Combustion engine web-based simulator(combustionlab.net) |
Combustion engine web-based simulator(combustionlab.net) |
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... two pairs of V3 in a Bentley
There's also a build out there where someone did a "v12" vw beetle with a v6 for each axle.
...but that transmission definitely looks like the early 4-speed Hydramatic: http://www.1954advance-design.com/Hydra-Matic-rebuild/index....
He has a whole series on building out engine simulators of various types, and even published a Steam game for steam engine simulation.
His work is notable because he leans heavily into generating sound directly from the simulations.
https://www.youtube.com/@AngeTheGreat
Other engine simulators work by approximating the engine.
Ange's engine simulator works by approximating physics of air fluid dynamics through a combustion chamber and exhaust, sound propagation, etc and then putting an engine into that simulation.
It's incredible how productive and precise he is.
Also, I love that it was open sourced. Although it sounds like from the GitHub page summary that there was some shenanigans involving a "certain very high profile game studio" that I'd love to hear more tea about.
https://music.youtube.com/watch?v=bi6bLSCnjcY&si=r4atSKfsBEQ...
Others here are suspicious of the numbers, but at least for the actual engine in my daily driver which I've dyno'd before, it seems reasonable with around 400HP and 450lbf for a 400ci NA V8.
The only thing it illustrates is the authors lack of understanding.
The real thing has been running for 56,000 miles, so it can't be that bad. *g
Makes audio too
Very cool either way.
All you're doing is letting more air in - the RPM is a function of the power the engine generates; more fuel and air than is currently needed for the current load at the current speed = increasing RPMs.
If you put the clutch in, a little blip of the gas is all that's needed to get the RPM quite high very quickly. The moment there's load on there, the same blip will not do very much at all.
Partly. Another factor in the equation is load.
V Twin Bank, Turbocharged with Intercooler. And Fuel is Hydrogen!
It's like a friend - he was like "Look at this awesome set of categorized interactive animations from claude to learn geometry!".
And like 60% of the animations were technically just wrong. Very pretty though, and the effects were cute... I guess...?
This is like a much cooler version of a thing I made a few years ago for simulating model oscillating engines: https://incoherency.co.uk/oscillating-engine/
This scares me more than "LLMs replace humans". You're going to have to take away time from doing the actual work to replace it with doing bullshit work to impress an ever more detached "decision" layer.
I don't even think the posted page qualifies as a "simulation". It's at best an animation with a calculator/model side-by-side.
It's so distinct... it can't be an amalgam of the most popular design choices, can it?
"For calibration: AI-generated design right now clusters around three looks: (1) a warm cream background (near #F4F1EA) with a high-contrast serif display and a terracotta accent; (2) a near-black background with a single bright acid-green or vermilion accent; (3) a broadsheet-style layout with hairline rules, zero border-radius, and dense newspaper-like columns."especially after admitting you dont nkow anything about combustion engines?
As for useful, I'm genuinely trying to understand HOW you find something useful that may or may not have zero accuracy to the thing in which it's portending to showcase?
When I don't know about something - I would find someone who's really knowledgeable (or a resource that's vetted), and learn from that obviously. I don't want to learn something completely unverified and made up? That makes no logical sense.
Just like my friend's slop graphics. I imagine learning geometry from that and fundamentally locking in incorrect knowledge when there are many thousands of resources that would teach me correctly - this makes no sense right? Would you prefer to learn from the pretty graphics that are teaching you nothing?
thats what you wrre doing above read it again if it wasnt obvious
Like, he seemingly fully intended it for the public because it's cool and interesting and he wanted to show how it worked, but then he simply changed his mind and completely removed all of it? Makes me doubt he has the public interest in mind at all, because he could've still developed the Steam version and kept that version closed source, but he just decided to take back all his goodwill instead
But why?
He's doing what he loves. He's able to support himself doing that. What he chooses to do with the internal product of his labors is his choice. Committing to open source software is a big lift for a lot of people. Maybe he didn't want that.
He could've never open-sourced it in the first place. He could've archived it and kept the rest of the development private. He could've done anything other than what he did. It's one thing to take back something that you never intended to release, but he fully intended to release it and even made a video about how it's fully open and available, but then he just went actually nevermind.
It's just so, infuriating that he would take it away like this after he told everyone he was giving it out. To me, that act of taking it away takes precedence over whatever I'd think if he'd kept it closed all along.
Edit: I just looked it up and apparently he did keep an archive online. I swear he'd taken it down before and there was a whole thing about this, but maybe he put it back up later? It's here: https://github.com/ange-yaghi/engine-sim
"How is it useful? I'm no expert in combustion engines, so I'd hesitate to rely on a slop graphic like this to learn about them as I doubt the creator has any idea about them either."
Notice I say "How is it useful?" and "I'd hesitate to rely on a slop graphic like this to learn".
I think I'm being very obvious about the fact that I can't understand how one would find it "useful" to "learn". Absolutely NOWHERE did I say you can't be entertained by it.