Stealing Is a Skill(ben-mini.com) |
Stealing Is a Skill(ben-mini.com) |
Consensus differs on whether both, or just one, is morally objectionable. Conflating them is problematic.
In my own case as a designer of desktop apps, my Swipe File was not just digital screen shots of parts of apps that I admired, but I physically printed them out as well so I could spread them on a desk, floor, and walls when brainstorming.
That word "Swipe" also inspired the name of a design store catering to creative professionals in my home town, Toronto:
Copying creates trends, where everything looks and feels the same. Stealing an idea and creating something of your own, AKA remixing, is a much more valuable skill.
> stealing: to take the property of another wrongfully and especially as a habitual or regular practice
I admire Ben for being so direct. I wonder why we fetishize, herbicide and normalize theft, even deception today. When did this become normal, and why draw the line at digital creation and not just allow theft of physical objects, too? (I mean I get the arguments about copying someones digital creation doesn't really mean you took what they had from them, you just made a copy, though this doesn't logically apply to if I also physically stole someones product and made a copy since copyright/patent protection likely applies)
I’m very curious what “herbicide” was an auto-complete for here…
::looks at bootstrap hero styling::
Oh, right.
If you haven’t done it, it is an extraordinary way to see how the greats work.
It also tends to improve your own writing skills - at least as long as you are copying from your betters.
This seems like the web design version of this.
https://raley.english.ucsb.edu/wp-content/Engl10/Pierre-Mena...
Edit: Which you might know well enough. Just wanted to add some more context.
As we reduce 20, somehow that legitimacy erodes and at 1 it's "disrespectful". Where along that line was it wrong?
The "problem" we perceive is not stealing, it's stealing from only 1 place.
Result: https://shawwn.github.io/pg/
If you think it’s easy, it’s not. The closer you want it to be pixel perfect, the exponentially harder it is to get right.
https://www.paulgraham.com/copy.html
I’m very proud of it. I had to dig through decades-old viaweb templates to figure out which one he used.
Others have said it, but I'm not a fan of the cookie cutter approach. Build on UX patterns that work, but try new things too. It'll be hard to let your brand infuse the design when you're doing a line for line reproduction.
Stealing is stealing unless you're really good at it.
I would say that there is a big difference between stealing without acknowledgement, and stealing with acknowledgement and actively learning through reverse engineering.
Stealing in this context might be tad harsh.
In GURPS, stealing is two skills: filch and pickpocket.
If you can't put the effort into the face of your product, how can I trust you to put effort into the product itself? Shitty behavior, with a shitty justification self-affirmation blogpost.
Still hurts to be the one being stolen from though.
If you're being a great artist who steals you may perfectly reproduce something, but in such a different and novel context that it feels fresh, or taking something verbatim and then modifying it with your work, vs say taking an series of ideas from a work and then not really changing or moving from what they were originally expressing
An example of this is from Offworld Trading Company[0], which literally started by copying the market from Age of Empires[1] and then iterated on it as well as the auction mechanics from MULE[2], I vaguely recall them talking about this in their GDC talk[3], though I could be misremembering that(it's a good talk though)
I could be wrong, but I'm not sure if anyone who was stolen from in those cases feels hurt by it
Compare that to stealing, where the parties stolen from were really quite angry at what was stolen, Triple Town vs Yeti Town[4], which very much looked like a lazy clone
-[0]: https://store.steampowered.com/app/271240/Offworld_Trading_C...
-[1]: https://ageofempires.fandom.com/wiki/Market_(Age_of_Empires_...
-[2]: https://en.wikipedia.org/wiki/M.U.L.E.
-[3]: Offworld Trading Company: An RTS Without Guns : https://www.youtube.com/watch?v=o2C4z_apu2I
-[4]: https://www.gamesindustry.biz/spry-fox-and-the-clone-wars
Good artists see an idea and use it. Great artists see an idea and _make it their own_.
Today most things are complex, and they don’t last very long. I wanted to pick apart something that’s lasted since the birth of the internet. Viaweb was, after all, the first web application.
If you think it’s easy, or even possible without investing months, I invite you to try.