OpenTTD 16.0-Beta1(openttd.org) |
OpenTTD 16.0-Beta1(openttd.org) |
From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices reflect proximity of other productiosn, mono/maglev only has passenger cabs, regular rail still gets upgrades, no planes I guess, "automatic" public transport within cities - no need to build stops, just buses driving around (transferring people to train stations). And probably more I can't think of now.
EDIT: it looks like something like this is now in v16 as “collections”! I wonder if these can be shared.
It took me maybe an hour to learn the first time I played it. It's worth it! :D
Tho after finishing the game a few times it gets old.
And then, finally, hump yards?
I couldn't workout the train signals though, there are 4 of them and they have a digit as well with them, not sure what's going on there. I'm probably not the target audience :)
This combo lets you set up an upline and downline with a terminal station: you have one way only signals on the line, and non-blocking signals on the station entrances pointing into the station, and a crossing between. Trains will get to the end of the upline, and wait to get a path to the end of the station. Then they'll turn around and wait to get a path to the downline.
Yeah cargodist's indeed broken. You could milk plenty amount of money by just setting up two airports far away.
Maybe try Simutrans. It's got actual economy simulation. I tried it and I didn't like it tho. I couldn't make a profit in that game and kept losing. :(
Wait... same like in real life you mean?