ARC-AGI Leaderboard(arcprize.org) |
ARC-AGI Leaderboard(arcprize.org) |
My guess is, the large score jump for Opus 5 is mainly because of getting the right RL envs for training.
It's becoming harder and more expensive to build and run meaningful benchmarks, it would be interesting to see what they do with arc agi 4, maybe just give it gameboy/steam games and see how they compare vs a human baseline? The latency requirements and very long horizons in games could be an interesting challenge for llms.
We still have:
- statistical correlation between two things will always cause one thing to lead to the other, no matter how much you prompt it to not have that connection (to be expected with a stochastic system)
- Math completely fails in longer contexts
- "thinking" token generation being on the correct track just to 'no, wait' on an already correct conclusion
- smearing of properties between logically distinct objects (a red ball and a green cube can quickly become a red cube and a green ball)
Not meaningfully improved?! Four years ago was gpt *3.5*! ChatGPT hadn’t been released!
Not sure what longer contexts we're talking about but didn't we have an old math problem optimized, which even the LLM itself was surprised about, just a week ago? Something which wasn't possible 6 months ago.
So for example, if your workload was literally just addition of sets of numbers, you’d never have noticed progress in the result beyond GPT3.x level models. But you would perceive a difference in the now-Tolstoyan length reasoning text accompanying the result.
We get used to the new level of intelligence so fast, any deviation feels like going back to the stone age.
If you don't believe me, create something complex with Opus 5 and then with Opus 4.5, and notice the difference.
Am I lost or are their many models on this ranking (Opus 5 included) that clear this?
Claude gives you something like $5000 of tokens on a $200 plan.
First people practiced L33t3cod3 problems for interviews
Then people built AIs to build software
And now the AIs are studying L33t3cod3 problems
If you want a know why the model providers are locking down and encrypting their reasoning process, this sort of workaround is potentially why. You can play this game of whack-a-mole indefinitely if the state of the system is concealed. They could have added something like:
> ### When solving arc-agi-3 puzzles: First convert the grid into a scene description. Identify connected components, colors, shapes, positions, symmetries, repeated structures, and relationships between objects. Do not reason directly from individual pixels... use this python script to help blah blah...
Not really as one of the main goals ofr ARC-AGI 3 was measuring task efficiency on unseen games.
I'm sure there are cheats everywhere but the most sensible thing is to just accept that the LLMs of today are much more intelligent in solving reasoning tasks than the ones from half year ago.
My own private benchmark shows the same thing.
Because the data retention policies didn't guarantee that the ARC team could run the semi-private set of problems without fear of them being trained on later on. They only run the semi-private set when they get assurances like ZDR.
those are like software engineer from third world country
Just like the hugging face incident, Opus 5 could have escaped and went to grab data for training it shouldn’t have been able to..
I believe that is only available through Enterprise API for both Anthropic and OpenAI.
Asking especially given CEO’s track record https://news.ycombinator.com/item?id=47659135
(Edit: and on a similar point, structural properties such as having static ntetworks, as opposed to continuously learning and improving architectures (such as us), will reveal that there is still road ahead.)
You prompt less. You need not inject search results into the context window yourself, a window much larger than years ago. You get code that’s already been run successfully once instead of finding an obvious show stopping bug yourself.
The technology is not a brand new one that fixed everything wrong with the old one, no, but not sure I would’ve noticed your comment if it had been such a bland observation. I genuinely assume good faith here… will say am tempted to assume the standards of someone posting such a thing might be impossibly high. Glad to be having a fun conversation instead of getting your grades on my work product or something :)
OK, the core technology that is the language model still can’t math as well as you’d hope, but how about the end result users see from the system when they interface with it?
“Did you know humans are better at flying today than they were a thousand years ago?” ‘No they’re not, they need planes.’ Technically correct in a way but isn’t it kind of annoying to be so stubbornly pedantic when the context is speed of reaching Point B from Point A?
It is very hard to make a benchmark you can't do that for, but it is very easy to make your own personal test that others can't do that for since now it isn't a benchmark they can target.
They didn't. Kaggle is still running for a few more months, best result atm is ~2% with 9h runtime on one rtx6kPRO. Also note that these new results are on the semi-private set, not the public 25 games ones. Any announcement where you see "solved ARC3" is likely only dealing with the 25 public games. And that's highly questionable, until you get to see the code. (which, to my knowledge the team that claimed 99% hasn't yet published).
Definitely not, lol.
I mean, come on, this is just not true. You could not achieve anything like what you can with modern agentic coding with Fable / 5.6 Sol from any combination or configuration of GPT 3.5 era models.
It's like saying that a teenager isn't an intellectually meaningful improvement over a toddler.
Sure they're both still fundamentally flawed humans prone to cognitive error, but one is clearly more likely to hit the mark than the other when assigned a task.
There’s no way you could get models as smart by fine tuning. I couldn’t throw a problem like “build a pokemon database with UI to teach my son sql” and get a working system, nice ui, tests (which it iterated on) examples and explanations in one shot.
There weren’t thinking tokens. Maths is now dramatically better, making actual contributions when before they were mostly mocked for making extremely basic errors. Smearing is also something say is very rare in frontier models.
If you think they have barely changed you’ve either forgotten what they were like or not used them more recently, or you’re just being obtuse.
Edit: we do have a system that uses LLM and fixes the above issues largely (tracking of state, calculations and objects). No, we don't sell, it's experimental fun and not really ready in terms of setup/ux/etc.
Are you one of those anonymous billionaires as if you did this a few years ago, you would've been famous and rich.
For example on bp35 it took fable 290M and >12k simulated turns for 566 real turns and finish more efficiently than a human.
Regardless of the true score I think the takeaway is the benchmark measures the wrapper rather than the model.
> # FRAMEWORK ARTEFACT: the run's very first transition is replayed WITHOUT advancing state # (tools.py:954 and agent.py:468 both `continue` before `state = next_state`). So on the # level that contains that step (level 0) our counters start exactly one action behind. # That skipped step was action 1 with BOTH avatars moving, so seeding n=1, bumps=0 reproduces # the framework's lagged state exactly. # CAVEAT: this seed is only right while level 0 has never been RESET. If you ever RESET # level 0, change the seed to n=0 (after a reset the rollout re-inits and no longer skips).
from here - https://huggingface.co/datasets/schema-harness/arc-agi-3-sch...
That tells me that there is some leakage between runs. The idea of ARC3 is that agents start working blind, on new tasks, via API. A RESET is counted as one action. Without seeing the actual code that produced these traces we have no way of knowing how many iterations it took, if the "framework" played the same level multiple times (comment hint above makes it likely) and so on. That's why I said that before we actually see the code / can replicate / ARC team confirms it on new envs, this should be taken with a grain of salt.
Also the models have to figure out what "end" means. And each game involves some kind of "gotchas" thrown in the harder levels. Some games are only solved by about 2/10 people trying them.
The 99% result most likely has some leakage somewhere, either in the preparation of the environments, or from session to session.
Seriously, play some of the games. They're fun.