My automated doubt development process(alexself.dev) |
My automated doubt development process(alexself.dev) |
The Electric Monk was a labor-saving device, like a dishwasher or a video recorder. Dishwashers washed tedious dishes for you, thus saving you the bother of washing them yourself, video recorders watched tedious television for you, thus saving you the bother of looking at it yourself; Electric Monks believed things for you, thus saving you what was becoming an increasingly onerous task, that of believing all the things the world expected you to believe.
-- Douglas Adams, "Dirk Gently's Holistic Detective Agency"
I wrote an /assess tool. I designed it to be token light but assesses on everything I could do to regain trust and help AI to improve my code base not by add features but by adding discipline.
/understand - agents interrogate the problem /huddle - Thinking panel turns it into a PRD - attacks the premise, PRDs regularly die here /tm - claude-task-master breaks the survivor into a dependency graph
Nobody writes this half up because "agent talked me out of building it" demos worse than "agent built it".
I like using voice input a lot, I get way more info out of my brain and into the context that way.
Process wise, for bug fixes I usually just throw the ticket in and optionally some thoughts on how to fix. But if I don’t know the cause, I let it write instrumentation tests until the bug is reproed, and then the fix is easy.
For new features in brownfield projects, I usually need to align with team members because we‘re closely aligned between platforms. We iterate on what you could call a spec, which is just a mix of requirements, magic numbers we want, algorithms we‘ve picked (often by vibing prototypes), and sometimes going very specific on parts that must be done right. Eg for interfaces with other teams, and there’s not yet a document to describe that, we put that in the spec as well. We do use agents to shoot holes in those specs, and often they find inconsistencies. But architecturally, they seem to get caught up too much in what’s already in those specs, and personally I haven’t seen any worthwhile feedback that I‘d have taken up.
Sometimes we use this spec to vibe a first draft. Often the draft is so good that it can be bent to our liking. Sometimes, it just serves as a reservoir of ideas, and the feature must be implemented (with assistance) by re-assembling the pieces differently.