Almost Always Unsigned(graphitemaster.github.io) |
Almost Always Unsigned(graphitemaster.github.io) |
Blogger recommends unsigned over int.
Tough choice.
We should be engaging with the article's content.
Even beyond Stroustrup, Dijkstra, and Google, this whole panel of C++ luminaries agrees to prefer signed types and explains pretty clearly why:
- 12:12-13:08 - https://www.youtube.com/watch?v=Puio5dly9N8#t=12m12s
- 42:40-45:26 - https://www.youtube.com/watch?v=Puio5dly9N8#t=42m40s
- 1:02:50-1:03:15 - https://www.youtube.com/watch?v=Puio5dly9N8#t=1h2m50s
- The rules of signed/unsigned are complicated and there is too much auto-conversion - does that mean languages that make this more explicit means this is fine? It just seems ideal to have stronger typing. - It is mentioned that you can initialized an unsigned int to "-2" - but that presumably could also be fixed in the language.
I'm trying to separate out which is "don't do this in C/C++" and which is "don't do this in any language".
unsigned is frequently defined. (often because it's defined in C)
tough choice.
(honestly I just lean towards "over/underflow should raise unless explicitly allowed", the ratio of unintended to intended-and-fully-checked overflow behavior is almost certainly FAR beyond 100:1)
signed ints are rather obviously the majority decision, so that default is defensible, and their const / compile-time math is arbitrary precision. so as long as you can describe your math as either wholly const or can move all overflow-risky stuff into a const equation, you're good - Go's compiler will fail if it exceeds the bounds of whatever number you try to cast it to (implicitly or explicitly).
ignoring fun with float rounding, of course.
It’s pretty sad that after all these years, dealing with fixed size integers is still so complicated. Yes, many of the problems are specific to low level languages with undefined behaviour and numeric for loops. But the issue of subtracting two numbers and possibly having an underflow is both common and a bit absurd.
The code in the article for “safely” calculating the difference of two unsigned numbers, which is simpler than the equivalent for signed integers, is this little ritual:
> delta = max(x, y) - min(x, y);
Seriously??? Two function calls just for the difference of two numbers??
Why can’t such “safe” operations have some of the sweet syntactic sugar, and the underflow-rampant “ordinary” operations have the bitter medicine of ritual?
This particular idiom for finding the absolute difference of an unsigned integer pair is pretty clean and rarely needed. In most contexts you know that one argument will always be greater than or equal to the other, so a simple subtraction will do.
let a = 1234_u32;
let b = 5678_u32;
let c = a.abs_diff(b); // Or equivalently u32::abs_diff(a, b);
Some languages hate offering convenience functions, in particular in a language like C or one of the would-be C-replacements, those functions just clog up the same namespace as everything else, so having 100 intrinsic arithmetic functions for integers feels disproportionate. The C-like languages, even those which do have methods, often forbid methods on their "built-in" or "core" types like integers so they can't do what Rust did here.Edited: tweaked language
> for instance C and C++ leave signed integer wrap undefined
I'm pretty sure the way to write what was meant here is "C and C++ leave signed integer overflow undefined". Wrapping would be a definite choice. Overflow is the situation we're considering, not a particular outcome to choose so that is what's undefined.
The confusion gets worse later when it insists that just like in C or C++ these three Rust expressions will produce invalid results because of LLVM:
x / 0
INT_MIN / -1
INT_MAX % -1
INT_MAX - INT_MIN
Assuming we defined INT_MAX and INT_MIN as say i32::MAX and i32::MIN (or whichever signed type you prefer) of course what these actually do in Rust is just panic. If you write this in a context where it'll be evaluated at compile time, your compilation fails. That's not "invalid" in any sense I understand.It mentions Odin too, I know less about Odin but I believe it too will reject this nonsense, on Godbolt it seems to either SIGILL (for zero) or SIGFPE (for other impossible operations)
Edited: Apparently I copy-pasted wrong? Some of those invalid expressions were not as written on the blog post but are now hopefully fixed. They are, of course, still not invalid in Rust, some panic because they aren't valid questions (like dividing by zero), others are fine - neither case is a problem.
Not in C++29, and I think the big 3 compilers (gcc, clang, MS) will have squashed this long before that version is officially approved.
C++ 29 doesn't yet exist. It'll be finalised in (as its name suggests) 2029. Are you referring to some proposal you think has been accepted? Or is this one of those "I have concepts of a proposal?" ideas where you confused wishful thinking with reality ?
Erm... just because you can, doesn't mean you should.
Also, what if you want to go down to something other than 0?
Agreed, seeing that example briefly made me consider whether this blog post was a parody. Sure, it works for this exact example, by relying on i wrapping "down" to MAX_INT on the last iteration. But how long will it take the next developer who works on the code base to figure that out? Will they figure it out before or after committing changes that break it? Or worse yet, before or after shipping code?
for (size_t i = size - 1; i >= x; i--)The stopping condition is incredibly confusing and non-obvious. Misleading at first glance, in fact. The whole thing is so unidiomatic that I don't think I've even seen it once in my life. It's a better contender for an underhanded C++ code contest than production code.
> but if you want to count down to x instead of 0 you just do i >= x
No you can't. That fails if x == 0. Which perfectly illustrates why using unsigned everywhere isn't so great. And I say this as someone who likes unsigned types and uses them more than average!
Exactly! That's precisely the problem with it.
(Hint: think about your code when size = 0.)
I've made lints for Go that simply disallow integer casting, and omfg the (real, occurring but unnoticed) bugs it found. those kinds of lints are trivial to build, you can just stop doing it. forcing visible casts made many of these problematic patterns extremely suspicious at a glance, catching issues at review time far more easily.