Grand Theft Auto VI: An Extended Look [video](youtube.com) |
Grand Theft Auto VI: An Extended Look [video](youtube.com) |
It also looks like they've kept the art and writing fresh for 2026. GTAV feels dated at this point, no criticism of course, and I was concerned that they would fail to modernise into a world that is quite different now than 13 years ago, but it seems they've likely succeeded at that.
I'm looking forward to playing, eventually, when it comes out on desktop. But is this the game of a generation that justifies buying a console? I'm not sure.
There was some interview with the Skyrim people who didn't want to do the next skyrim because of the success of Skyrim. Lets be honest, just make another Skyrim a little bit better here, a little bit better there, new stores done.
A game is better than no game especially after that much time
What do you mean by this? In what way has the world changed that you thought they might fail to capture?
I'm not sure that would go down well in 2026. The redneck thing feels tired, the public narrative of wealth inequality would likely make Michael feel out of touch, and much of the audience would have identified with Franklin but he doesn't really have the struggles that today's Millennials and Gen-Z have.
These two characters seem more realistic in that sense. Less direct comedy (although I still see that there's the iconic GTA parody in places), a couple who are probably going to be much more relatable even if they're criminals, and a standing in society that is more relatable.
It's not that the comedy wouldn't land, the parody/satire is important and it looks like it's still there, it's more that I think V depended on some stereotypes that are long gone, or that society recognises differently now.
But I realise that's just hope. It's probably also about business priorities and PC is just not a huge market.
I wonder how much GTA 7 will cost to make, and how long…
And just GTA Online is making 10 million USD every week.
The game screams money just looking at the sheer density of the city/map and the level of detail. There’s simply nothing quite like this, as usual with Rockstar.
GTA VI is the biggest single entertainment property of all time and we've waited a dog's age for it to drop. It appears the level of polish and attention to detail throughout is unprecedented.
After GTA V the franchise was feeling played out for me. I thought I had decided I wasn't going to buy a console just so I can experience GTA VI, but my mind it seems is changing. It looks banger. It looks like it really does have the power to elevate the whole industry.
Same reason I probably can’t rewatch Clockwork Orange despite loving it as a teen. Crime, murder, and rape aren’t just abstract concepts anymore.
(Thankfully, there are plenty of games that don’t wallow in darkness. And don’t take 1000 hours to beat!)
Either way, I don't care about the console release, I'm waiting for the PC release. And I'm also waiting for Witcher 4. If GTA VI is good, then I guess it'll will be worth it to buy a new PC just to be able to play these games on high settings 4k, despite the anus-watering prices.
So there is a kid playing GTA on our hostess's Playstation. He's a stranger to me, and quite a bit younger. I was about 27 years old already. It might've been GTA I or the sequel; I don't know: I didn't play it anyway. But I am kind of thrilled to see it in action and curious to know how the gameplay goes, so I am sitting next to him and watching, and meanwhile our hostess is in the kitchen, or cleaning up, or whatever. And the kid plays half-heartedly, until he perceives us to be alone together, and he turns around on the sofa and kisses me on the mouth for no particular reason.
Obviously I am repulsed, and that is an unwelcome sort of gesture, and so I figure out how to trap him outside on the balcony, and I lock the door behind him. Then I seek out our hostess, and I tell her what had happened. And she cracks up laughing; it is so funny to her (it's funny to me, 27 years later for sure.) And she says I can exit gracefully, and she will take care of this guy after I'm gone.
So that is my story about Grand Theft Auto. Parents, don't let your kids play GTA because they may try some shit on their friends or party guests without consent. Try Stardew Valley instead.
I guess we can hope for a future update once they figure out how to optimize more.
I game on my m1 max macbook pro now which is shockingly good at ~100wh.
I tried to make it make sense but it just doesnt. https://photos.google.com/share/AF1QipMRWCkjBSoFUpIKFbcPhds5... I have enough battery charging frustrations with the few things I do run daily.
I hate subscription economy as much as the next guy but this is a very good deal in current environment.
But I'm not surprised at all? Like, all of these things the game does were/are entirely possible within the FiveM scripting API. Take a look at GTA RP servers like NoPixel, they've been pushing the limits so hard on a 13 year old game.
And the same API exists for Red Dead 2, which has a visual upgrade over the engine used for GTA V.
I don't know, I guess I'm expecting something to be wrong since it's very frequent and common nowadays for AAA games to ship broken and incomplete.
I hope I'm wrong, though.
GTA VI seems to be missing that entirely. The whole world seems far too bleak and close to life (in a bad way).
This isn’t the GTA I used to know and love.
Sad to say this will be the first GTA game I’ll miss out on (I’ve played all of them, even GTA London 1969, GTA Advance, and Chinatown Wars).
I don’t know who’s running the show at these big game companies, but they sure know how to ruin games that used to be fun. Assassins Creed, Halo, and now GTA.
I guess it will be a typical Rockstar play of buying the PS6 version to get 60fps.
I think some of this is technological, but much of it is style. There are likely limitations that forced some of those issues back in 2013, but I think it's more down to game design practices. It doesn't take a lot of tech to give you another 10 feet of leeway and trigger a sound bite with a snarky comment from another character.
Hopefully San Andreas is lot better (and given the number of mods available for it, it feels like it would be).
Let's not kid ourselves that either of those things is going to be any different in GTA 6.
I think this a mistake a lot of modern game companies are making. They think people want to be represented, when what most people want is an escape. I want to do things in a game that I would never be able to do in real life. That’s half the fun.
I also think the venn diagram of people offended by stereotypes and those who play GTA barely overlap. They may be completely separate circles. The people who will complain about the game were never going to buy it, so Rockstar shouldn’t care about what they have to say. Make the game for the customers, not the activists and critics.
I don't see myself in either of these characters, but I do see them as representative of society, whereas I don't see the GTAV characters as representative of society. However, I think I did when I first played GTAV the year it came out.
The last game I played was James Bond First Light – and that's for the escapism you describe, I got to "be" James Bond, great. But in the same way, the game and story felt relevant today, with aspects being believable in 2026, which is a stark comparison to how watching Thunderball recently made me feel – that was jarring and much harder to "escape" into because of how out of touch it was (obviously understandably so).
I don't see at what time they tried to cater to teens, outside the parodying themes of that generation which they fit perfectly. I saw that every installment representative of a criminal from one of these cultures to top of the criminal food chain. Be it the Scar Face parody of Vice City, Gang culture of San Andreas, the Immegrant story of the 4th or the trio they went for with the 5 with the LA story melting pot.
As a none-american it perfectly represented the characters and views of over the top depictions of the movie version of these places.
Let's say I'm caucasian male grown up in poor ex-USSR shithole struggling through immigration, changing countries and losing social circle multiple times along the way and struggling with loneliness, etc.
Then the least I want to do is to play game as migrant from Eastern Europe. Because if the character and their story is accurate and representive then I just be bored from it. And if it's inaccurate then it's just bad story telling.
Bioshock Infinite, for example, doesn't do it for me. It's a pretty bad shooter and the story is not as good as its authors think it is. The Witcher 3 doesn't do much for me, but I will try again after the recent free update - supposedly it's got improved combat.
The only game with not great mechanics that I like so far is Mass Effect. I'm impressed by the characters that feel like real-actual people and the varying environments that all feel true to life, all following the logic of their incentives and resembling their parallels in the real world. For example, the free trade moon(?) feels like something between Switzerland (or Singapore) and an office skyscraper, but with a little more crime and corruption - the local government just wants business to run smoothly and is willing to overlook some plausibly deniable sins of good customers. I have never seen anything like it in a game.
I recently got the remake of Resident Evil 1 and oh boy, the clunkiness of just about everything is off the charts just like I remember from a friend's PS1. I did want to like it, but somehow, Japanese games with a serious tone never seem to do it for me.
My favorite was the fancy nightclub called "Effluvia", a fancy word for "stinks like sewage".
I never tried Command and Conquer, I should give it a spin. Thanks for the list!
A lot of gamers play games because they let them experience something they dont have in their real life. Not to roleplay their real self.
I think this is the crux of my point actually – these are all stories that were more relevant at the times they were released. GTAV seems to be more down to earth, and modernised the stereotypes that it's poking fun at.
Gangsters don't resonate right now (in my opinion), immigration is viewed very differently, wealth inequality is viewed differently.
> As a non-american it perfectly represented the characters and views of over the top depictions of the movie version of these places.
Maybe we disagree a little here – also not American, but where I feel that GTAV was more of that over the top depiction of the movie version, I'm getting a different vibe from GTAVI, something a little closer to the real America we see today.
It seems like they are adding a lot of references to viral videos and news clips into the game. I’m an American, and while these things happened, they are all exceptional events, that’s why they made the news and went viral. Day-to-day, these over the top things aren’t things most people see all the time. The game seems like it’s going to take the “Florida Man” stereotype and turn it up to 11… as a general vibe. I don’t know that we saw enough to get a good read on the main characters, at least I haven’t.
I think it’s easy to get a skewed perspective of what real America is like from the news or bodycam footage… but it is entertaining, which will hopefully make for a good game.