a straight up mathematical proof that it can't be done. Deciding reliably whether a program has any† semantic property isn't possible. Sometimes we're sure, and that's fine, but the dilemma is for the tricky cases: What do we do when we're not sure?
IFNDR is C++ choosing "Fuck it, it's fine" for this case. Maybe your program is nonsense, it might do absolutely anything, but you don't get even a warning from the compiler. This is Chandler's "false positive".
Rust chooses the opposite. When the compiler can't see why your program is sense it will be rejected, even if you and a room full of compiler experts agree it should work too bad, it doesn't compile. You get a diagnostic explaining why your program was rejected.
† Trivial means either all programs have the property or none do and so isn't interesting. As a result the restriction to "non-trivial" properties isn't much help.
What's the undefined behavior in assembly?
> It allows for a language that's close enough to hardware (and allows you to do programming on a low level), while still offering a reasonable amount of abstraction to be useful (and usable).
I can see the first of these. The second appears to be untrue; if you removed the concept of undefined behavior from C, it wouldn't get farther away from the hardware.
Is that first point actually something that somebody wants? Who benefits from the idea that it's easy to write a "standards-compliant" compiler, because you are technically "standards-compliant" whether you comply with the standard or not?
At that point, you've given up on having a standard, and the interviewers Susam calls out, who say that the correct answer is whatever their compiler says it is, are correct in fact. Susam is the one who's wrong, for reading the standard.
You can run a language that way just fine. I had the impression that Perl was defined by a reference implementation. But it's the opposite of having a standard.
My understanding is that even common CPU instruction sets can have undefined behavior[1].
When C was written, the CPU architectures were more of a Wild West. It might have made sense to leave some parts up to the compiler authors on a particular architecture.
>Is that first point actually something that somebody wants?
When C was written — absolutely.
Portability of C code is almost taken for granted these days.
Things were different then. Portability was a big challenge.
All that said, this is my non-authoritative understanding of the reasons why it's a thing. Take it with a grain of salt.
>At that point, you've given up on having a standard
Sure. Just treat C as a family of languages which have a common standardized part.
Proprietary compiler extensions are/were common anyway, so that's not an unusual situation.
[1] https://www.os2museum.com/wp/undefined-isnt-unpredictable/
``` target[i++] = source1[j++] + source2[k++]; ``` That's idiomatic, it shows the intent to read and consume the value in a single expression. You can write it longer, but not more clearly.
It's only when you assign to the same variable multiple times, or read it after it was assigned, that it introduces ordering issues.
A single `i++` or `++i`/`i += 1` is safe and useful.
Sure, and you don't need the assignment to be an expression with a value for it to be useful.
>target[i++] = source1[j++] + source2[k++]; That's idiomatic
That's idiomatic to C for sure.
Also idiomatically horrible. Why are you using three index variables here?
>You can write it longer, but not more clearly.
target[i] = source1[i] + source2[i];
i++;
This is absolutely more clear to any sane person, and less prone to error.You can't forget to increase one if the indices when all three are meant to go in lockstep.
It's longer by one semicolon, and requires far less cognitive overload to parse.
There's a reason why they did away with it in Go. What do you think that reason was if it's so useful?
> You can't forget to increase one if the indices when all three are meant to go in lockstep.
Obviously they are not in this example.
The next line might contain:
i++; j *= 42; k = srandom (k), random ();Probably more important, way too many things in assembly vary by exact model. Can you name a portable language that fits those criteria?
...of utter insanity which doesn't belong in any real world code.
It just keeps getting worse, and shows why it was a horrible idea to allow this in the first place.
>The next line might contain:
i++; j *= 42; k = srandom (k), random ();
Then that's where you do the arithmetic.You're already doing it there, why do you need to do an assignment inside the brackets?
(This was a rhetorical question. You don't).
It is useful to distinguish between consuming an element and only jumping to it. So you would have an ptr[i++] for consuming the current token, but not, when you are switching to another token.
A grouping of index and array modification also provides clarity about the intention. It would read very annoying if that constantly would be split into two steps, and also provides more room for error.
It's obvious that you do prefer the stylistic choices Go made, but that doesn't mean everyone does.
So, it's trivial to do it with a function. Or a macro.
int adv(int *i){
int t = *i;
(*i) = t + 1;
return t;
}
while(i < 10)
printf("%d\n", adv(&i));
Not to mention, iterators and all that jazz.The point is, you don't need assignment to return a value to have this.
Can you give a non-contrived example where you really need it?
>It's obvious that you do prefer the stylistic choices Go made, but that doesn't mean everyone does.
It's not that I "prefer stylistic choices of Go", it's that I hate to have undefined behavior in language spec which is easy to stumble into - the cost of the "stylistic choice" that C made doesn't make that choice justified.