There's still more refinement of existing techniques that need to be done before AI generated 3d models match what humans produce.
Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
Fable 5 can write procedural texture shaders, CSG, surface meshing, l-systems, even rigging + realtime IK, etc. and do it all in a visual loop within an environment. The model understands the topology, and can tune things with mathematical precision where necessary. Which is much closer to using 3D tools like an artist would.
You don't go to a restaurant to order 1 minute hot pockets. That's why 3D artists are not being replaced by AI.
I feel like this article doesn't understand how people use AI in the industry, or how products integrate it.
> ...
> AI generated content is creating a discoverability problem across the internet. On Instagram, porn sites, YouTube, and music streamers, human creators are being drowned out by a flood of AI generated slop.
The obvious solution here is to to increase the upload rates to speed AI adoption. Maybe direct integration with the generation tools? If we can flip the ration from 1:6 AI generated to 1:10 or even 1:100 human generated, we can probably drive up the AI generated revenue proportion.
If we can keep that up for only a little while, we can frustrate artists economically, causing people to de-skill, eventually leaving slop as the only (and therefore best) option. Then people's revealed choices will prove that slop is really all they want.
is to force more low quality AI generated slop down people's throats? sorry, have i misunderstood what you're proposing? (the ratio part of your comment was super confusing to read).
Basically, we need to get the the point where people rarely encounter anything but slop. Right now on that site 1 out of every 6 models is slop, it would be better if 5 out of 6 were slop. Getting to 99 out of 100 would be even better.
This article is mostly talking about assets used outside of printing or manufacturing, so it’s probably going to be closer to formats like OBJ or FBX.
You can almost always tell when a model was created with 3D AI tools. The topology is usually an absolute mess, and when you combine that with bad UV maps for textures, it practically becomes nightmare fuel.
https://www.cgtrader.com/3d-models/electronics/other/vintage...
(reads:) "AI Generated Content Floods Market, But Almost No One Is Buying"
So if that is a Thesis, in Terms of: heck the 'AI' has perfectioned it's own 'due to circumstances'-Copyright ??
I may add (reading further:) "AI" content in terms of "voxelized intermediate representations of objects" for example...
...converted to meshes, they will have poor topology. But topology is important if you want to modify the meshes or animate them -so
"bad 'ass'-hats (assets) AI technology exchange models may sound like a solveable prob, and lesser Ideological than hu politics which was added to those LLMs before, not?
Maybe pick a size first (limited) 320x480 if thats the old PAL, dunno...now let 'AI' slove the mystery you all seem to have...
And for motivation (btw), if there are some pixel-games falling off from, may be they are liked, too...
But as always, just my 2 Cents... (somebody listed US$20,- that may count a lot more...)
regards... (-:
(Edited typo^^)
What is my incentive to pay you? A person who spent no time working on something and who probably won't spend any time working with me if I need support. You're literally a meat puppet and a useless middleman when I could pay $20 and do it myself.
i guess in this case and probably some other cases that AI slop is just bulking up the longtail even more than before. 90% of people don't listen to AI generated music, it's only weirdos on HN that i've seen claiming to want access to it for personal listening.
> Our goal isn't to increase the volume of AI-made assets on the marketplace. It's to give designers better tools to work faster and focus more of their time on creative work.
>
> Source: https://www.404media.co/ai-generated-3d-models-flood-market-but-almost-no-one-is-buying-them
This is not art. I do not and never will believe "AI" supports the creativity mentioned. More to that, I believe only not artists would say that nonsense. Or, sorry, a dear idiot even, who could not care less about art, human, the future at all.Do you even realize how ineffably much an artist may imagine, consider, realize, choose while actually creating? It may be weeks, months, years... when artists developers, creates, enchants their unique miraculous creation... making it invaluable... an actual art...
These human experienced choices are immeasurably important where no "AI" should ever exist... The effortful lovely choices, where every single choice polishes an artwork... reifying it into a perfect or an imperfectly perfect miracle...
This.
"Absolute mess" may even be giving them too much credit, since most seem to have shot past "steaming pile" and are offroading in hitherto unexplored regions of sucky-space.
the best way to do that is either create it yourself or buy it from place like cg trader that gives you a license.
does everyone do that? no im sure not. but for any reasonably sized company the risk vs cost is just not worth it.
The other time was paying for a subscription to this[1] Thangs profile, which was more or less the same. I love making stuff using these techniques, and having access to all of his paid models really helped me get familiar with it using working examples. I mainly make my own designs now instead, but still pay for the subscription out of pure appreciation.
Now, even if you are just joking around, this makes me wonder about how fucked up we are, if we have to admit there are real people out there who might actually really think like that.
Good job on that one.
Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.
AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.