Windows 95 contained a workaround for a SimCity 2000 memory bug(maketecheasier.com) |
Windows 95 contained a workaround for a SimCity 2000 memory bug(maketecheasier.com) |
(The urls from microsoft.com load very slowly for some reason so may have to use Wayback Machine instead.)
https://devblogs.microsoft.com/oldnewthing/20050824-11/?p=34...
https://devblogs.microsoft.com/oldnewthing/20031224-00/?p=41...
https://web.archive.org/web/20190315130516/https://devblogs....
https://web.archive.org/web/20190315121601/https://devblogs....
I realized this during reading and it's nice of them to confirm it. It's weird to read all those LLM tells while also feeling the text is coherent and makes sense.
In paper mario 64 (20001), there was a game breaking bug where I got enough star points (or whatever they're called) and got the prompt asking me to level up. But I was already levelled up to the max, and the game wouldn't let me proceed without levelling up. I couldn't roll back to the previous save game because every time I beat the boss I'd get enough points asking me to level up again and I'd be stuck. These days a simple patch would do the trick.
I can't imagine a game like Cyberpunk 2077 coming out in 2004 in the state that it did.
Now I personally wait at least 6 months because I can't fucking STAND broken games. However the market has spoken: gamers at large don't give a shit.
You will typically save money on the game, other people will review it, flaws will be fixed, and you'll have a better time of it.