The C ``Clockwise/Spiral Rule''(c-faq.com) |
The C ``Clockwise/Spiral Rule''(c-faq.com) |
It is explained in more detail at this link: https://eigenstate.org/notes/c-decl
int v, *w, x[5], *y[5], (*z[5])(int, int);
Where v is an int, w is a pointer, x is an array, y is an array of pointers, z is an array of function pointers, etc.Similarly, typedef is also just a keyword in front of a regular declaration.
int foo[5];
typedef int foo[5];
int bar(void);
typedef int bar(void);
Now you can use `bar *` as a function pointer.The entire language works like this.
int v;
means that `v` is an `int`. int *w;
means that `*w` is an `int`, meaning `w` is a pointer to an `int`. int *y[5]
(note that `◌[]` has higher precedence than `*◌`, so this is `*(y[5])`) means that `*y[5]` is an `int`, so `y[5]` is a pointer to an `int`, meaning `y` is an array of `int` pointers. int (*(*kitchensink[5])(int, int))[6];
means that `(*(*kitchensink[5])(int, int))[6]` is an int, so- `*(*kitchensink[5])(int, int)` is an array of `int`.
- `(*kitchensink[5])(int, int)` is a pointer to array of `int`.
- `kitchensink[5]` is a function pointer to a function that takes `(int, int)` and returns a pointer to an array of `int`.
- `kitchensink` is an array of function pointers to functions that take `(int, int)` and return a pointer to an array of `int`.
How do you make an std::array of a given type? Wrap the existing type in an extra layer of std::array, we all know this, it makes sense, there's no reasonable alternative. How do you make a C-array of a given type? Oh boy, "prepend the array specifier before the list of existing array specifiers" (actually it's worse because you have to find the right possibly-empty array of existing array specifiers first, just because there's a list of array specifiers somewhere in the type doesn't mean it's the one you should be prepending to).
"Declaration follows use" immediately goes out the window when faced with typedeffed types being used as the base type, or (as mentioned) generics in descendant languages of C. Instead you get "declaration builds up a type by wrapping layers around a core, use breaks down a type layer by layer starting from the outside" (so, necessarily, they mirror each other). C could have worked that way, and it would have made more sense.
"Declaration follows use" is the type level equivalent of taking off your socks before taking off your shoes because that's the order in which you put them on.
std::array isn't a thing in C, so you don't.
In particular I associate '*' (used as *ptr, i.e. content that ptr points to), with content, as opposed to '&' (from &var, address of var), so again '*' means content thing points to. But in declaration, when you declare 'char *ptr', which is a pointer to a char, you clearly can't read it exactly the same way ("char with content of a pointer"? More like, the content of a pointer is char). So maybe another symbol like @ (denoting "is a pointer"), or just the keyword pointer, might make things clearer, so you'd have 'char pointer ptr' (ptr is a pointer to a char, read backwards) or simply 'char @ ptr'. The shorter '@' would be justified when you have multiple pointer e.g. when working with multidimensional arrays (which are often @@@float, something like that). Just an idea that occurred me ;)
(Although I hadn't thought about pcfwik's principle that it's written as used, that makes somewhat more sense to me)*
Edit: Said otherwise, in usage syntax the convention (or at least my way of thinking) may be left-to-right, "content of" or "address of", while in declaration we read right-to-left, "is an int", or "is a pointer", and it would make sense to me that the symbol for "is a pointer" is different than the symbol for "content of"/"address of".
var p: ^integer, i: integer;
p := @i;
p^ := 42;
Which follows an obvious "if modifier of a base type goes to the left of the type, then the operator that uses this modifier goes to the right in the expression". Just like "array of T/[]T" translates into "arr[index]".Wow, imagine if it was possible to actually use a language like that do declare the type of the variable like that? Something like
str: array [0..9] of ^Char;
or even var str [10]*uint8
Just imagine...The correct rule is "follow the C grammar". An easier to remember and also correct rule is "start at the identifier being declared; work outwards from that point, reading right until you hit a closing parenthesis, then left until you hit the corresponding open parenthesis, then resume reading right..." (this is sometimes called the "right-left rule": https://cseweb.ucsd.edu/~gbournou/CSE131/rt_lt.rule.html).
Want to write an array of function pointers that return a pointer to an array of pointers to int? Well, that's:
array ... -> x[N]
... of function pointers ... -> T (*x[N])()
... that return a pointer ... -> T *(*x[N])()
... to an array ... -> T (*(*x[N])())[M]
... of pointers ... -> T *(*(*x[N])())[M]
... to int ... -> int *(*(*x[N])())[M]
It doesn't make it all that easy to read, but you can at least write the complex types pretty reliably.(The real answer is of course to just typedef every function pointer type or pointer-to-array and not worry about it anymore.)
Or
apt install cdecl
on Linux.str is a duck.
But some misguided style guides demand the misleading `int* w;`, and then act surprised by `int* w, x`;