Video game lawyer says all her clients have anti-AI contracts(gamesradar.com) |
Video game lawyer says all her clients have anti-AI contracts(gamesradar.com) |
- AI is already capable of creating some assets that are indistinguishable from human made ones. Anti-AI sentiment is pointless if they can't tell the difference.
- devs in Countries that care a lot less about the legal stuff are going to be cranking out and studios will want in on it.
- If the primary blocker is legal someone will find a way to get around it and provide a model/service/workflow that allows a game with AI assets to claim copyright on said assets.
- Games are literally one of the absolute best uses for this tech. Someone is going to figure out a way to leverage this stuff as a first class function of the gameplay. Player directed assets or procedural world creation, dynamic quests like never before seen. They're going to hit the nail on the head and produce a banger with this tech and the landscape is never going to be the same again.
I work in Consulting and we're seeing this across our industry as well. Multiple clauses popping up around no or limited AI use, which comes from those organisations being risk averse, through not knowing how to deal with the reputational risk if AI were to cause an issue.
We see some organisations being very strict on no AI usage, to other organisations naming particular platforms or particular classifications of information, which is a smart way to go about it.