Godot 4.7 Release(godotengine.org) |
Godot 4.7 Release(godotengine.org) |
This is probably the biggest thing that GameMaker users (which I was, years ago) have been missing from Godot. Tilemaps recently got you 80% of the way there but had all the limitations (and difficulties) associated with it.
So many good things in this release but scene painting is a big one, to me.
Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness.
But maybe I'm reading too much into providing a basic input like a mouse cursor? Then again, how many games use the native cursor as is?
This is going to save me gigabytes of space :)