Steam Machine(store.steampowered.com) |
Steam Machine(store.steampowered.com) |
I'm buying the Steam Machine as well to game on the couch. Give me 4k 60fps and that's all I need. The Steam Controller is also fantastic shape on my hands, very comfortable.
indie games community has joined the chat
I mean publishing titles with the polish & breadth of content of Arkham City , 2013 Tomb Raider , Titanfall 2 etc.
I hope this and the steam deck-likes continue to be successful and incentivize developers to optimize their games for last-gen and portable hardware. I think the "steam deck compatible" certification has already been fairly good for that.
Steam Machine
Yet it will still be out of stock for a long time.
A company that spins up a division, builds a product, sells 100k of them, and winds down is a success
Keep in mind this entire venture from Valve is also about ensuring they can't be made a vassal of Microsoft.
can i build a mini pc myself? probably but meh
That's what, ~4-5 years of gaming on a superior GPU without the headaches of hardware failures or upfront cost of 1000$?
Yikes Valve. The only folks buying gaming PCs these days are people eeking out an advantage in competitive 3D shooters or folks unaware of how far cloud gaming has come.
I couldn't imagine playing a game by streaming inputs to a server 30ms away, which then streams those inputs another 30ms to the game server, and then having that round trip.
60ms screen delay and 120ms total delay.
Honestly tempted to buy a couple for relatives, who do some phone gaming and one who owns a 3DS they use, and see if they find anything interesting in PC gaming. Also make it a decent media center of course too.
That said, there are signs that it's coming to the AMD drivers. [1] [2]
[0] https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...
[1] https://www.techpowerup.com/348723/amd-readies-full-open-sou...
[2] https://www.fosslinux.com/157755/hdmi-2-1-on-linux-complete-...
Personally, I'm rarely "surprised" by a need to play a specific game that I don't already have downloaded/installed so I can just tell Steam to download the game in advance. But if I were to be in such a surprise scenario, we're talking the difference between popping on one youtube video while I wait or popping on two youtube videos while I wait. In both scenarios, I am waiting for a small but not insignificant amount of time... now if we could get 10gbps that'd be a game changer. I wouldn't even context switch for a 2.6 minute wait.
[0] https://gameboost.com/blog/call-of-duty-bo7-download-size
Now I envy you living in a country where an internet uplink speed of > 1GbE exists for typical private households.
Now, I don't want to overstate it: it's simple disappointment. I'm still interested in the machine, as is.
Fairly common for those with full-powered gaming desktops and Steam Decks, and soon, Steam Machines.
Linux more or less runs most Windows games. The ones that don't run are ones where the developer is going out of their way to make them not run - mostly with kernel-mode anti-cheats that just find themselves staring at the wrong kernel.
Steam makes that pretty seamless and Steam games "just work". For non-Steam games you need to do some tinkering, it's stuff that most people browsing this forum can do.
> a Nintendo Switch would provide much better bang for you buck.
A secondhand Steam Deck would also be better value, but this isn't a value-focused product. The Steam Machine is Valve's second stab at the premium couch-based PC gamer market, this time with Proton and a bigger focus on controller usability for ordinary PC games.
.....and if you think this is expensive just wait until the PS6 and new Xbox are released.
I expect to get the rest of this decade out of my Steam Deck so IDK, very different to my normal expectations for a computer. The Steam Deck also defines a floor that will allow compatible games to be very performant on the Steam Machine so I think that will help the Steam Machine have a decent lifespan.
I also think on some level we need to start resigning ourselves to getting 10+ years out of our computers!
It would be incredible to convert my dusty XSX to a linux box
Either you want a gaming computer, and you'll get a much better one that can be upgraded in the future for the same price, or you want a console, and you'll never pay a grand for it.
4 years old hardware and poor connectivity.
I think if the Xbox ended up being more like the Steam Machine (i.e. more like a PC) then this middle ground that the Steam Machine sells to would probably go away as I don't think the group of folks who care that it's Linux based is high enough to support production.
All that said, I don't think this is a good value. I'm presuming if I did a little work SteamOS 3 would be workable for me, and I have significantly more RAM, and possibly a better GPU? Not exactly sure where the GPU falls out, but I definitely believe I could buy a better GPU for less than the new box.
If it gets preferred shipment for the controller, you could buy it and sell the box and keep the controller. :) I think my controller ship date is estimated in 2027 right now.
Pricey, but so is any other sort of electronic entertainment hardware these days.
take a sip at GamingOnLinux community... they don't seem to care about stuff running perfectly on Proton and not natively or that Gabe is buying another 600 million USD yatch. they love the Steam ecosystem more than developers crafting games and abiding to 30% of fees that are a clear sign of monopoly power
I wonder if they mean that? Japan is 100V.
Here's hoping my $135 BC-250 arriving tomorrow works without any issue.
Either way, congrats to Valve!
Steam Machine game testing - https://news.ycombinator.com/item?id=48632989 - June 2026 (19 comments)
That’s rough.
They started with Proton after Microsoft suddenly made a move with the Windows store and also started bolting down Windows a bit. As with most things Microsoft that initiative quietly died over time. But at that time Valve probably couldn't afford to take any chances. It probably also made them realize they had build a castle on someone elses land.
If you are making money in the amounts Valve is, then even the simplest risk analyses is going to show that "Microsoft rug pulling you" is one of your few existential threats. Even though the probability is low or medium-ish at best, the impact is massive. Even anti-trust isn't going to save you. By the time Microsoft gets convicted, you are already dead. Just look at Netscape.
Valve understands that inextricably tying themselves to Windows is a long-term death sentence. SteamOS represents a lifeboat for when Microsoft goes full iOS and decides to lock down Windows in exchange for taking 30% of all software purchases. Valve has been taking this threat seriously since at least 2010, which is why they've been investing in Linux gaming. Both Steam Deck and the Steam Machine are further steps toward complete independence from Microsoft.
Also, I don't think their target market is people who don't own any Steam games yet. It's going to be people with already extensive back catalogues on Steam.
This is glorious
https://pcpartpicker.com/list/brbFsK This is $50 more but it has 1TB of storage and a newer generation of both CPU and GPU and will absolutely destroy it.
I'm sure you could get actually easily cheaper and better even, I haven't followed the market a lot lately.
Prebuilt are likely to be even better deals because they will use some cheap noname parts for the RAM and the PSU, which is mostly fine.
That’s great.
And this likely goes on until AI really dies or stabilises...
https://www.amazon.com/MINISFORUM-Desktop-Computer-Output-Gr...
I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets.
Steam had this with the Steam Deck and personally, I see the world moving to thin clients that play games via some remote desktop infrastructure. It makes no sense to buy this hardware even if it was 500-700 dollars.
In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.
Tangential to this discussion: Steam is in the unique position to create a kernel anti-cheat. I know that's not popular. But they are the only ones with the install base AND ability to pull it off in a such a fashion that wouldn't be so god-awful. It's clear that multiplayer gaming isn't going to go away from kernel anti-cheat. It's also clear that developers are still going to target Windows-only with Steam Deck support as a best-kept basis.
I don't see the Steam Machine/Deck as a competitor until they solve the kernel anti-cheat portion. Until then, it can play games that are older, not popular, or single-player which is a valid market but not one that I am a part of, anyway.
EDIT:
S) It's not meant for you.
A) Sure. But you're telling me people are going to pay $1,050 to couch-potato games? I don't see that market and I'm not really sure how you would swing that.
S) But it's on-par with the PS5. A) Which isn't a valid differentiator. The PS5 is 6 years old and not $1,050. Even if it was $600, that's not a good deal.
S) It can be a regular PC. A) Sure. But you could also save money and put a regular PC behind or near your monitor or TV.
S) I just want to game on hardware that's good enough. A) I get it, but there's so many cheaper options out there. Honestly, it'd be better value to get a Steam Deck, get a docking station, then hook that up to your TV than to buy this.
Dead-on-arrival doesn't mean that this doesn't serve a niche. The niches this serves just really cannot be this compelling. You cannot tell me you have $1,050 laying around just to spend on this machine that comes with 512GB of storage.I don't get it. I don't get the market segment that does want this when there's so many better options on the market.
At this price and features it'll probably just be a footnote.
Note that you can order more storage but not more RAM. Although that may also be to force vendors to target this exact architecture.
Also: oooh internal power supply! Someone thought about elegance too.
I couldnt produce 10y visa statements from another country i lived in.
Since then I just dont use steam, shame cause i like the hw
Steam Machine - https://news.ycombinator.com/item?id=45903404 - Nov 2025 (1514 comments)
For balance:
I don’t need a Steam Machine - https://news.ycombinator.com/item?id=45943992 - Nov 2025 (272 comments)
You can achieve a lot by specifically optimizing your game for a particular machine and Valve has such extreme market power that every game studio releasing on PC will make sure that their game looks and runs great on the Steam Machine.
This machine is more limited than I expected e.g. only 8 GB VRAM, however because of Valve's market power all game studios will see 8 GB VRAM as the new limit. Every game will now aim to look and run great with only 8GB VRAM.
As a poor gamer, I truly appreciate Valve setting such a low standard for gaming PC hardware. Game studios were certainly already looking at 16 GB VRAM + 32 GB RAM as the new standard for AAA games. That is now history.
It could have been something, but the target market is precisely the market that will look at the price and say "Nah".
And as one point of clarification, game makers by and large still aren't targeting Linux. This machine works via the absolutely excellent, almost magical Proton (https://github.com/valvesoftware/proton) that lets you run most of your Windows library on Linux, largely seamlessly.
Feels like they should have gone cheap. Undercut the switch and be the cheapest way to play games on your TV. We're pretty far past performance equalling more entertainment. A 150-200 box to play indie side scrollers is a niche that exists.
Even buying an old tiny micro PC that's 10th gen Intel would've been a cheaper buy.
lmao bring up the wife factor, please.
We are devs here. We can have and build gaming PCs I hope?
Yes I will gatekeep.
Yes it is the best as I can get and play anything I want.
During covid, instead of getting second budget gaming PC, I setup janky multi-seat program (Aster), to split single windows machine where I could play locally and someone else could play on steamlink. There's so many games out there that you can run multiple instances simultaneously. Or simply stream desktops to media room paired with a good remote.
It was very janky, setup, streaming DRM (or not). But justifies world of spending on one highend system than multiple mid / tier. The Aster program was designed for low income nations where you split a single workstation into like 8+ substations (i.e. education). TBH if Valve sold a 2-3k steammachine super host that can stream multiple games to different thin client, and value proposition is this is the only entertainment unit for your entire house, I think it would pique interests. Maybe tile different streams into one client for splitscreen playing. Sell those controllers.
"No wireless? Less space than a Nomad? Lame"
The online discourse around this is also incredibly toxic, filled with utopians who don’t understand how serious cheating is in these games, or that kernel anti-cheat, while not perfect, is the best solution available today.
FWIW, the easiest way to dispel the fallacies pumped out by these individuals is to ask how much time they've sunk into a reasonably contemporary competitive online game. I almost never meet people who have these delusions about anticheat being ineffective that also has actually invested significant (>500) hours into the games that they're appropriate for.
(people who work with spam and fraud/abuse prevention also usually don't have these delusions, because the underlying economics are similar. turns out that actually having experience with a thing is enough to disillusion most people of stupid ideas about that thing, who know?)
I would, admittedly, be interested in an anticheat that reboots the machine for deck into a secure mode.
The GPU is on par with the 3060 12GB and RX 7000 series GPUs which are older.
The PS5 is six years old! This is a brand new machine!
Wait, really? I looked at the specs and saw like 2/3 the CUs of a PS5.
Well if you scroll down the page, it's presented as a selling point of the machine
I really don't see the vision Valve is looking for here.
I'm someone who has built dozens of gaming PCs, and wired my house. I also have zero interest in doing the above... if I have to pay few hundred extra to get a Steam machine hooked up to a TV without all that hassle... I'll do that.
It's not the absolute best value for gaming. It's not horrible in current market conditions but it's also not targeting "best value for gaming" anywhere in the marketing materials. It's hardware that can play your Steam library on your TV. There are harder, less expensive ways to do that, as there have been for ages.
If you're a console gamer, there are less expensive, just as easy options to play console games, so it's definitely not suited for that market.
It's really only catering to people with disposable income that want a cute way to hook up a Steam-capable machine to a TV. It's not a huge market, nor is it a non-existent market.
It was probably a bigger market at $750 than $1050, but we can't have nice things.
You can barely code in such an environment to a satisfactory degree. You want to stream 4k games with low latency?
Some people say this same thing about the Nintendo Switch and its successor, but here we are, with the former closing in on highest selling console of all time, and the latter tracking above that.
This is just a x86 PC.
Look at the PS2. Incredible games on bespoke custom harware.
We didnt know how good we had it.
But even docked, it's a winner for her and all her friends. She's converting more parents over via her friends. The well off ones are just buying from Valve like me. The less so, are using whatever PC is around to mixed results. I'll see how it goes as the kids get older, but I think there's a bigger case than you think and I think it's mostly years long PC gamers who want a more communal experience be it with partners, kids, or friends.
It's not huge, it's a mid-tower (admittedly, not a pretty one). But the real benefit is that it is upgradable. Basically you are trading off user serviceability for "it just works" and the form factor.
Another thing the Steam machine has is HDMI-CEC support, which is nice if you intend to use this with a TV, perhaps with KDE Plasma Bigscreen. But $1000 is rather steep for a console/HTPC.
There's also potential for community fixes for older games with issues. And easier troubleshooting cause you can just look up "fix for X game Steam Machine", or "does X game work on Steam Machine"
There are advantages to this over something generic, or building your own machine.
They will buy a PS5, Switch or Xbox.
If you know PC gaming you will just get a gaming desktop. With newer hardware.
There isn’t teal system seller at the moment
The Steam Survey is a better indicator of what you should target vs. something like the Steam Machine or Deck IMO.
I can get something like 80% of the graphics with 20% of the GPU because the places where games are really pushing graphics out now are really resource intensive. Ray tracing is amazing but we got REALLY REALLY good at making games look good without it too.
This is nice.
we could say it's 5000 scalper accounts, and 50000000 gamer accounts. but it's not 5000/50000000, it's like 4500/20000. which isn't bad! but scalpers will still be way over-represented, because they'll be trying to buy it when most steam accounts won't.
now one fuzz factor is the queue system, as you're not putting down money to get in line i expect a lot of people who wouldn't otherwise sign up will, in case they decide to buy one when given the chance. so we might have 40000 gamer sign ups, but only 50% will pull the trigger. this also gives scalpers an out should the resale not be worth it.
(obviously all numbers made up)
Till the sales price matches the market value scalping will exist. The best way to address that is a vickery auction. Till then scalping will continue.
Show me the incentive structure and…
For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing.
You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP.
I don't know if it would create pressure on that second it ticks over to the BP, so then its BP+1 - well I guess the nash equilibrium would be pushed up.
To be fair I don't think they'll be scalped a lot because the price isn't attractive already and alternatives are plenty.
> Are there any criteria for signing up?
> Customers must meet the following criteria to be able to sign up:
> You must have a Steam account in good standing.
> You must have made a purchase on Steam prior to April 27th 2026.
> Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
>Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
Seems like they have chosen some reasonable options here. 2 months ago having purchase and trying to detect households. Likely also including phone number, Steam Guard client and family sharing.
Even Nintendo has been setting fairly strict requirements to pre-order some of their products, like requiring 50 hours of playtime on the original switch to pre-order the Switch 2
A huge number of people would rather pay a few hundred bucks more to have a plug and play appliance with a warranty from a reputable company show up on their doorstep. They don’t have to learn anything about hardware, or how to install Linux. It just works.
Some people are happy to save the money and take the risk on used hardware.
The Steam Machine is for the former, Steam the platform is for the former and the latter.
Meanwhile, MS is trying to push copilot again.
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.
Check out the gameplay video partway down the page, where the two people are on the couch playing Cuphead. Right under "Your Steam library in more places."
It's just... a real clip of real people playing a real game and reacting in a real way. It's funny. I know it's stupid to call out, but how many exaggerated versions of this scene have you seen before? And Valve is smart enough to say "Let's just film two people playing a real game and snip a nice, realistic reaction shot from it."
When these machines were announced I switched to Fedora as a daily driver on my high end gaming rig.
It’s been awesome. I still have to go back to Windows for music production unfortunately. I may switch to Mac for that so I can completely abandon Windows.
I run an optical HDMI cable from my office to my TV and get to play games and use Linux in 77”.
Something feels awesome about that.
Even without buying you can send Linux gaming signals by playing on Linux and participating in the hardware survey.
Note: I ask as someone with a Steamdeck sitting on the desk in front of me and a custom-built computer under my TV running Linux.
For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.
Also, you can build a decent PC for $1049, but getting it into a decent form/noise factor is going to ratchet that price up. Add in the proprietary CEC stuff that Valve has done for it and it's not as terrible as it seems.
Will it run my Steam library of games or do I need to also pay 5000$ again with inflated prices?
Valve is still great.
Edit, reply to Rohansi as I am rate limited, I’m talking about gaming PCs not consoles.
> In an effort to improve the purchase experience and limit resellers, we're implementing a reservation system.
> Starting right now, you can sign up for the Steam Machine model/bundle you're interested in.
> If you're busy now, no problem: You can sign up anytime before Thursday June 25th at 10 a.m. Pacific.
> At that time, we will close signups and do a one-time randomization to determine the reservation and waitlist order.
Don't get me wrong, I'm not commenting on the value, but rather the markets ability to handle it.
This may be the best option of a couple of terrible ones.
I've tried various iterations of a gaming HTPC over the years, and they've all been pretty miserable. That lack of any reasonable or stable CEC solution this whole time so far has honestly been an oversized anchor this whole time. And I think Valve is doing a bit of a disservice not advertising it more.
4 year old chip design on an equivalently old process node, not that unlike nvidia selling 2-3 year old chips as the spark. Thanks to AI boom, consumer market really just getting the warmed-over leftovers here from AMD and NVDIA.
I would also be expecting Wifi 7 support as well as unified memory considering they ordered custom AMD silicon. Understandable that it is a rather conservative design for their first generation though.
All my cables I would connect to my home PC/macbook are USB C. IE bluetooth adaptor, sd card adaptor, external ssd, mouse/keyboard, a soundbar etc.
I have several chinesium clones of dewalt batteries/tools, IE lights, compressors etc. They all have USB c output.
"most pc perihpials are USB-A" is not exactly correct for some time now. (not that I'm a fan.)
Wish it was cheaper but would look forward to a “just works” experience including sleep/instant game resume.
Add my thousands of already owned Steam games and it makes me excited for a great couch gaming experience. It’s the reason I don’t get a PS5/Switch cause I don’t wanna rebuy all the games and they are not on sale as much.
I have even connected 2 computers directly with an ethernet cable to rule out my networking gear and it was ok but very very far from perfect!
Not to mention the experience is clunky at best. Switching resolution, losing settings, dealing with encoding/decoding, etc.
Is it dumb of them to do this? Not really, they got unlucky with the timing and they already designed the machines. Selling them below cost to subsidize steam-sales would probably create bad incentives for them.
What will this mean for Valve's future? Nothing, they're still a relatively lean company with a money machine.
Will this dissuade them from creating hardware in the future? Probably not, the Steamdeck was really succesfull and they've got more than enough resources to do a few failed experiments.
Having to enter a lottery to buy one makes it feel like Valve doesn’t have new stock in the pipeline for the foreseeable future.
Given it requires a Steam login of a certain age to register, I suspect this is just to limit the scalpers.
I want a Steam Machine for my living room, but these specs are just terrible for 2026. According to Digital Foundry, this $1200 machine is worse than a $500 6-year-old base PS5.
Pre-creating "sleeper" accounts is a common way of circumventing this, though it does require a degree of long term thinking/planning.
They are selling a x86 PC. All x86 PCs sold by everyone are open and you can install whatever you want.
It's commodity hardware packaged into a small box. There is nothing special here.
Trying to sell it as it if Valve are more consumer friendly here is nonsense.
1) Full compatibility with SteamOS. You won't have to fiddle with drivers/hardware/whatever to get it working.
2) The physical hardware is maximally condensed, more so than you'd be able to do yourself with a SFF build.
I'd have definitely considered this if I wasn't already doing my own SFF stuff.
$799 for a locked down version, $1049 for an unlocked version. Opportunity to pay $300 to unlock it later at any time. 5% discount on purchases on a locked device.
Nobody has even hinted that it would be nice to have a 3rd party store or the ability to run whatever OS on them freely.
I keep wondering why.
I'm not sure if you're being dishonest or just ignorant of the console hacking scene.
Edit, reply to bjord as I am rate limited: HDMI CEC, the chipset, GPU drivers, controller receiver etc.
Edit, reply to robhlt: Thanks! Hope we can get that ported to Windows
for example: https://www.phoronix.com/news/Valve-Old-AMD-Linux-Love-Song
if you sampled 100 blackberry customers at random, they'd absolutely hate a software keyboard
and so on
This is how staged reaction looks like: https://www.residentialsystems.com/wp-content/uploads/2024/0...
The Steam's clip is actually nowhere near like that.
It is an AOOSTAR GT37 which actually outclasses the €1,039 Steam Machine in most areas except graphics. One cannot blame Valve here though, the hyperinflation of RAM prices is too blame here.
AOOSTAR GT37 (€676 a few months ago [now vastly more expensive if you can still get one at all]) vs Steam Machine (€1039 right now)
CPU: 12x Zen 5 vs. 6 Zen4 Graphics: 16x RDNA 3.5 vs. 28 RDNA 3 RAM: 32 GB LPDDR5X vs. 16 GB DDR5 + 8 GB GDDR6 HDD: 1 TB vs. 512 GB (both NVMe-SSD)
I expect the Steam Machine to run graphically demanding FPS games quite a bit better due to the extra RDNA cores and faster VRAM. However it might actually be the inferior gaming machine for CPU/main RAM intense strategy or simulation games (e.g. Stellaris).
On Stellaris I remember having a pretty good experience (not stellar) playing on a 2012 AMD FX-8350 desktop cpu. The six year old midrange laptop cpu Ryzen 4650u smokes that desktop cpu.
https://www.cpubenchmark.net/compare/1780vs3766/AMD-FX-8350-...
Just to draw out the fact that with the Steam machine you will have a better Stellaris experience than what I had 7-8 years ago. (Because I assume even better performance than this laptop class cpu)
My thoughts go more on the question if 15GB ram 8GB VRAM is enough for the next 7 years. And if Steam verified will all be split up, and become more confusing, between the 3 different devices they have.
No doubt the price was lower before this hardware shortage, but the $800 is not a reliable number afaik.
Valve could have priced this at 5k and probably found a couple thousand buyers, and if they only made a few thousand boxes they could claim it sold out then too. This thing is DOA in terms of having any major success or impact on the gaming market when I can walk down to my neighborhood PC store and either build a better PC myself for less money (at off the shelf markups no less!!!) or get a pre-built with better specs that costs less. I could buy a P5Pro and a Switch 2 combined for less money than the 2TB version, and the PS5Pro has 2tb as well!
Its actually mind boggling that Valve is coming in with a less economic product that a fucking hand-built premade at my local PC store.
I’m not sure I’d want this at $550, but maybe. At $1050 without controller it’s a solid no.
I’m sure some people will want it. I have no interest in maintaining a PC so if I wanted to play PC games this is probably how I would do it. But the price just absolutely kills it for me.
But you cant compare the price point with what it used to cost and imagine that its overpriced now and that people will seek alternatives. There aren't any cheaper alternatives.
With Windows becoming increasingly hostile, I do think there's room for a hardware/software integrated "just works" offering in the Linux PC space. Plus software pricing is probably a lot more competitive than console (dunno, never had anything to do with consoles, but my impression has always been that hardware is a loss-leader there).
https://www.newegg.com/Gaming-Desktop-PC/SubCategory/ID-3742
That said, I've never had a Steam Deck or tried to seriously game on Linux, so I may be out of touch with how much smoother the picture is in an all-Proton world.
(the laptop issue turned out to be something in the firmware asserting BC PROCHOT for some reason; for now we can periodically clear it with the ThrottleStop utility, but who knows what the actual underlying problem is)
And I've paid full retail price for maybe two of them, the vast majority is from 50-90% sales. You don't get those for the PS5 that much.
I also don't have any need for a "Gaming PC", what I've always wanted is a console but with my Steam games. This is it.
but youre exactly the target market for this it sounds like
I think you could kind of get there with a gaming pc that boots up steam big picture immediately? but it would feel hacky vs this for sure
I can't see anyone other than enthusiasts buying it over a normal console or Windows laptop.
I’m not the target but I can see the point.
indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously
the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription
people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available
I guess you could find somebody online and buy their account, but surely this would be a slow and unreliable process.
It's basically super easy and trivial to buy verified accounts for many many platforms
https://bsky.app/profile/papapishu.bsky.social/post/3movfklq...
https://bsky.app/profile/papapishu.bsky.social/post/3movfklq...
Yeah I probably wasn’t going to then.
Most new gaming mice and keyboards sold in 2026 use USB A. Not to mention all the older ones that still work.
The price of this steam machine is a rounding error away from the build it yourself DIY price. It's not marked up, this is just what PC components actually cost these days :/
Every time I've seen a comment like this, the eventual parts list is about the same price, has large deviations, or re-uses existing hardware (or used hardware). Looking at all the subreddits, the general consensus seems to be the price is fine for the components, and (if you care) it's impossible to build anything with that form factor.
A interesting scenario would be to sell the hardware at cost, but include a 30% off ticket to the steam store (up to a few hundred dollars, in savings).
valheim started with extremely poor steam deck performance, but at some point, the team did steam deck optimizations that got it humming nicely enough
Convenience and being an early adopter are hardly at odds with each other. If anything, these people are early adopters because they want the convenience of not dealing with pc builds. People that already have gaming PCs and love that hobby aren’t going to line up to buy something that they enjoy making, or that they know enough about to feel comfortable buying used from Craigslist.
People are paying for a sure thing. Used PCs and no name Amazon machines are not a sure thing.
You and I might see it differently as people fluent with computers. Reseating a ram stick that got jostled in shipping isnt scary to most people on this site. It is terrifying to most of the world though. Steam is going after people that want to use PC games, but not play hardware tech.
I get your cynicism it would just go to billionaire shareholders, but profit itself isnt the enemy, greed is.
That's an interesting distinction in and of itself.
Why increase profit beyond need? How do you achieve that without becoming greedy? How do you ensure you respect the distinction you just made? How do you make it objective and avoid subjective, discretionary measures to push for higher profit?
But for consoles it's just crickets.
We shouldn't need to "defeat the DRM", it should be allowed full stop.
It's not my point, but I don't think you're giving a strong rebuttal either.
The tech sector is rife with blatant homophobia, racism, and a false sense of intellectual superiority. Hacker News is an excellent cross section of the typical techbro culture.
If the average Steam user looked like that, games like Dragon Age: The Veilguard etc. wouldn't have flopped so badly.
(Your reply is another example of the observation that most leftist discourse is just pretending not to understand things, thus making discourse impossible.)
I'm very curious what you and others think the average Steam user really looks like.
It's funny how it works. I took an iPhone selfie of myself as the character that I go out to do street photography as and my wife and my son say "you staged that!" but then I hand out my business cards with it and everybody else tells me it is a great photo.
It’s never, in EFL, “HOW…LIKE”
Next up is “make” vs “take” a decision.
"...and it's a PC
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?"
It's not just a gaming console.
Moreover, that's what happens anyway. If you get one of the slots and you value the difference between what you paid and the "real" (resale) price more than you value having the console, you can still sell it. But then more of the money goes to ordinary customers rather than rewarding people who snipe with bots etc.
I would also point out that you can build a PC to run SteamOS with approximately the same specs for approximately the same price, so it's not clear who is going to be paying a significant premium over the sticker price instead of doing that if they don't get a slot.
I don't think we "need" scalpers though, but they are a fundamental part of markets, and arise when you are trying to break the natural flow of markets. Scalpers are the markets punishment for trying to have your cake and eat it too.
I would be curious how the public would react to a Dutch auction, where Valve launches the console at a $10,000 price tag, and every ~hour drops the price by $100 until they are sold out. It creates the illusion that buyers are "breaking the line" when buying high, so it's their fault (not valves) for the high selling price. This would also eliminate scalpers.
When they do this, customers have a conniption.
This works fine for luxury goods, because the whole point is that they are expensive, thus exclusive (see: Porsche, Rolex). But for regular goods, this ends up being penny wise, pound foolish. Yeah, there's a short-term bump in revenues and profits, but it gives competition a massive attack surface, as they can pull away the most loyal customers who are angry over price gouging, and those customers are probably lost forever.
As an adult I have rarely wanted things as badly as I did when I was a kid. But I can sure outbid them.
I think you might actually be maximally wrong, as those with means have plenty of entertainment options compared to those without.
Scalping also actively damages the pricing, which is part of the product. Valve wants to sell this product at a specific price, which is targeted to an audience. By scalping and ultimately changing the price, you are hurting both the consumer, who now pays more, and the company, who doesn't see a cent of this increase and is now failing its target.
Scalping also damages the demand for the product, since it creates a submarket that is volatile and unpredictable.
Scalping is a bad thing because by basically any measure, a market with scalping is worse for everybody involved than one with scalping. Except for scalpers, who make money off it by making it worse for everybody else. Which is why scalpers are bad people.
Scalping is a natural "black" market which always pops up to satisfy market demand whenever artificial restrictions are placed on the market.
Even in this case, there will be scalpers providing for people with more money than luck, who want a day one steam machine.
They buy up ALL the stocks. Then puts them on auction sites after supply had hit as close to zero as possible. That's not how economics work by the books.
But... perhaps these guys are playing a longer game? Reputation has value as well and from other comments this move seems to boost reputation significantly.
It's not a perfect system, but money is how we as a society determine how to allocate scarce resources. People labor under the promise that having additional money will give them an advantage in this type of situation.
At these prices, it's not going to convince console gamers/more casual gamers to move to Steam.
Steam Deck was also vastly more appealing at launch when the base model was £349 (64GB/LCD). It now starts at close to twice the price, £649 (512GB/OLED) despite the hardware being kind of old at this point.
No way players will ever accept microtransactions...
Ok, Asia is doomed but no way western players will ever accept microtransactions...
No way...
Just to pick on someone, iBuyPower's cheapest "RDY" prebuilt gaming PC has 6 performance cores, 16GB RAM, 8GB VRAM RTX 5050, 1TB NVME, and costs $1200. Basically same specs as the Steam Machine, for a very similar price, but in a typical midtower instead of a sleek, compact cube
Steam machine is a PC (not like a console): - not priced as a loss leader - runs any desktop OS - it’s a PC
You can do all of this out of box, it’s turnkey, it’s primarily a console experience but a PC if you need it. My point was that comparing this to a prebuilt or BYO PC is like comparing a console to a PC. Different value prop.
You must have a Steam account in good standing.
You must have made a purchase on Steam prior to April 27th 2026.
Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries."The corollary to this lottery will ensure that people who want Steam Machines day 1 actually get them at cost. So not only does this negatively impact the supply-side of scalping, but it also impacts the demand-side.
This way it's just a random draw and (I think?) the number of accounts scalpers can enter with is limited because they need to be established. So it might not solve scalping, but it could be a significant improvement.
Biggest impediment would be changes to purchase process. Run one live user through and repeat for how many bots you want to buy more.
Agreed with your comment on random being better. I just found a scalper sitting at a PC for 20 minutes waiting to buy pretty funny.
Prices will continue to go up.
If that bubble pops like it seems to be threatening to do memory prices could drop back to their old levels give or take some sticky inflation.
Can you explain this chart?
https://ourworldindata.org/grapher/historical-cost-of-comput...
This has played out time and time again during every other supply-side shock. Once prices go up, they don't come back down.
For the current DRAM situation, I can almost promise we'll never see $60-$90 RAM again. Maybe, 32GB won't cost you $500 eventually, but it'll cost you $250-$350 instead of $500. If the market can bear it, why would anyone get into a price war that's just a race to the bottom where no one wins?
That doesn't disprove my point though. Prices are still higher as a baseline than before the supply side shock. Prices raise to a "new normal" and consumers adapt, removing pressure to lower back down to pre-shock levels.
wholesale egg prices have actually plummeted, yet retail prices have only drifted slowly downward incrementally, and have not reached the previous baseline. Its asymmetric price transmission, and its a documented economic phenomenon. "Prices go up like rockets, and fall like feathers"
Suppose you have a warehouse full of widgets. You bought them them for $450 each, and sell them for $500. You're really happy with this profit, and you can just keep selling them at $500...forever, right?
But then, I get my own warehouse and fill it with widgets that I bought at $400 each because I entered under better market conditions. And I really want to sell these widgets -- they aren't making me any money when they just sit there taking up space and burning rent.
So I price these widgets at $475, to attract customers. It works; the widgets are flying off the shelves. And they're being purchased by people who used to be your customers, and I'm making even more money per-unit than you are.
What's your next move? Do you want to keep losing customers to me, or do you want to adjust your price to be more competitive?
A new entrant isn't guaranteed to now price at $475. They'll see the incumbent being successful at $500. Now they price at $499 rather than trigger a destructive price war. Companies collude on this quite frequently. When everyone keeps their prices high, all get to enjoy the big margins.
Outside of that, ok so you have a warehouse full of widgets you need to move fast. So you undercut, and sell out. If demand is still bigger than your supply, you're now out of capacity, customers are going back to buying for $500 from your competitor. That means you've mispriced your limited inventory, so now you raise your prices up to closer to $500 because it helps you control your capacity, and also you know the market can clearly bear it.
Anyway, those are obviously overly simplified scenarios prices rarely fall down dramatically because of tacit collusion. Its asymmetric price transmission ("Prices go up like rockets, but fall like feathers")
Retailers are mostly free to offer things at whatever prices they want. But the market has more power than you may think to correct it.