That's why in crates where I need to make sure certain functions are called in order, I use a Ticket<T>, where one function returns a Ticket<Func1Done> with the output and the other has to consume it as an input.
The typestate pattern is a specialization of making only valid states representable
As a separate point, I think this is an excellent example of making invalid states unrepresentable.
Types are not the only way to encode such invariants. tests (and to a smaller extend lints and agent hooks) are other such mechanisms.
On this beat, I think people really under-appreciate the value of tests that check the structure of code to verify some general property, instead of checking the behavior of particular code paths.
At work, we have an internal system where we use a specific type to pass certain information around. It is extremely easy to construct an (empty) instance of that type wherever it is needed, but that is almost always wrong, you actually have to do the work and figure out how to get a real instance from somewhere. To make matters worse, whether the instance is empty or not doesn't matter in development, but matters a lot in production.
Because agents are lazy, they tend to construct empty instances whenever they feel like it, and there was no immediate feedback mechanism that could tell them it was wrong. It's not something you can easily encode in a type for example. I therefore build one (imperfectly, based on ruff lints), but it solved the problem entirely.
If you were to design Ikea furniture, you'd make pieces that only fit in to the total configuration the correct way.
Types provide that same phenomenon in programming imo. At the end of the day we are shoveling and playing with bytes so we need to provide handles to these processes which make sure that we can't fit a "square peg into a round hole"
The ticket approach is a neat way to handle this, but I’ve always felt that functions needing to be called in a specific order is usually a bad code smell.
I’m sure there are times it’s unavoidable or maybe even the cleanest approach, but I don’t think I’ve encountered one in my career. When are you finding you need to do this?
Can you give an example where a different design eliminates the need for the ticket pattern?
Also, many other functions can depend on the ticket from func_1. So making the ticket separate and generic on the process is the right (imo) solution here.
Here’s the livestream: https://www.youtube.com/live/c0pw1iVs_Q0?is=hwm2xa4cZOcqF5tW
Well post the individual talks in the following days!
How do you find the feature useful in this instance, I can’t quite picture how that works for typestate pattern functions.
However, if you mean ST in Idris 1.0, there is a definite correlation. The mechanism that ST used for enabling local mutations was very similar to the mechanism that the typestate pattern in Rust is using. ST was a framework for formalizing State Machines in dependent types which is the mechanism TFA is analyzing.
You can't just walk in to the food service counter and say "give me a burger"; you need to first get a ticket from the cashier proving that you've ordered a burger and then provide that ticket to the guy at the counter.
That's literally the type state pattern
Our apps are built on what we call features. Our own in house database Dip participates in the correctness enforcement exercise.
We built what we call an architecture compiler arcc which is a glorified linter (intentionally underselling) but enforces CQRS violations and other architectural violations at compile time.
Query features cannot invoke Command features by construction. Queries cannot even invoke a Dip insert/update/remove().
Our tooling now ensures all CRUD Dip.insert/update/query/remove() now accepts and returns appropriate schema types. It also ensures all Features.invoke() also accepts and returns appropriate handler types. arcc also enforces that a feature cannot even do Dip CRUD on an alien collection/table other than the feature leaf's owned collection.
Pushing this further we are increasingly approaching a state where entire implementations compress to literal names of features and nothing else.
The endgame is blank src/ for a massive ERP backend.
Note: zero ai in code. Pure architecture.
Forcing it to be done correctly through the type system is a neat trick, but better is to design it so the trick wasn’t needed in the first place.
All I’m saying is that having a set of functions that must be called in a specific order is often a code smell. Forcing them to be called in the right order improves the ergonomics, but doesn’t eliminate the smell.
If there is no shared information in the ticket other than the fact that the earlier method was called, then you’re almost certainly modifying global hidden state. If you can avoid that, all the better.
If you do need to package data along with the ticket, you can just use regular structs. Which is usually better from a naming perspective anyway.
let gpu : GPU = GPU::initialize(…);
let ctx : Context = gpu.create_context(…);
The ticket pattern is just plain old structs but with a (usually unnecessary) layer of generics. let t1 : Ticket<GPU> = GPU::initialize();
let t2 : Ticket<Context> = GPU::create_context(t1);Maybe I misunderstood something.
func1(foo_0) -> bar0
func2(foo_1, foo_2) -> bar1
func3(foo_3, foo_3) -> bar2
And you wanted to make sure that func2 and func3 can only be called after func1 has been called.
A wrapper on the output of func1 here would be awkward because then you return Wrapper<Func1Done>(bar0). But func2 does not even need a bar0 and neither does func3.
So the solution is to return (bar0, Wrapper<Func1Done>) from func1 where
struct Wrapper<T>(//cheating ())
Obviously if you are operating in a wide, concurrent async system then the Ticket and separate function calls is the better mechanism for the ordering.
> Typestate improves code faultlessness and testability, but comes at the cost of more boilerplate code and can degrade readability.
I have noticed this in my own code. `Ticket` with an internal variable tracking the state makes using it simpler. I just have to store one object in my struct `struct MyData { ticket: Ticket }` and call `ticket` methods in the correct order.
Typestate `Ticket<T>` is not as simple. I have to wrap it in my own enum: `enum TicketState { Ticket1(Ticket<Func1Done>), Ticket2(Ticket<Func2Done>), }` to store in my struct: `struct MyData { ticket: TicketState }`. Then every time I call `ticket` methods, I must extract the correct variant value first. That degrades readability and creates extra run-time cost.
It's really not that cumbersome, it's like two extra lines of code...
pub trait ValidState {}
struct StateMachine<'a, T>
where
T: ValidState
{untyped: &'a mut UntypedStateMachine,
_marker: PhantomData<T>
}
fn reserve_right<'a>(state: StateMachine<'a, Begin>) -> StateMachine<'a, Reserved>
fn query<'a>(state: StateMachine<'a, Reserved>) -> StateMachine<'a, Queried>
fn record<'a>(state: StateMachine<'a, Queried>) -> StateMachine<'a, Recorded>
On the other hand, doesnt seprating args and typestate defeat the purpose? Since they can now be constructed separately.
async fn write_buffer(buf: &mut [u8]) -> Ticket<BufferWritten>
//Best that it it's own function for readability
async fn complex_counter_logic(ctr: Arc<AtomicUsize>, ticket: Ticket<BufferWritten>) -> Ticket<ComplexCounterLogic>
//One could also place all the data in a giant struct and move that across all functions but that eventually leads to struct bloat unless we use an explicit state machine, in which case type state is better
For example UntypedStateMachine could just be a vec that you append to or read from.
If you want to model cases with failure your return type will be
Result<StateMachine<Reserved>, Error>
A conditional transition should return something like
(StateMachine<PostConditional>, ConditionalData)
I mean there's many ways to skin a cat!