Snowboard Kids 2 is 100% Decompiled(blog.chrislewis.au) |
Snowboard Kids 2 is 100% Decompiled(blog.chrislewis.au) |
If anyone needs a full list of these projects (which includes this one), there's a pretty good selection here:
Though these may have a few they missed:
https://readonlymemo.com/decompilation-projects-and-n64-reco...
https://github.com/CharlotteCross1998/awesome-game-decompila...
I see that one for Burnout Paradise is in the works, but I would love one for Burnout Revenge.
I prefer 1080 as snowboarding games go. Though must admit some fondness for Cool Boarders and a selection of other lower quality games that few will admit to enjoying.
Decomp tools for N64 have had some breakthroughs even before AI. Now I imagine it's even better. If that facilitates folks geeking out with their favorite guilty pleasure then so be it!
More I am just confused for why the game was chosen. SM64, Zelda OoT for example I could easily understand the community motivations behind decompiling. This not so much, which makes the whole endeavor even cooler.
I'm not sure "community" was always the reason, but we might be talking about different eras. Back in the late 90s and early 00s there were the pioneering scenes for modding, emulation, fan subs, remakes, etc. and it was all highly competitive.
I don't mean to shit on anyone's legacy, but it seemed more ego driven and like there was something to prove either personally or politically. It was cultural and maybe even spiritual. Anyone working on this stuff felt powerful. Nearly a century of broadcast media and being told what to do and how feel by people from far away was ending. Disassembly felt more like deconstruction. It didn't feel like love. It was hacking. There's a reason why one can still shout "hack the planet!" into a crowd of nerds and get them to instantly light up.
I'm not even saying all this as an old fart. Things just changed so fast since then. I'm in my 30s.
HEY, it was a GREAT game, but GREATEST? COME ON, this ain't no goldeneye