Rust SIMD on the GPU(vectorware.com) |
Rust SIMD on the GPU(vectorware.com) |
They specifies a constant SIMD width so it's non-portable. Well, not performance portable, but why are we using SIMD again?
SIMD seems to me, to be very platform specific. Maybe there are times one SIMD unit is not anothers' SIMD unit?
There is no reason a portable_simd relu_dot implemention should need to specify the SIMD width.
But the design and documentation of portable_simd makes the fixed size syntactically easy/the default and the width agnostic code harder.
- CUDA kernels and Tiles (e.g. Cudarc, cuda-oxide, rust-gpu etc) - SIMD on the GPU. (E.g. as in the title...)
- CPU SIMD using avx or SSE instructions (And probably thin wrappers for vectors so you can have sane syntax). Or the maybe-upcoming core simd which should abstract over architecture-specific instructions. Magic floats etc which do 4-16 computations at once, but are a bit clumsy to work with
- Rayon thread pools - arbitrary parallel computations, including SIMD, one per CPU core.
It looks like from the code samples like maybe a cleaner syntax for writing code on the GPU than CUDA kernels? E.g. without mucking with serialization, host and device by abstracting over it? And inspired by core::simd. (Good choice if so, in the interest of standardizing on syntax; I did this for my x86 SIMD vector/quaternion lib as well)Each family of operations is a trait parameterized by the operation itself:
pub trait EvaluateReduction<Operation, T>: LaneEvaluator {
/// Reduce one distributed definition to an ordinary uniform scalar.
fn evaluate_reduction(&self, value: LaneValue<Self, role::Distributed, T>) -> T;
}
Call sites name the operation: let one = evaluator.splat::<Splat, _>(1_u32);
let two = evaluator.splat::<Splat, _>(2_u32);
let three = evaluator.binary::<Add, _>(one, two);
let total = evaluator.reduce::<Sum, u32>(three); // a uniform u32
let running = <Executor as EvaluateScan<Scan<Sum, Exclusive>, u32>>::scan(&evaluator, three);
Operations like Sum, Max, ReduceXor, Inclusive, and Exclusive are all distinct types.As mentioned in the post, execution shape is typed too. A static shuffle takes its control as a type-level constant, and the shuffle mode constrains which controls are expressible:
// Shift down one lane, keeping our own value where the source is inactive.
let down = <Executor as EvaluateShuffle<Shuffle<Down>, DownOrSelf<1>, u32>>::shuffle(&ev, v);
// Broadcast from lane zero.
let bcast = <Executor as EvaluateShuffle<Shuffle<Broadcast>, WarpLane<0>, u32>>::shuffle(&ev, down);
// Butterfly exchange with the neighbor one bit away.
let bfly = <Executor as EvaluateShuffle<Shuffle<Xor>, Butterfly<1>, u32>>::shuffle(&ev, bcast);
For an example of errors caught, a warp-scoped executor for a device-scoped barrier is a compile error: <ScopedWarpExecutor<'_, WarpUniform> as EvaluateBarrier<Barrier<Device>>>::barrier(evaluator)
// error[E0277]: the trait bound `Device: NvptxBarrierScope` is not satisfied
// help: the trait `NvptxBarrierScope` is implemented for `Warp`
Strip mining is typed on the amount of work and the lane capacity, and it hands back one chunk at a time along with the predicate saying which lanes live in that chunk: // Six work items across four active lanes: two chunks, based at 0 and 4.
<Executor as EvaluateStripMine<StripMine, (WorkItems, ActiveLanes<StripMined<4>>), i32>>::
for_each_strip_mined(
&evaluator,
(WorkItems::new(6)?, ActiveLanes::new(4)?),
|index, active| {
// ...
},
);
Hopefully that gives the flavor of it.Can you say more about the application space you're targeting?