The Apple Disk II Controller Card(bigmessowires.com) |
The Apple Disk II Controller Card(bigmessowires.com) |
It's also a great early example of the massive win you can get by replacing hardware with software (and "software" -- in the form of a state transition table encoded in a small ROM).
It's also one of the reasons there were so many fascinating and weird copy protections for Apple II software: since so much of the behavior was in software on the computer, it was malleable. (Since it uses the CPU for tight timing loops, the Apple II couldn't really do much else while using the disk.) The write-ups by 4am on IA are fun reading if you're into this kind of thing: https://archive.org/details/apple_ii_library_4am
There are some fun projects to record disks at the level of magnetic flux transitions. I'm mostly familiar with https://applesaucefdc.com by the amazing John Keoni Morris, which came with a new file format too, and some lovely UI software.
It's flabbergasting how good Woz's designs were. Almost on a whim, he with the Disk II did something no one anywhere in Silicon Valley—anywhere in the world—was doing. Forget about IBM, HP, Shugart, Tandon. Just within Commodore and Tandy, Apple's direct 1977 competitors, there were abundant human and engineering resources to come up with a fast, inexpensive, and reliable floppy drive and controller; Chuck Peddle at Commodore was certainly no average engineer. And yet, Commodore was still unable to do this in 1984.
Whether one believes in the reality of the existence of the "10X developer", it's hard not to see what Woz did between 1976 and 1978—Integer BASIC, Apple II color graphics, and Disk II—as proof that such a being can exist, even if (as I have written elsewhere) that brilliance straddled the line between optimized and overoptimized. <https://news.ycombinator.com/item?id=41685888>