Beltrunner: Game Design Postmortem(blog.gingerbeardman.com) |
Beltrunner: Game Design Postmortem(blog.gingerbeardman.com) |
> it’s a lightweight game engine, interactive development environment, a language
The statement is very strong and catches my attention, but I didn't find any useful details about the game engine itself on its website [1]. It feels like it's a wrapper around raylib, which is very welcome, but it's definitely not some innovative way of game development
The thing about using AI to write articles for you is, because it's tuned to be enthusiastic about everything, it doesn't know what's boring and uninteresting. Shameful.
These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.