Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Just non-disassembled function or unidentified struct would ruin your plans…
(Assuming they didn't fix it themselves, it is a pretty big overhaul to MC1)
99% sure it should work fine for (Exodus and Turncoat), (X-Ray and DSC Raid), and (Xenocide and Bengal Lancers) since those are just custom campaigns.
Lovely stuff. Always a joy to see anything MechWarrior related end up here on HN.
And it was somehow still incredibly satisfying, even though there was probably just one bugger who went underground at the start and all the people who over invested in giant robots would have to play whack a mole to find him.